15L axis-dominion (axis) vs JWW (allies +14) - Game 2


  • @JWW:

    not many good options here for me��.I liked it better when you made mistakes!

    Haha yah I was under a lot of stress in the beginning of the season due to problems with my excessive gaming and wife really on my case. Blundered quite a few times and got off to a horrible start.

    We’ve since worked things out and things are more balanced. So I haven’t really been blundering like that  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kansu to Shensi
                1 fighter and 3 infantry moved from Kansu to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry
        Tsinghai : 1 fighter and 3 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 71
        Russians : 22 / 23
        Japanese : 62 / 73
        Americans : 56 / 76
        Chinese : 6 / 7
        British : 31 / 31
        UK_Pacific : 6 / 7
        Italians : 13 / 19
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 aaGun, 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from India to Burma
                1 infantry moved from India to West India
                3 mech_infantrys moved from Persia to Trans-Jordan
                3 artilleries, 6 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
                1 armour moved from Libya to Alexandria
                1 aaGun, 1 artillery and 2 infantry moved from Tobruk to Alexandria
                3 fighters moved from 92 Sea Zone to Trans-Jordan
                1 infantry moved from Malta to 96 Sea Zone
                1 carrier, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Belgian Congo to Rhodesia
                1 fighter moved from 96 Sea Zone to French Equatorial Africa
                1 fighter moved from 96 Sea Zone to French Equatorial Africa
                1 fighter moved from Gibraltar to Trans-Jordan
                1 fighter moved from United Kingdom to 92 Sea Zone

    Place Units - British
                1 aaGun and 2 infantry placed in Persia
                3 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Trans-Jordan: 2 fighters
                EDIT: Adding units owned by British to Alexandria: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,3,3,6,5,5,4,3,3,5,1,5
                British collect 29 PUs (2 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,4,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 21 infantry
        West India : 1 infantry
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys
        Alexandria : 1 aaGun, 1 armour, 1 artillery, 2 fighters and 2 infantry
        Gibraltar : 1 airfield, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Rhodesia : 1 infantry
        French Equatorial Africa : 2 fighters
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 carrier, 1 fighter and 2 transports
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry

    Production/PUs Summary :

    Germans : 51 / 71
        Russians : 22 / 23
        Japanese : 62 / 73
        Americans : 56 / 76
        Chinese : 6 / 7
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 13 / 19
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • changed two UK fgt ncm…use this file please


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 aaGun and 2 armour; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to French Equatorial Africa

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    British defend with 1 fighter
                    Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt
                1 armour and 1 mech_infantry moved from Greater Southern Germany to Eastern Poland
                1 mech_infantry moved from Southern Italy to Greater Southern Germany

    Place Units - Italians
                1 aaGun and 2 armour placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Italians collect 8 PUs (6 lost to blockades); end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to Dutch New Guinea
                1 fighter moved from 46 Sea Zone to Dutch New Guinea
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to Dutch New Guinea
                1 fighter moved from 46 Sea Zone to Dutch New Guinea
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 4 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Dutch New Guinea from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to 46 Sea Zone
                1 fighter moved from Dutch New Guinea to New Guinea
                2 fighters moved from Dutch New Guinea to New Guinea
                1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 62 Sea Zone to 46 Sea Zone
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 artillery and 1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    India : 2 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 artillery and 1 infantry
        New Guinea : 3 fighters
        Dutch New Guinea : 1 flag, 1 infantry
        46 Sea Zone : 1 cruiser, 1 fighter and 1 submarine
        45 Sea Zone : 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 71
        Russians : 22 / 23
        Japanese : 62 / 73
        Americans : 56 / 76
        Chinese : 6 / 7
        British : 30 / 30
        UK_Pacific : 6 / 3
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Gibraltar to 92 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Libya : 1 flag
        92 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 71
        Russians : 22 / 23
        Japanese : 62 / 73
        Americans : 56 / 76
        Chinese : 6 / 7
        British : 30 / 30
        UK_Pacific : 6 / 3
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Smolensk
                1 bomber moved from Bessarabia to Smolensk
                3 armour, 6 artilleries, 22 infantry and 6 mech_infantrys moved from Archangel to Belarus
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                7 armour and 12 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Poland to Belarus
                3 armour and 2 mech_infantrys moved from Bessarabia to Belarus
                3 mech_infantrys moved from Romania to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 13 armour, 8 artilleries, 23 infantry and 24 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Belarus from Russians with 13 armour, 8 artilleries, 23 infantry and 24 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    retreated to Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Smolensk to Novgorod
                2 aaGuns moved from Archangel to Belarus
                1 infantry moved from Archangel to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                6 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                4 fighters and 2 tactical_bombers moved from Western Germany to Egypt
                1 fighter and 2 tactical_bombers moved from Romania to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 mech_infantry moved from Southern Italy to Greater Southern Germany

    Place Units - Germans
                3 armour placed in Novgorod
                2 fighters and 1 tactical_bomber placed in Western Germany
                1 armour and 4 mech_infantrys placed in Germany
                Germans undo move 3.
                1 armour and 1 mech_infantry placed in Western Germany
                3 mech_infantrys placed in Germany
                Germans undo move 4.
                1 mech_infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Ukraine to Western Ukraine
                2 fighters moved from Russia to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Nenetsia to Archangel
                      Russians take Archangel from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Ukraine to Western Ukraine
                2 fighters moved from Russia to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Nenetsia to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Western Ukraine to Russia
                3 armour moved from Bryansk to Caucasus
                2 armour and 1 mech_infantry moved from Rostov to Caucasus
                4 armour moved from Bryansk to Caucasus
                1 infantry moved from Timguska to Evenkiyskiy
                1 infantry moved from Novosibirsk to Timguska
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Kansu
                4 aaGuns, 15 artilleries and 33 infantry moved from Bryansk to Russia
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Vologda to Russia
                4 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                3 infantry placed in Ukraine
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Kansu : 1 aaGun and 3 infantry
        Tsinghai : 1 aaGun and 3 infantry
        Evenkiyskiy : 1 infantry
        Timguska : 1 infantry
        Kazakhstan : 4 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 2 infantry
        Archangel : 1 infantry
        Bessarabia : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 15 artilleries, 1 factory_major, 2 fighters and 45 infantry
        Tambov : 1 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 2 infantry
        Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Caucasus : 9 armour and 1 mech_infantry
        Smolensk : 1 infantry
        97 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 24 / 24
        Japanese : 62 / 73
        Americans : 56 / 76
        Chinese : 6 / 7
        British : 30 / 30
        UK_Pacific : 6 / 3
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 9 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Philippines to 45 Sea Zone
                1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                2 bombers moved from Kwangsi to Java
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 armour and 3 mech_infantrys moved from Yenisey to Evenkiyskiy
                1 armour, 1 infantry and 2 mech_infantrys moved from Chahar to Hopei
                1 fighter moved from Kweichow to Hopei
                1 infantry moved from Yunnan to Burma
                2 fighters moved from 39 Sea Zone to Burma
                2 tactical_bombers moved from Kwangsi to Burma
                3 artilleries and 4 infantry moved from French Madagascar to 72 Sea Zone
                3 artilleries, 4 infantry and 4 transports moved from 72 Sea Zone to 71 Sea Zone
                3 artilleries and 4 infantry moved from 71 Sea Zone to Union of South Africa
                1 fighter and 2 tactical_bombers moved from 72 Sea Zone to Union of South Africa

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Java from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Evenkiyskiy
                    Japanese attack with 2 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Evenkiyskiy from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Union of South Africa
                    Japanese attack with 3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers
                    British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Japanese win, taking Union of South Africa from British with 3 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kwangsi to Philippines
                1 fighter moved from 45 Sea Zone to Philippines
                2 bombers moved from Java to Malaya
                2 infantry moved from Malaya to Shan State
                1 artillery moved from Shan State to Yunnan
                1 artillery moved from Yunnan to Szechwan
                1 tactical_bomber moved from Kwangsi to Philippines
                2 fighters and 1 tactical_bomber moved from 72 Sea Zone to Egypt
                2 carriers moved from 72 Sea Zone to 71 Sea Zone
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 fighter and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 fighters moved from Burma to 37 Sea Zone
                2 tactical_bombers moved from Burma to Kwangsi
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Szechwan to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                2 submarines moved from 36 Sea Zone to 39 Sea Zone
                1 carrier moved from 72 Sea Zone to 71 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from Kwangsi to 36 Sea Zone
                1 fighter moved from Hopei to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to Philippines

