14701947-d39a-4810-90dd-0469b380e556-image.png
Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
full scramble - this game is almost done barring a miracle defence here -
Cheers!
Kamikaze strikes on which ships in SZ 35?
2 on one cruiser, 1 on the other cruiser, one on each of the 3 destroyers….
Thanks -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 2 destroyers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Queensland to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Queensland to 35 Sea Zone
2 fighters moved from 63 Sea Zone to 35 Sea Zone
1 bomber moved from India to 35 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 armour and 1 infantry moved from 126 Sea Zone to Norway
1 submarine moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
1 bomber moved from United Kingdom to 123 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 35 Sea Zone
Americans attack with 1 battleship, 4 bombers, 5 carriers, 2 cruisers, 11 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 2 cruisers, 11 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/19 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 12/19 hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 4 carriers owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 11 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 10/19 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 8/15 hits
8 fighters owned by the Americans, 2 cruisers owned by the Japanese, 5 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 7/11 hits
Japanese roll dice for 1 battleship, 4 fighters and 1 transport in 35 Sea Zone, round 4 : 5/5 hits
1 fighter owned by the Americans, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 bombers owned by the Americans, 4 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport
Casualties for Americans: 3 bombers, 4 carriers, 9 fighters, 3 submarines and 1 tactical_bomber
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Norway
Battle in 123 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 1 fighter and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 destroyers and 1 fighter in 123 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 2 destroyers and 1 fighter in 123 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win, taking Norway from Germans with 1 bomber, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 bomber moved from 123 Sea Zone to United Kingdom
1 fighter moved from 123 Sea Zone to Iceland
1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from 35 Sea Zone to Northern Territory
1 carrier and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
1 armour and 1 bomber placed in Western United States
2 bombers placed in Eastern United States
Americans undo move 3.
1 bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Northern Territory : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Aleutian Islands : 2 infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 2 fighters
26 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 transports
54 Sea Zone : 1 carrier, 2 destroyers, 3 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Iceland : 1 armour, 1 fighter and 1 infantry
United Kingdom : 1 bomber and 1 fighter
Norway : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
112 Sea Zone : 1 submarine and 2 transports
123 Sea Zone : 2 destroyers, 1 submarine and 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 2 fighters
Brazil : 1 flag
126 Sea Zone : 1 transport
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 66
Russians : 20 / 40
Japanese : 62 / 62
Americans : 55 / 76
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 14 / 11
Italians : 10 / 0
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 27 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.423
Median : 3.000
Variance : 1.082
Standard Deviation : 1.040
Total rolls : 111
Japanese Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.089
Median : 3.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 45
Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.667
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 63
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 66
Russians : 20 / 40
Japanese : 62 / 62
Americans : 55 / 76
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 14 / 11
Italians : 10 / 0
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 27 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.423
Median : 3.000
Variance : 1.082
Standard Deviation : 1.040
Total rolls : 111
Japanese Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.089
Median : 3.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 45
Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.667
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 63
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 1 factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry moved from Burma to Yunnan
3 artilleries, 13 infantry and 2 mech_infantrys moved from Shan State to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 armour and 1 mech_infantry moved from India to Yunnan
Combat - British
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 3 armour, 4 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour, 4 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys in Yunnan, round 2 : 6/28 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 4 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Celebes
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
2 aaGuns moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 cruiser and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
3 artilleries, 12 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 12 infantry, 1 mech_infantry, 1 tactical_bomber and 8 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries, 12 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
3 fighters moved from Yunnan to India
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 bomber and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 3 armour, 4 artilleries, 14 infantry and 4 mech_infantrys
India : 1 airfield, 1 artillery, 1 factory_major, 7 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
French Indo China : 1 flag, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
36 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Norway : 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
Sicily : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 1 cruiser, 2 fighters and 1 submarine
Eastern Persia : 1 flag
Northwest Persia : 3 armour and 4 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Production/PUs Summary :
Germans : 52 / 66
Russians : 20 / 40
Japanese : 55 / 62
Americans : 55 / 76
Chinese : 1 / 2
British : 30 / 36
UK_Pacific : 20 / 20
Italians : 10 / 0
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 30 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 20 times
6 was rolled 28 times
Average roll : 3.560
Median : 4.000
Variance : 0.736
Standard Deviation : 0.858
Total rolls : 141
Japanese Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.130
Median : 3.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 46
Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4.034
Median : 4.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29
Americans Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.667
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 63
I just noticed that the Japanese fighter and tac apparently did not scramble. I definitely hit the scramble button, but clearly made a mistake. I would not have left the UK transport exposed in SZ 44 or would have built a UK-Pac transport this turn.
