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15L axis-dominion (axis) vs JWW (allies +14) - Game 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 artillery and 2 infantry moved from Samara to Volgograd
                2 fighters moved from Russia to Volgograd
                1 artillery and 3 infantry moved from Russia to Tambov
                1 mech_infantry moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 3 infantry
                    retreated to Volgograd
                    Germans win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                1 mech_infantry moved from Evenkiyskiy to Vologda

    Place Units - Russians
                2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

    Territory Summary for Russians :

    Kazakhstan : 1 mech_infantry
        Russia : 5 aaGuns, 1 airfield, 9 armour, 10 artilleries, 1 factory_major, 2 fighters, 50 infantry and 6 mech_infantrys
        Tambov : 1 artillery and 2 infantry
        Vologda : 1 mech_infantry

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 11 / 11
        Japanese : 49 / 75
        Americans : 60 / 92
        Chinese : 6 / 6
        British : 17 / 15
        UK_Pacific : 16 / 11
        Italians : 30 / 39
        ANZAC : 14 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    feels like the dice haven’t helped much….but that would only be part of the problem

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 battleships, 13 carriers, 2 cruisers, 3 destroyers, 26 fighters and 7 submarines moved from 36 Sea Zone to 41 Sea Zone
                2 submarines moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from Iraq to 41 Sea Zone
                2 bombers and 13 tactical_bombers moved from Hunan to 41 Sea Zone
                1 armour moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Timguska to Urals
                2 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                2 artilleries and 2 infantry moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hunan to Shensi
                1 armour moved from Szechwan to Shensi
                2 artilleries moved from Szechwan to Shensi
                2 armour and 1 mech_infantry moved from Hopei to Suiyuyan
                2 mech_infantrys moved from Szechwan to Shensi
                1 artillery moved from Szechwan to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Szechwan to Sikang

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 3 artilleries, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Urals
                    Japanese attack with 3 armour and 1 mech_infantry
                    Americans defend with 2 bombers
                    Japanese win, taking Urals from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 24
                    Casualties for Americans: 2 bombers
                Battle in Shensi
                    Japanese attack with 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 4 battleships, 2 bombers, 13 carriers, 2 cruisers, 3 destroyers, 27 fighters, 9 submarines and 13 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 4 fighters, 2 submarines and 1 transport; Americans defend with 1 battleship, 12 carriers, 3 cruisers, 8 destroyers, 19 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    Units damaged: 4 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 3 battleships owned by the Japanese
                    Japanese win, taking 41 Sea Zone from Neutral with 4 battleships, 2 bombers, 4 carriers, 2 cruisers, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 180
                    Casualties for Japanese: 9 carriers, 3 destroyers, 19 fighters, 9 submarines and 5 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 4 fighters, 2 submarines and 1 transport
                    Casualties for Americans: 1 battleship, 12 carriers, 3 cruisers, 8 destroyers, 19 fighters, 3 submarines, 3 tactical_bombers and 1 transport

    Non Combat Move - Japanese
                8 fighters moved from 41 Sea Zone to Ceylon
                2 bombers moved from 41 Sea Zone to Ceylon
                1 infantry and 3 transports moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 aaGun and 3 infantry moved from Jehol to Anhwe
                3 infantry moved from Manchuria to Jehol
                1 aaGun moved from Hunan to Anhwe

    Place Units - Japanese
                3 armour placed in Manchuria
                2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 tactical_bomber placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total

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    I didn’t block/protect the USA bombers. Come On! Wtf

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    @JWW:

    I didn’t block/protect the USA bombers. Come On! Wtf

    yah, i’m sure you got too distracted with the oncoming german might ;)

    but you can change the russian ncm if you wish, to protect them, and edit my jap turn to just having me blitz out the adjacent territories instead

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    @axis-dominion:

    @JWW:

    I didn’t block/protect the USA bombers. Come On! Wtf

    yah, i’m sure you got too distracted with the oncoming german might ;)

    but you can change the russian ncm if you wish, to protect them, and edit my ��� turn to just having me blitz out the adjacent territories instead

    I must have gone on tilt after the stalingrad dice, i don’t know what is worse, making that type of mistake or being beaten so badly that your opponent is willing to give you an “oops”/redo…… :lol:

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    lol

    @JWW:

    @axis-dominion:

    @JWW:

    I didn’t block/protect the USA bombers. Come On! Wtf

    yah, i’m sure you got too distracted with the oncoming german might ;)

    but you can change the russian ncm if you wish, to protect them, and edit my ��� turn to just having me blitz out the adjacent territories instead

    I must have gone on tilt after the stalingrad dice, i don’t know what is worse, making that type of mistake or being beaten so badly that your opponent is willing to give you an “oops”/redo�… :lol:

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    Nope I give….didn’t even see that you took out the allied pacific fleet. missed Ceylon. Thought you could only take 1/2 your AF into that sea battle…

    Good game, I was on the ropes from the get go, good game.

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    @JWW:

    Nope I give….didn’t even see that you took out the allied pacific fleet. missed Ceylon. Thought you could only take 1/2 your AF into that sea battle…

    Good game, I was on the ropes from the get go, good game.

    Yea gg, I was gonna ask you about that, ie whether you just missed Ceylon.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    on a different computer, can’t find the games thread, sigh…… can you post your well deserved victory?

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