Slick moves!
15L axis-dominion (axis) vs JWW (allies +14) - Game 2
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How come you’re not pulling the trigger?
just saw this…because I am a sally, chicken shit….I should have, figured you’d reinforce w/all those German aircraft.
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Man luck really ran your way this time around…first u destroy me in South Africa, then my Italians completely miss in both battles, and then u get a max convoy of 3,3 …
I think I am still way behind. :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
United Kingdom : 2 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 49 / 65
Russians : 23 / 24
Japanese : 67 / 76
Americans : 52 / 72
Chinese : 6 / 7
British : 27 / 30
UK_Pacific : 6 / 7
Italians : 17 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 bomber moved from Novgorod to Archangel
13 armour, 8 artilleries, 23 infantry and 24 mech_infantrys moved from Belarus to Bryansk
7 fighters and 5 tactical_bombers moved from Egypt to RhodesiaCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 13 armour, 8 artilleries, 23 infantry and 24 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 13 armour, 8 artilleries, 23 infantry and 24 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rhodesia
Germans attack with 7 fighters and 5 tactical_bombers
British defend with 2 fighters, 1 infantry and 1 mech_infantry; Americans defend with 3 bombers and 2 fighters
Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 5 fighters
Casualties for British: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Americans: 3 bombers and 2 fightersNon Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Rhodesia to Belgian Congo
3 aaGuns moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Greater Southern Germany to Romania
2 mech_infantrys moved from Germany to Romania
1 bomber moved from Archangel to Western Germany
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 1 artillery and 6 infantry moved from France to Normandy Bordeaux
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 armour and 2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 carrier and 2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
1 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
i was thinking that I should have lost the fgt when I attacked sudan……and of course you hit with the inf……but a 30 ipc swing isn’t so bad.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Russians take 93 Sea Zone from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Russians take 93 Sea Zone from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 infantry moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Timguska to Urals
1 infantry moved from Kansu to Timguska
1 infantry moved from Kansu to Olgiy
1 aaGun and 3 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Olgiy
1 aaGun moved from Kansu to Novosibirsk
2 infantry moved from Ukraine to Rostov
9 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
4 infantry moved from Kazakhstan to SamaraPlace Units - Russians
7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Sikang : 1 aaGun and 3 infantry
Timguska : 1 infantry
Olgiy : 1 flag, 2 infantry
Tsagaan Olom : 1 flag
Rostov : 2 infantry
Urals : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 15 artilleries, 1 factory_major, 2 fighters, 53 infantry and 2 mech_infantrys
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 aaGun, 9 armour and 1 mech_infantry
Volgograd : 1 factory_minor and 1 infantry
Samara : 4 infantry
93 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 65
Russians : 22 / 22
Japanese : 67 / 76
Americans : 52 / 72
Chinese : 6 / 7
British : 27 / 30
UK_Pacific : 6 / 7
Italians : 17 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
it’s tough to be the allies, isn’t it?
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@JWW:
it’s tough to be the allies, isn’t it?
very!
but i think you are playing a strong allies, you just had some crappy luck when you lost your fleet in 81 and then the heavy losses in the med naval battles (but then again i returned the favor when your bombers wiped me out in s.africa)
it might be a day or two before i get to my next turn. japan is getting complicated and i have a lot of games going on right now!
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@JWW:
it’s tough to be the allies, isn’t it?
very!
but i think you are playing a strong allies, you just had some crappy luck when you lost your fleet in 81 and then the heavy losses in the med naval battles (but then again i returned the favor when your bombers wiped me out in s.africa)
it might be a day or two before i get to my next turn. japan is getting complicated and i have a lot of games going on right now!