As it was, the Japanese nearly pulled off the miracle with 3 DDs sunk by kamikazes, the US underperforming on the first round, and the Japanese over performing on the first and last rounds.
I am really sorry about the scramble error. I will do what you think is fair.
One option would be to re-roll, which probably would not turn out better for the Japanese.
A second option is a lot 4 more hits to the US (1 for each of the 4 rounds, which is about the toll a fighter and tac would take).
A third option would be to roll the fighter and tac on the forum for each of the 4 rounds (i.e., roll at 3 four times and roll at 4 four times) and a lot that damage to the US.
A fourth option would be to leave the board as is.
Given the disastrous kamikaze strike and first round, I would have taken the first hits on the CV, as all but 2 of my planes could have landed on nearby islands.
Let me know what you want to do.
Don’t worry about the mistake -
I propose:
a) Roll my two planes for defence in round 2 via forum -
b) adjust your losses
c) Start combat round 3 via forum, fresh, with my two planes added in, until conclusion, max defence (Ftrs last) for me since I can land on Phi - This gives you the option to withdraw if some horrible dice happen in round 3 (seen it before)
Only change all of the turns/battles (UK/China) you have done if you end with a USA victory with less units (or Japan victory, unlikely) if you want. I’d like to see this battle to its conclusion. If it turns out better for you then that’s ok too -
Cheers!
Rick.
SZ 35 Round 2
Japanese fighter:
Rolls: 1@4; Total Hits: 11@4: (4)
Japanese tac:
Rolls: 1@3; Total Hits: 01@3: (4)
SZ 35 Round 3
US
Rolls: 6@4; Total Hits: 66@4: (4, 4, 3, 2, 3, 2)
Rolls: 13@3; Total Hits: 713@3: (3, 5, 4, 4, 4, 2, 3, 1, 6, 6, 1, 2, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
Japanese
Rolls: 7@4; Total Hits: 47@4: (6, 2, 1, 1, 6, 2, 6)
Rolls: 8@3; Total Hits: 38@3: (5, 5, 2, 1, 3, 6, 4, 5)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
SZ 35 Round 4
US
Rolls: 6@4; Total Hits: 16@4: (5, 5, 6, 2, 5, 5)
Rolls: 8@3; Total Hits: 48@3: (5, 5, 6, 3, 1, 2, 5, 3)
Japanese
Rolls: 4@4; Total Hits: 14@4: (6, 3, 5, 5)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 1 factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry moved from Burma to Yunnan
3 artilleries, 13 infantry and 2 mech_infantrys moved from Shan State to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 armour and 1 mech_infantry moved from India to Yunnan
Combat - British
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 3 armour, 4 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour, 4 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys in Yunnan, round 2 : 6/28 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 4 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Celebes
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
2 aaGuns moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 cruiser and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
3 artilleries, 12 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 12 infantry, 1 mech_infantry, 1 tactical_bomber and 8 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries, 12 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
3 fighters moved from Yunnan to India
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 bomber and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Japanese from Philippines: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Dutch New Guinea: 3 bombers, 6 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Northern Territory: 1 bomber
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 3 armour, 4 artilleries, 14 infantry and 4 mech_infantrys
India : 1 airfield, 1 artillery, 1 factory_major, 7 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
French Indo China : 1 flag, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
36 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Norway : 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
Sicily : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 1 cruiser, 2 fighters and 1 submarine
Eastern Persia : 1 flag
Northwest Persia : 3 armour and 4 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Production/PUs Summary :
Germans : 52 / 66
Russians : 20 / 40
Japanese : 55 / 62
Americans : 55 / 76
Chinese : 1 / 2
British : 30 / 36
UK_Pacific : 20 / 20
Italians : 10 / 0
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Rick:
Thanks for giving me the chance to make things right.
