i am away for the weekend, so maybe sunday night
G1 15LG40 artofwar1947 (Axis) vs. JDOW (Allies + 18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 4 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
3 bombers moved from Novgorod to Belarus
3 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Belarus to Western Germany
2 bombers moved from Holland Belgium to Southern Italy
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
2 carriers, 3 fighters and 3 submarines moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to Southern Italy
1 fighter moved from Holland Belgium to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
6 infantry moved from Denmark to Western Germany
3 mech_infantrys moved from Western Germany to France
2 artilleries moved from Western Germany to France
7 infantry moved from Slovakia Hungary to Eastern Poland
11 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
1 artillery, 6 infantry and 2 mech_infantrys placed in Germany
3 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Egypt : 1 infantry and 2 mech_infantrys
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 11 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 2 aaGuns, 1 artillery, 1 factory_major, 6 infantry and 2 mech_infantrys
Holland Belgium : 2 infantry
Southern Italy : 2 bombers, 2 fighters and 1 tactical_bomber
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 2 aaGuns, 8 armour, 14 artilleries, 18 infantry and 10 mech_infantrys
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 3 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
95 Sea Zone : 2 carriers, 4 fighters and 3 submarines
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
98 Sea Zone : 1 transport
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 45 / 57
Russians : 24 / 31
Japanese : 36 / 38
Americans : 55 / 77
Chinese : 8 / 14
British : 25 / 34
UK_Pacific : 18 / 18
Italians : 30 / 43
ANZAC : 20 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I would rather not have to make the French move. If saving space is an issue, not posting the Chinese and ANZAC turns would save more space. (It would not be hard, in most cases, to determine what was done.)
I made a big mistake by taking on a Level 1 player before I was ready. I compounded that mistake by making the worse mistake of giving a bonus of 18 ipcs. I will have to live with consequences of these mistakes. I explained exactly what I what do if I was stuck with making the French turn a third time. You made a mistake of ignoring two warnings and not considering all the consequences.
I do not expect that your mistake will make up for mine. Your Allied strategy is truly uniques and impressive. In any event, baring absolutely terrible strategic errors on your part (which in all probability you will not make) or absolutely horrible Marti rolls by Allies (which is not likely), you will win game. I decided to translate my kidding into real action, because it makes the playing the game fun for me again.
Dude seriously, this is PATHETIC. I have never seen such unsportsman-like and crazy behavior in that community. It is beyond any kind of reasonable behavior to try to win games like that. Do you have ZERO sense about sportsman ship?
To make a couple of things clear:
- Asking to skip France is NOT a horrible strategic mistake
- Warnings do NOT justify unsportsman-like behavior (“judge: You smashed his head with a hammer”. You: “so? He asked to to put it in the table and I warned him twice that a hammer is a weapon which could be used to kill people and he still have it to me”)
I know I sound aggressive and I am right now but in fact in the end I am just shocked and stunned.
Your action diminishes the fun I have with this game and it undermines the idea of expecting both sides to act in good faith.
People like you make me lose the faith sportsmanship and that makes me sad.Some informational things:
I made a big mistake by taking on a Level 1 player before I was ready
NO, this was the best decision you made so far. You know who my opponent in my first league was? Have a guess?
It was gamerman. And in this game I learned more than I would have by bashing 20 weak players. Trust me, it does not make you better to bash weak players. I have made less than 20 A&A games in my life. I owe my current skill level that I almost only play strong opponents.
If you are truly interested to master the game and to become tier 1 you should not play any tier 3-4 from now and only play tier E, 1 or 2. This is best way to climb the tiers!If saving space is an issue, not posting the Chinese and ANZAC turns would save more space
This is not compatible by providing on overview of the actions in the forum. Often players do check the threads with smartphones and would like to get an overview about what happened in the forum. recently alexgreat just asked roboto to post each nation for exact same reason.
in case both players don’t care skipping US and China is an option. However I do care and would like to have each of those nations posted.In the end:
This is now prejudice but I truly believe right now that you need to be a young gun, am I right? you are over-ambitious and you are totally obsessed by your stats and don’t know (yet) that sportsmanship, trust and acting reasonably and in good faith is MUCH MUCH MUCH more important than stats. and, even more important, it brings you faster to your goal, mastering the game and become a tier 1 player.And at the very end one last question:
If you would be in the same situation again: Your opponent is asking you something in good faith. Would you again try to exploit good faith in order to get an advantage in any game? -
First of all: Thanks gamerman for jumping in so quickly.
Now I am afraid I have to ask for another ruling:
Re-do Germany without a Triple A neutrals declaration from France, or resign, those are your two choices.
Artofwar took this literally and did roll a new set of dice. The overall combat values are identical and the second set of dice is even worse because of convoy damage, however I’d like to know my options? Can I choose or is any of the given set of dice to be taken as official?
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Sorry about the confusion.
I think you both should go with the re-rolled dice. I did mean a re-do of the German turn.
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ok, thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 bomber moved from Bryansk to Northwest Persia
1 fighter moved from Russia to Belarus
2 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Northwest Persia
Russians attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Northwest Persia from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Northwest Persia to Bryansk
1 mech_infantry moved from Russia to Rostov
1 aaGun moved from Samara to Russia
2 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to UkrainePlace Units - Russians
5 armour placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 bomber moved from Bryansk to Northwest Persia
1 fighter moved from Russia to Belarus
2 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Northwest Persia
Russians attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Northwest Persia from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Northwest Persia to Bryansk
1 mech_infantry moved from Russia to Rostov
1 aaGun moved from Samara to Russia
2 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to UkrainePlace Units - Russians
5 armour placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 armour
EDIT: Adding units owned by Russians to Russia: 3 armour
EDIT: Turning off Edit Mode -
In any event, baring absolutely terrible strategic errors on your part (which in all probability you will not make) or absolutely horrible Marti rolls by Allies (which is not likely), you will win game. I decided to translate my kidding into real action, because it makes the playing the game fun for me again.
Believe me, I know that difficult position which are supposed to lead to defeat are not always fun to play. But are you still keeping a certain game speed from here? I don’t like to play too many games at a time but would on the other hand prefer to keep my existing games in a solid pace.
I usually NEVER ask people to resign because I believe this is not good sportsman ship and this decision should be neither be forced nor suggested under normal circumstances.
Our game now became somehow special, even the dominant position is not really fun to play anymore for me. So if you don’t have fun with the game anymore, too and do not believe you have realistic winning chances, this might be an exception where I would consider to resign in your shoes.
If you would like to continue - which is totally ok of course - I would appreciate a reasonable game speed for the rest of the game.
Cheers.
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There is nothing to gain by quitting. I cannot learn by not playing. (As a relative novice, I learn much from playing all levels of opponents, but I learn the most from higher level opponents.) I have have absolutely no chance of winning if I quit. (I have been in a worse position and managed to win, albeit against a Level 2 opponent). Although it is obviously far more fun to be winning, it is still challenging and thus entertaining to try to overcome a disadvantage. (A main reason I play G40 is that it involves a considerable amount of problem solving.)
Unless there are special circumstances, I will respond within the 72 hour limit. I cannot promise quick responses because the Axis position is precarious and your strategy is unfamiliar. Thus I must think carefully about each move.
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I’m glad you posted that, Art
You should not feel any pressure to resign - that is totally your decision until victory conditions are actually met.
I think JDOW just didn’t want you to deliberately stall. You have no obligation to post in less than 72 hours.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 2 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 armour moved from Korea to Buryatia
1 mech_infantry moved from Hopei to Kweichow
1 bomber moved from Amur to Kweichow
1 bomber moved from Japan to 36 Sea Zone
1 bomber moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 bomber moved from Amur to KweichowCombat - Japanese
Battle in Soviet Far East
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Buryatia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Soviet Far East from Russians, taking Buryatia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits
Americans roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from Americans with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun, 1 armour, 1 artillery and 4 mech_infantrys moved from Hunan to Kwangsi
2 bombers, 2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangtung
1 armour moved from Hopei to Kiangsu
2 fighters moved from Japan to KwangsiPlace Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 artillery and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 1 armour, 1 artillery, 3 bombers, 6 fighters, 2 infantry, 7 mech_infantrys and 3 tactical_bombers
Kiangsu : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 2 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour, 1 artillery and 2 infantry
French Indo China : 1 flag, 1 mech_infantry
36 Sea Zone : 1 flag
5 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 5 submarines and 2 tactical_bombersProduction/PUs Summary :
Germans : 43 / 57
Russians : 27 / 35
Japanese : 40 / 38
Americans : 53 / 77
Chinese : 7 / 14
British : 25 / 34
UK_Pacific : 18 / 18
Italians : 28 / 43
ANZAC : 20 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The forum is “full” again. Nobody can post save games. I did send you the game files via mail.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
3 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
1 infantry moved from Yunnan to French Indo China
2 fighters moved from India to French Indo China
1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
7 fighters moved from 33 Sea Zone to 35 Sea Zone
7 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to PhilippinesCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters and 8 infantry
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 4 infantry; Italians defend with 2 aaGuns
Americans win, taking Gibraltar from Germans with 1 armour, 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Italians: 2 aaGuns
Casualties for Americans: 1 bomber, 1 fighter and 4 infantry
Battle in Philippines
Americans attack with 1 armour, 7 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 armour, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in French Indo China
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from French Indo China to Yunnan
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 8 submarines moved from 33 Sea Zone to 35 Sea Zone
7 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
3 infantry moved from 106 Sea Zone to Quebec
1 aaGun moved from 106 Sea Zone to Quebec
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to Alaska
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Hawaiian Islands to Southeast Mexico
1 submarine moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Central United States
1 bomber, 2 fighters and 2 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 artilleries placed in Yunnan
1 infantry placed in Suiyuyan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from West India to Persia
1 fighter moved from India to Persia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Yunnan to Kiangsu
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Italians
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Strategic bombing raid in Kiangsu
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Persia
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Persia from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to Scotland
1 fighter moved from Holland Belgium to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Persia to Eastern Persia
1 armour moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 armour moved from Tsinghai to Hopei
1 infantry moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to India
1 armour moved from India to Yunnan
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 battleship moved from 37 Sea Zone to 35 Sea ZonePlace Units - British
2 transports placed in 109 Sea Zone
1 infantry placed in United Kingdom
1 fighter placed in 110 Sea Zone
1 mech_infantry placed in Union of South Africa
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
The forum is “full” again. Nobody can post save games. I did send you the game files via mail.
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Note: All planes in seazones on the Europe map are on carriers of their own country.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 5 PUs;Combat Move - ANZAC
1 bomber moved from Borneo to KwangtungCombat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.Non Combat Move - ANZAC
COMMENT: sz19: Anz fig on US Carrier
1 bomber moved from Kwangtung to Yunnan
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Southeast Mexico to 91 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 109 Sea ZoneTurn Complete - French
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In the comment I meant sz91, not sz19





