15L axis-dominion (axis) vs JWW (allies +14) - Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 2 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 artillery and 3 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
retreated to Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 mech_infantry moved from Evenkiyskiy to VologdaPlace Units - Russians
2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs totalTerritory Summary for Russians :
Kazakhstan : 1 mech_infantry
Russia : 5 aaGuns, 1 airfield, 9 armour, 10 artilleries, 1 factory_major, 2 fighters, 50 infantry and 6 mech_infantrys
Tambov : 1 artillery and 2 infantry
Vologda : 1 mech_infantryProduction/PUs Summary :
Germans : 58 / 86
Russians : 11 / 11
Japanese : 49 / 75
Americans : 60 / 92
Chinese : 6 / 6
British : 17 / 15
UK_Pacific : 16 / 11
Italians : 30 / 39
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
feels like the dice haven’t helped much….but that would only be part of the problem
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 battleships, 13 carriers, 2 cruisers, 3 destroyers, 26 fighters and 7 submarines moved from 36 Sea Zone to 41 Sea Zone
2 submarines moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Iraq to 41 Sea Zone
2 bombers and 13 tactical_bombers moved from Hunan to 41 Sea Zone
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Urals
2 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
2 artilleries and 2 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Szechwan to Shensi
2 artilleries moved from Szechwan to Shensi
2 armour and 1 mech_infantry moved from Hopei to Suiyuyan
2 mech_infantrys moved from Szechwan to Shensi
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 3 artilleries, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Urals
Japanese attack with 3 armour and 1 mech_infantry
Americans defend with 2 bombers
Japanese win, taking Urals from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 4 battleships, 2 bombers, 13 carriers, 2 cruisers, 3 destroyers, 27 fighters, 9 submarines and 13 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 4 fighters, 2 submarines and 1 transport; Americans defend with 1 battleship, 12 carriers, 3 cruisers, 8 destroyers, 19 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Units damaged: 4 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 battleships owned by the Japanese
Japanese win, taking 41 Sea Zone from Neutral with 4 battleships, 2 bombers, 4 carriers, 2 cruisers, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 180
Casualties for Japanese: 9 carriers, 3 destroyers, 19 fighters, 9 submarines and 5 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 4 fighters, 2 submarines and 1 transport
Casualties for Americans: 1 battleship, 12 carriers, 3 cruisers, 8 destroyers, 19 fighters, 3 submarines, 3 tactical_bombers and 1 transportNon Combat Move - Japanese
8 fighters moved from 41 Sea Zone to Ceylon
2 bombers moved from 41 Sea Zone to Ceylon
1 infantry and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 aaGun and 3 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 aaGun moved from Hunan to AnhwePlace Units - Japanese
3 armour placed in Manchuria
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
I didn’t block/protect the USA bombers. Come On! Wtf
-
@JWW:
I didn’t block/protect the USA bombers. Come On! Wtf
yah, i’m sure you got too distracted with the oncoming german might ;)
but you can change the russian ncm if you wish, to protect them, and edit my jap turn to just having me blitz out the adjacent territories instead
-
@JWW:
I didn’t block/protect the USA bombers. Come On! Wtf
yah, i’m sure you got too distracted with the oncoming german might ;)
but you can change the russian ncm if you wish, to protect them, and edit my ��� turn to just having me blitz out the adjacent territories instead
I must have gone on tilt after the stalingrad dice, i don’t know what is worse, making that type of mistake or being beaten so badly that your opponent is willing to give you an “oops”/redo…… :lol:
-
lol
@JWW:
@JWW:
I didn’t block/protect the USA bombers. Come On! Wtf
yah, i’m sure you got too distracted with the oncoming german might ;)
but you can change the russian ncm if you wish, to protect them, and edit my ��� turn to just having me blitz out the adjacent territories instead
I must have gone on tilt after the stalingrad dice, i don’t know what is worse, making that type of mistake or being beaten so badly that your opponent is willing to give you an “oops”/redo�… :lol:
-
Nope I give….didn’t even see that you took out the allied pacific fleet. missed Ceylon. Thought you could only take 1/2 your AF into that sea battle…
Good game, I was on the ropes from the get go, good game.
-
@JWW:
Nope I give….didn’t even see that you took out the allied pacific fleet. missed Ceylon. Thought you could only take 1/2 your AF into that sea battle…
Good game, I was on the ropes from the get go, good game.
Yea gg, I was gonna ask you about that, ie whether you just missed Ceylon.
-
on a different computer, can’t find the games thread, sigh…… can you post your well deserved victory?