NP
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i will see if i can squeeze this one in later tonight
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
3 fighters and 2 tactical_bombers moved from Philippines to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Burma
1 infantry moved from Shan State to Burma
1 bomber moved from Malaya to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Malaya to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Union of South Africa
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
3 carriers, 1 destroyer and 4 transports moved from 71 Sea Zone to 75 Sea Zone
2 tactical_bombers moved from Union of South Africa to 75 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 75 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
6 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
2 fighters moved from Burma to 37 Sea Zone
1 bomber moved from Burma to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
2 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 aaGun and 2 artilleries moved from Kweichow to Szechwan
3 infantry moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Hopei to Kweichow
1 fighter moved from French Indo China to Szechwan
1 bomber moved from Chahar to Jehol
3 transports moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Shan State
1 fighter moved from Philippines to Kwangsi
1 fighter moved from Philippines to Kwangsi
3 fighters moved from Philippines to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
3 fighters and 2 tactical_bombers moved from Philippines to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Burma
1 infantry moved from Shan State to Burma
1 bomber moved from Malaya to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Malaya to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Union of South Africa
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
3 carriers, 1 destroyer and 4 transports moved from 71 Sea Zone to 75 Sea Zone
2 tactical_bombers moved from Union of South Africa to 75 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 75 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
6 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
2 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 aaGun and 2 artilleries moved from Kweichow to Szechwan
3 infantry moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Hopei to Kweichow
1 fighter moved from French Indo China to Szechwan
1 bomber moved from Chahar to Jehol
3 transports moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Shan State
1 fighter moved from Philippines to Kwangsi
1 fighter moved from Philippines to Kwangsi
3 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to 35 Sea Zone
2 battleships, 3 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Kweichow
2 armour and 3 mech_infantrys moved from Evenkiyskiy to Dzavhan
1 bomber moved from Burma to Shan State
1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
Japanese undo move 4.
2 mech_infantrys placed in Manchuria
2 fighters and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese undo move 4.
1 mech_infantry placed in Japan
1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Japanese undo move 5.
Japanese undo move 2.
1 mech_infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
i must be missing something, I don’t see why you quit your playoff game vs Neilson….can you explain what I am missing.
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I tried to hit Burma with 2 inf, art, and plane and he got super lucky. That was the straw. I saw that I was making less optimal moves and purchases because of fear of his bombers, since they can strike God damn everywhere. I’m just frustrated with playing him and his cheap strat to be honest. I feel it is hopeless, as he plays a very aggressive Japan that requires too much attention from the U.S., which in turn makes penetrating his massive bomber shield impractical in Europe. The allies in Europe then just curl up in defense and pretty much watch helplessly as euro axis overrun everything. German bomber Strat is just too overpowered. I’m sick of playing it honestly. The game becomes stressful rather than fun, and I’m just not interested in that.
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I tried to hit Burma with 2 inf, art, and plane and he got super lucky. That was the straw. I saw that I was making less optimal moves and purchases because of fear of his bombers, since they can strike God damn everywhere. I’m just frustrated with playing him and his cheap strat to be honest. I feel it is hopeless, as he plays a very aggressive Japan that requires too much attention from the U.S., which in turn makes penetrating his massive bomber shield impractical in Europe. The allies in Europe then just curl up in defense and pretty much watch helplessly as euro axis overrun everything. German bomber Strat is just too overpowered. I’m sick of playing it honestly. The game becomes stressful rather than fun, and I’m just not interested in that.
I’ve never faced it….it must have holes…maybe not
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland BelgiumNon Combat Move - Americans
1 armour and 1 mech_infantry moved from Libya to Algeria
1 artillery and 2 infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to Tobruk
2 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 3 destroyers, 1 fighter, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 4 carriers, 3 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
2 fighters moved from Midway to Caroline Islands
1 fighter moved from Midway to 31 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 bomber and 4 fighters placed in Western United States
Americans undo move 2.
1 bomber placed in Eastern United States
4 fighters placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Queensland : 1 aaGun and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 2 submarines and 2 transports
31 Sea Zone : 1 artillery, 4 carriers, 3 destroyers, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
United Kingdom : 2 infantry
Algeria : 1 armour and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 infantry
Libya : 1 artillery and 2 infantry
92 Sea Zone : 1 destroyer
Brazil : 1 flag
110 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 47 / 65
Russians : 22 / 22
Japanese : 68 / 73
Americans : 55 / 75
Chinese : 6 / 7
British : 27 / 30
UK_Pacific : 5 / 7
Italians : 17 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter and 6 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter and 6 infantry
Chahar : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 47 / 65
Russians : 22 / 22
Japanese : 67 / 73
Americans : 55 / 75
Chinese : 7 / 8
British : 27 / 30
UK_Pacific : 5 / 7
Italians : 17 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