    Place Units - Japanese
                1 carrier and 1 submarine placed in 36 Sea Zone
                Japanese undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 carrier placed in 36 Sea Zone
                2 infantry placed in French Indo China
                3 infantry placed in Malaya
                3 infantry placed in Manchuria
                1 infantry placed in Japan
                5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 46 Sea Zone to 33 Sea Zone
                3 cruisers moved from 46 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
                3 bombers moved from Trans-Jordan to Union of South Africa
                1 submarine moved from 55 Sea Zone to 42 Sea Zone


  • How come you’re not pulling the trigger?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 46 Sea Zone to 33 Sea Zone
                3 cruisers moved from 46 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
                3 bombers moved from Trans-Jordan to Union of South Africa
                1 submarine moved from 55 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Union of South Africa
                    Americans attack with 3 bombers
                    Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Americans win with 3 bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 artilleries and 2 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 bombers moved from Union of South Africa to Rhodesia
                1 bomber moved from Union of South Africa to Rhodesia
                2 fighters moved from Trans-Jordan to Rhodesia
                1 armour and 1 mech_infantry moved from Tobruk to Libya
                1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 infantry moved from Algeria to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers, 4 destroyers and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                4 carriers, 4 destroyers, 7 fighters and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers, 3 fighters and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        Queensland : 1 aaGun and 2 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 4 fighters
        42 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 8 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        34 Sea Zone : 1 destroyer
        10 Sea Zone : 1 artillery, 4 carriers, 3 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Alexandria : 1 infantry
        Gibraltar : 3 infantry
        Rhodesia : 3 bombers and 2 fighters
        Tobruk : 1 artillery and 2 infantry
        Libya : 1 armour and 1 mech_infantry
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 4 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 23 / 24
        Japanese : 71 / 76
        Americans : 52 / 72
        Chinese : 5 / 7
        British : 28 / 30
        UK_Pacific : 5 / 3
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kansu to Suiyuyan

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 23 / 24
        Japanese : 70 / 76
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 28 / 30
        UK_Pacific : 5 / 3
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Union of South Africa
                      British take Union of South Africa from Japanese
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Alexandria to Anglo Egyptian Sudan
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                2 infantry moved from India to Burma


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 3 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Union of South Africa
                      British take Union of South Africa from Japanese
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Alexandria to Anglo Egyptian Sudan
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                2 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 2 fighters and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Anglo Egyptian Sudan to Rhodesia
                1 mech_infantry moved from Belgian Congo to Rhodesia
                3 artilleries, 3 fighters, 5 infantry and 6 mech_infantrys moved from Trans-Jordan to Iraq
                3 fighters moved from Iraq to Eastern Persia
                1 aaGun and 2 infantry moved from Persia to Eastern Persia
                1 infantry moved from West India to India
                6 mech_infantrys moved from Iraq to Persia
                1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 armour moved from Tobruk to Libya
                1 carrier, 1 fighter, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,5,2,5,5,6,2
                British collect 28 PUs (2 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,1,1
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 7 PUs total

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 20 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Rhodesia : 2 fighters, 1 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Libya : 1 armour
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 3 artilleries and 5 infantry
        Eastern Persia : 1 flag, 1 aaGun, 3 fighters and 2 infantry
        Persia : 1 flag, 1 factory_minor and 6 mech_infantrys
        91 Sea Zone : 1 carrier, 2 fighters, 1 infantry and 2 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 23 / 24
        Japanese : 67 / 76
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 30 / 30
        UK_Pacific : 6 / 7
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 mech_infantry moved from Egypt to Kenya
                      Italians take Kenya from British
                1 armour moved from Egypt to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                    1 armour owned by the Italians retreated to Belarus
                    Russians win with 2 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry
                Battle in Trans-Jordan
                    Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    retreated to Trans-Jordan
                    British win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 fighter moved from Egypt to Southern Italy
                1 mech_infantry moved from Greater Southern Germany to Romania
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Egypt
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Italians collect 11 PUs (6 lost to blockades); end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs


  • Man luck really ran your way this time around…first u destroy me in South Africa, then my Italians completely miss in both battles, and then u get a max convoy of 3,3 …

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