I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
2 bombers moved from Kiangsu to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking Alaska from Americans, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
3 bombers moved from Suiyuyan to Chahar
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 mech_infantrys moved from Manchuria to Shantung
1 fighter moved from Kiangsu to Japan
Place Units - Japanese
3 artilleries placed in Manchuria
3 infantry placed in Japan
Japanese undo move 1.
2 artilleries placed in Manchuria
1 destroyer placed in 19 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
2 bombers moved from Kiangsu to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking Alaska from Americans, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
3 bombers moved from Suiyuyan to Chahar
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 mech_infantrys moved from Manchuria to Shantung
1 fighter moved from Kiangsu to Japan
Place Units - Japanese
3 artilleries placed in Manchuria
3 infantry placed in Japan
Japanese undo move 1.
2 artilleries placed in Manchuria
1 destroyer placed in 19 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Java to Szechwan
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Alexandria to Tobruk
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Siam to Kwangsi
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in Kwangtung
Non Combat Move - Americans
Place Units - Americans
1 factory_minor placed in French Indo China
2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Java to Szechwan
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Alexandria to Tobruk
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Siam to Kwangsi
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in Kwangtung
Non Combat Move - Americans
Place Units - Americans
1 factory_minor placed in French Indo China
2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 4 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
11 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Caucasus to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Shensi
6 infantry moved from Kwangsi to Hunan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery, 4 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Egypt to Iraq
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
Combat - British
Battle in Formosa
Battle in Kazakhstan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Italians win, taking Formosa from Japanese with 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Rostov
British attack with 11 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 2 infantry
British win, taking Rostov from Germans with 11 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - British
10 infantry placed in United Kingdom
2 infantry placed in Iraq
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tsinghai to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Shensi
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Shensi
Italians attack with 1 armour
British defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Syria
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
3 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 fighters moved from Kwangsi to Chahar
1 fighter moved from Kwangsi to Chahar
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Chahar
ANZAC attack with 3 fighters
Japanese defend with 3 bombers
ANZAC win with 3 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 3 bombers
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 54 Sea Zone
3 fighters moved from Chahar to Hunan
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Libya
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 infantry moved from Tambov to Rostov
3 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from France to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
9 bombers moved from Western Germany to Rostov
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 carrier and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the Germans
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -24
Casualties for Germans: 1 carrier and 1 destroyer
Battle in 91 Sea Zone
Germans attack with 5 bombers
Americans defend with 1 battleship, 2 destroyers, 5 submarines and 3 transports
5 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Germans win with 2 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 bombers
Casualties for Americans: 1 battleship, 2 destroyers and 3 transports
Battle in Rostov
Germans attack with 2 armour, 3 artilleries, 9 bombers, 4 infantry and 1 mech_infantry
British defend with 11 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans win with 7 bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 3 artilleries, 2 bombers, 4 infantry and 1 mech_infantry
Casualties for British: 11 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Non Combat Move - Germans
7 bombers moved from Rostov to Ukraine
3 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Kazakhstan to Samara
3 destroyers moved from 93 Sea Zone to 97 Sea Zone
2 bombers moved from 91 Sea Zone to Southern France
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 transports placed in 97 Sea Zone
1 destroyer placed in 110 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 armour and 2 mech_infantrys moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
3 mech_infantrys moved from Shantung to Kiangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport; Americans defend with 1 transport
Japanese win, taking 20 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kansu: 1 artillery
EDIT: Removing units owned by Japanese from Timguska: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to British Columbia
2 fighters moved from Western United States to 48 Sea Zone
1 carrier moved from 26 Sea Zone to 48 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 mech_infantry moved from Kwangsi to Szechwan
Chinese take Szechwan from Italians
2 infantry moved from Kwangtung to Kwangsi
2 artilleries and 4 infantry moved from Morocco to Algeria
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Iraq
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 18 Sea Zone to 35 Sea Zone
Place Units - Americans
3 armour placed in French Indo China
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
Americans undo move 4.
3 submarines placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Egypt to Syria
1 bomber and 1 tactical_bomber moved from Egypt to Syria
2 armour and 2 infantry moved from Iraq to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Volgograd to Tambov
British take Tambov from Germans
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
1 infantry moved from Caucasus to Rostov
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Italians
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Yunnan to Kiangsi
1 artillery and 4 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
5 infantry moved from Hunan to Kiangsi
Combat - British
Battle in Syria
British attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 3 artilleries and 3 infantry
British win, taking Syria from Italians with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Italians: 3 artilleries and 3 infantry
Battle in Kiangsi
British attack with 5 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
British win, taking Kiangsi from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Kweichow
British attack with 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
2 infantry owned by the British retreated to Hunan
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters moved from Syria to Egypt
1 bomber moved from Syria to Egypt
1 tactical_bomber moved from Syria to Egypt
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Volgograd
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,2,2,3
British collect 43 PUs (1 lost to blockades); end with 43 PUs total
Place Units - UK_Pacific
2 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
3 fighters moved from Hunan to Kweichow
Combat - ANZAC
Battle in Shantung
Battle in Kiangsu
Battle in Kweichow
ANZAC attack with 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
ANZAC win, taking Shantung from Japanese, taking Kiangsu from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Tambov
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Tambov from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Bryansk from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Southern Italy
1 bomber moved from Volgograd to Greece
2 bombers moved from Tambov to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Kazakhstan to Greece
2 fighters moved from Western Germany to Greece
2 bombers moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
10 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Ukraine to Rostov
Place Units - Germans
3 transports placed in 97 Sea Zone
4 bombers placed in Western Germany
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Tambov
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Tambov from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Bryansk from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Southern Italy
1 bomber moved from Volgograd to Greece
2 bombers moved from Tambov to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Kazakhstan to Greece
2 fighters moved from Western Germany to Greece
2 bombers moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
10 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Ukraine to Rostov
Place Units - Germans
3 transports placed in 97 Sea Zone
4 bombers placed in Western Germany
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 2 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 2 transports; Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
2 artilleries moved from Manchuria to Jehol
1 mech_infantry moved from Shensi to Chahar
1 artillery moved from Kansu to Suiyuyan
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs total