@Ragnell804 gg, I concede
G40 Vold vs Dawg (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 fighters moved from Kwangsi to Chahar
1 fighter moved from Kwangsi to Chahar
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Chahar
ANZAC attack with 3 fighters
Japanese defend with 3 bombers
ANZAC win with 3 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 3 bombers
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 54 Sea Zone
3 fighters moved from Chahar to HunanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Tambov to Rostov
3 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from France to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
9 bombers moved from Western Germany to RostovCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 carrier and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the Germans
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -24
Casualties for Germans: 1 carrier and 1 destroyer
Battle in 91 Sea Zone
Germans attack with 5 bombers
Americans defend with 1 battleship, 2 destroyers, 5 submarines and 3 transports
5 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Germans win with 2 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 bombers
Casualties for Americans: 1 battleship, 2 destroyers and 3 transports
Battle in Rostov
Germans attack with 2 armour, 3 artilleries, 9 bombers, 4 infantry and 1 mech_infantry
British defend with 11 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans win with 7 bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 3 artilleries, 2 bombers, 4 infantry and 1 mech_infantry
Casualties for British: 11 armour, 1 artillery, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
7 bombers moved from Rostov to Ukraine
3 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Kazakhstan to Samara
3 destroyers moved from 93 Sea Zone to 97 Sea Zone
2 bombers moved from 91 Sea Zone to Southern France
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 transports placed in 97 Sea Zone
1 destroyer placed in 110 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 armour and 2 mech_infantrys moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
3 mech_infantrys moved from Shantung to Kiangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport; Americans defend with 1 transport
Japanese win, taking 20 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kansu: 1 artillery
EDIT: Removing units owned by Japanese from Timguska: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to British Columbia
2 fighters moved from Western United States to 48 Sea Zone
1 carrier moved from 26 Sea Zone to 48 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 mech_infantry moved from Kwangsi to Szechwan
Chinese take Szechwan from Italians
2 infantry moved from Kwangtung to Kwangsi
2 artilleries and 4 infantry moved from Morocco to Algeria
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to IraqCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 18 Sea Zone to 35 Sea ZonePlace Units - Americans
3 armour placed in French Indo China
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
Americans undo move 4.
3 submarines placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to SzechwanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Egypt to Syria
1 bomber and 1 tactical_bomber moved from Egypt to Syria
2 armour and 2 infantry moved from Iraq to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Volgograd to Tambov
British take Tambov from Germans
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
1 infantry moved from Caucasus to Rostov
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Italians
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Yunnan to Kiangsi
1 artillery and 4 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
5 infantry moved from Hunan to KiangsiCombat - British
Battle in Syria
British attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 3 artilleries and 3 infantry
British win, taking Syria from Italians with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Italians: 3 artilleries and 3 infantry
Battle in Kiangsi
British attack with 5 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
British win, taking Kiangsi from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Kweichow
British attack with 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
2 infantry owned by the British retreated to Hunan
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Syria to Egypt
1 bomber moved from Syria to Egypt
1 tactical_bomber moved from Syria to EgyptPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in VolgogradTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,2,2,3
British collect 43 PUs (1 lost to blockades); end with 43 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
3 fighters moved from Hunan to KweichowCombat - ANZAC
Battle in Shantung
Battle in Kiangsu
Battle in Kweichow
ANZAC attack with 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
ANZAC win, taking Shantung from Japanese, taking Kiangsu from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - ANZAC
2 fighters moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to TambovCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Tambov from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Bryansk from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Southern Italy
1 bomber moved from Volgograd to Greece
2 bombers moved from Tambov to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Kazakhstan to Greece
2 fighters moved from Western Germany to Greece
2 bombers moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
10 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Ukraine to RostovPlace Units - Germans
3 transports placed in 97 Sea Zone
4 bombers placed in Western Germany
1 mech_infantry placed in UkraineTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to TambovCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Tambov from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Bryansk from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Southern Italy
1 bomber moved from Volgograd to Greece
2 bombers moved from Tambov to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Kazakhstan to Greece
2 fighters moved from Western Germany to Greece
2 bombers moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
10 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Ukraine to RostovPlace Units - Germans
3 transports placed in 97 Sea Zone
4 bombers placed in Western Germany
1 mech_infantry placed in UkraineTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 2 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 2 transports; Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
2 artilleries moved from Manchuria to Jehol
1 mech_infantry moved from Shensi to Chahar
1 artillery moved from Kansu to Suiyuyan
1 destroyer moved from 6 Sea Zone to 18 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Szechwan to Sikang
Chinese take Sikang from Italians
2 infantry moved from Kwangsi to Hunan
3 armour moved from French Indo China to Hunan
1 carrier and 2 fighters moved from 48 Sea Zone to 54 Sea Zone
1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
3 destroyers moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters moved from 35 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 artilleries and 6 infantry moved from Algeria to TunisiaPlace Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour, 1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Syria to Egypt
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Iraq
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Kiangsi to Shantung
3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery and 4 infantry moved from Yunnan to KweichowCombat - British
Non Combat Move - British
2 fighters moved from Egypt to Trans-JordanPlace Units - British
1 airfield placed in Trans-Jordan
2 fighters and 1 mech_infantry placed in Egypt
1 mech_infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to Iraq: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
4 artilleries moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
5 infantry moved from Southern Italy to 97 Sea Zone
5 artilleries, 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to 98 Sea Zone -
Scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
4 artilleries moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
5 infantry moved from Southern Italy to 97 Sea Zone
5 artilleries, 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 5 artilleries and 5 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 5 artilleries and 1 infantry remaining. Battle score for attacker is 28
Casualties for British: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs