TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Egypt to Syria
1 bomber and 1 tactical_bomber moved from Egypt to Syria
2 armour and 2 infantry moved from Iraq to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Volgograd to Tambov
British take Tambov from Germans
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
1 infantry moved from Caucasus to Rostov
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Italians
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Yunnan to Kiangsi
1 artillery and 4 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
5 infantry moved from Hunan to Kiangsi
Combat - British
Battle in Syria
British attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 3 artilleries and 3 infantry
British win, taking Syria from Italians with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Italians: 3 artilleries and 3 infantry
Battle in Kiangsi
British attack with 5 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
British win, taking Kiangsi from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Kweichow
British attack with 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
2 infantry owned by the British retreated to Hunan
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters moved from Syria to Egypt
1 bomber moved from Syria to Egypt
1 tactical_bomber moved from Syria to Egypt
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Volgograd
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,2,2,3
British collect 43 PUs (1 lost to blockades); end with 43 PUs total
Place Units - UK_Pacific
2 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
3 fighters moved from Hunan to Kweichow
Combat - ANZAC
Battle in Shantung
Battle in Kiangsu
Battle in Kweichow
ANZAC attack with 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
ANZAC win, taking Shantung from Japanese, taking Kiangsu from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Tambov
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Tambov from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Bryansk from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Southern Italy
1 bomber moved from Volgograd to Greece
2 bombers moved from Tambov to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Kazakhstan to Greece
2 fighters moved from Western Germany to Greece
2 bombers moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
10 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Ukraine to Rostov
Place Units - Germans
3 transports placed in 97 Sea Zone
4 bombers placed in Western Germany
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Rostov
1 bomber moved from Ukraine to Tambov
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Tambov from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Bryansk from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Southern Italy
1 bomber moved from Volgograd to Greece
2 bombers moved from Tambov to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Kazakhstan to Greece
2 fighters moved from Western Germany to Greece
2 bombers moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
10 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Ukraine to Rostov
Place Units - Germans
3 transports placed in 97 Sea Zone
4 bombers placed in Western Germany
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 2 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 2 transports; Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
2 artilleries moved from Manchuria to Jehol
1 mech_infantry moved from Shensi to Chahar
1 artillery moved from Kansu to Suiyuyan
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Szechwan to Sikang
Chinese take Sikang from Italians
2 infantry moved from Kwangsi to Hunan
3 armour moved from French Indo China to Hunan
1 carrier and 2 fighters moved from 48 Sea Zone to 54 Sea Zone
1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
3 destroyers moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters moved from 35 Sea Zone to 18 Sea Zone
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 artilleries and 6 infantry moved from Algeria to Tunisia
Place Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour, 1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Syria to Egypt
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Iraq
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Kiangsi to Shantung
3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery and 4 infantry moved from Yunnan to Kweichow
Combat - British
Non Combat Move - British
2 fighters moved from Egypt to Trans-Jordan
Place Units - British
1 airfield placed in Trans-Jordan
2 fighters and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to Iraq: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
4 artilleries moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
5 infantry moved from Southern Italy to 97 Sea Zone
5 artilleries, 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to 98 Sea Zone
Scramble?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
4 artilleries moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
5 infantry moved from Southern Italy to 97 Sea Zone
5 artilleries, 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 5 artilleries and 5 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 5 artilleries and 1 infantry remaining. Battle score for attacker is 28
Casualties for British: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Casualties for Italians: 4 infantry
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 artilleries and 3 infantry moved from Greece to 97 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
6 artilleries, 1 carrier, 4 destroyers, 6 infantry and 6 transports moved from 97 Sea Zone to 98 Sea Zone
6 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Greece to 98 Sea Zone
1 bomber moved from Greece to 80 Sea Zone
4 bombers moved from Southern Italy to Egypt
4 bombers moved from Greece to Egypt
4 bombers moved from Western Germany to Egypt
1 infantry moved from Kazakhstan to Sikang
2 mech_infantrys moved from Volgograd to Sikang
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from British
Combat - Germans
Battle in Sikang
Germans attack with 1 infantry and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans win, taking Sikang from Chinese with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Germans attack with 6 artilleries, 12 bombers and 6 infantry
ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 1 airfield, 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Egypt from British with 6 artilleries and 6 bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 infantry
Casualties for Germans: 6 bombers and 6 infantry
Casualties for French: 3 infantry
Casualties for British: 4 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
6 bombers moved from Egypt to Trans-Jordan
1 bomber moved from 80 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 aaGuns moved from Rostov to Caucasus
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 fighters placed in Western Germany
3 transports placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Shantung
2 artilleries moved from Jehol to Shantung
1 mech_infantry moved from Chahar to Shantung
Combat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 2 artilleries and 3 mech_infantrys
ANZAC defend with 1 armour; British defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 artillery moved from Suiyuyan to Chahar
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
2 destroyers placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
I bypassed your scramble in Egypt, it had no chance and it was best to keep your planes grounded.
With Egypt down that’s Axis VC on next Ger turn.
its your game anyways