What a turn of events though. On round 2, the Japanese got 1 extra hit (the tac, but not the fighter, hit). In round 3, the US got 3 extra hits, while Japan got the same 8 hits as before–despite the extra fighter and tac. In round 4, the Japanese got only 1 of 4 hits @ 4, whereas they previously got 5 of 5 hits @4.
Art
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
1 fighter moved from Novgorod to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 fighter in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 fighter in Rostov, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 12 infantry moved from Northern Italy to Greater Southern Germany
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from France to Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4,5,3,6,6,6,5,2,2,3,3,1
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs total
Territory Summary for Italians :
Greater Southern Germany : 2 aaGuns, 2 artilleries and 12 infantry
Germany : 2 mech_infantrys
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 52 / 66
Russians : 20 / 40
Japanese : 55 / 62
Americans : 55 / 76
Chinese : 1 / 2
British : 30 / 36
UK_Pacific : 20 / 20
Italians : 10 / 0
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to Malaya
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Shan State : 2 infantry
Malaya : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 52 / 66
Russians : 20 / 40
Japanese : 55 / 62
Americans : 55 / 76
Chinese : 1 / 2
British : 30 / 36
UK_Pacific : 20 / 20
Italians : 10 / 0
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
Turn Complete - French
Territory Summary for French :
Iceland : 1 fighter
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 3 infantry
112 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 52 / 66
Russians : 20 / 40
Japanese : 55 / 62
Americans : 55 / 76
Chinese : 1 / 2
British : 30 / 36
UK_Pacific : 20 / 20
Italians : 10 / 0
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 tactical_bomber moved from Ukraine to Volgograd
8 armour and 8 mech_infantrys moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from Western Germany to 126 Sea Zone
1 bomber moved from Buryatia to Kazakhstan
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 1 bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits
Russians roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 3 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Sikang
5 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Archangel to Novgorod
2 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Western Ukraine to Eastern Poland
4 infantry moved from Eastern Poland to Baltic States
2 artilleries moved from Eastern Poland to Baltic States
3 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
23 infantry moved from Ukraine to Bessarabia
9 artilleries moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Romania to Eastern Poland
3 artilleries and 5 infantry moved from Bulgaria to Romania
3 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 fighter moved from 126 Sea Zone to Novgorod
1 tactical_bomber moved from Volgograd to Sikang
1 tactical_bomber moved from Germany to Bessarabia
1 armour and 3 mech_infantrys moved from France to Denmark
5 infantry moved from Western Germany to Denmark
1 fighter moved from Germany to Western Germany
8 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Smolensk to Baltic States
5 infantry moved from Germany to Poland
1 tactical_bomber moved from Germany to Bessarabia
1 aaGun moved from Germany to Western Germany
1 infantry moved from Northern Italy to Western Germany
Place Units - Germans
1 artillery, 1 fighter and 6 infantry placed in Germany
5 artilleries and 2 infantry placed in Western Germany
2 artilleries placed in France
Germans undo move 2.
1 infantry placed in France
5 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4,4,6,2,4,3,2,4,3,5,4,5
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Germans :
Sikang : 1 bomber and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 13 artilleries, 1 factory_minor and 9 infantry
Western Germany : 1 aaGun, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Romania : 3 artilleries and 5 infantry
Poland : 5 infantry and 1 mech_infantry
Germany : 1 artillery, 1 factory_major, 1 fighter and 10 infantry
Denmark : 1 armour, 5 infantry and 3 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 1 aaGun
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery
Eastern Poland : 1 flag, 3 armour, 1 artillery, 6 infantry and 5 mech_infantrys
Bessarabia : 1 flag, 2 aaGuns, 9 artilleries, 26 infantry and 2 tactical_bombers
Tambov : 1 flag, 1 armour
Ukraine : 1 flag, 1 aaGun and 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Caucasus : 1 flag, 8 armour and 13 mech_infantrys
Smolensk : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 70
Russians : 12 / 40
Japanese : 55 / 62
Americans : 55 / 76
Chinese : 1 / 2
British : 30 / 36
UK_Pacific : 20 / 20
Italians : 10 / 0
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Samara to Novosibirsk
3 mech_infantrys moved from Vologda to Urals
1 artillery and 1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Novosibirsk
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
5 artilleries and 5 infantry moved from Bryansk to Tambov
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Ukraine
Russians attack with 1 infantry
Germans defend with 1 aaGun and 1 factory_minor
1 aaGun owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Rostov
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Urals
Russians attack with 3 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 3 mech_infantrys in Urals, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
Russians win, taking Urals from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 5 artilleries and 5 infantry
Germans defend with 1 armour
Russians roll dice for 5 artilleries and 5 infantry in Tambov, round 2 : 3/10 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
2 armour owned by the Germans, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Novosibirsk to Russia
2 fighters moved from Archangel to Russia
30 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Volgograd
4 aaGuns, 4 armour, 12 artilleries and 9 mech_infantrys moved from Bryansk to Tambov
Place Units - Russians
1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 46 PUs
Territory Summary for Russians :
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 artillery and 2 infantry
Bryansk : 1 artillery and 5 infantry
Rostov : 1 infantry
Urals : 2 mech_infantrys
Archangel : 1 artillery and 1 infantry
Russia : 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 4 fighters, 32 infantry, 3 mech_infantrys and 1 tactical_bomber
Tambov : 4 aaGuns, 4 armour, 17 artilleries, 5 infantry and 9 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 artillery and 1 mech_infantry
Volgograd : 1 factory_minor and 5 mech_infantrys
Smolensk : 1 artillery
Iraq : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 48 / 70
Russians : 26 / 46
Japanese : 53 / 62
Americans : 55 / 76
Chinese : 1 / 2
British : 30 / 36
UK_Pacific : 20 / 20
Italians : 10 / 0
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.087
Median : 3.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 46
Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Russians Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 2.914
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 35
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 3 infantry moved from Kwangsi to Yunnan
2 infantry and 4 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
2 armour moved from Sikang to Yunnan
1 bomber moved from Amur to 35 Sea Zone
1 fighter moved from Kwangtung to 44 Sea Zone
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yenisey to Urals
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Timguska to Novosibirsk
1 armour moved from Evenkiyskiy to Novosibirsk
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines
ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Americans defend with 1 battleship and 2 cruisers
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 5/8 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 1/5 hits
ANZAC roll dice for 1 battleship, 2 cruisers and 2 fighters in 35 Sea Zone, round 3 : 4/5 hits
1 bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship in 35 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 battleship, 1 cruiser and 2 fighters in 35 Sea Zone, round 4 : 4/4 hits
1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 battleship and 2 fighters remaining. Battle score for attacker is -34
Casualties for Japanese: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Casualties for ANZAC: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 2 cruisers
Battle in Urals
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Urals, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Urals
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Urals, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Novosibirsk
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Yunnan
Japanese attack with 4 armour, 2 artilleries, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 3 armour, 4 artilleries, 14 infantry and 4 mech_infantrys
AA fire in Yunnan : 0/1 hits
Japanese roll dice for 4 armour, 2 artilleries, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/18 hits
Chinese roll dice for 3 aaGuns, 3 armour, 4 artilleries, 14 infantry and 4 mech_infantrys in Yunnan, round 2 : 10/25 hits
2 infantry owned by the British, 6 infantry owned by the Japanese, 3 aaGuns owned by the British and 4 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 4 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 5/8 hits
Chinese roll dice for 3 armour, 4 artilleries, 12 infantry and 4 mech_infantrys in Yunnan, round 3 : 11/23 hits
5 infantry owned by the British, 4 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
Chinese win with 3 armour, 4 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is -45
Casualties for Japanese: 4 armour, 2 artilleries, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns and 7 infantry
2 fighters owned by the ANZAC could not land and were killed
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kwangtung
Place Units - Japanese
3 armour and 3 mech_infantrys placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
Japanese collect 55 PUs (2 lost to blockades); end with 57 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
New Britain : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
43 Sea Zone : 1 flag
Olgiy : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
Ulaanbaatar : 1 flag
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 armour and 2 mech_infantrys
Turkmenistan : 1 flag, 1 armour
Production/PUs Summary :
Germans : 48 / 70
Russians : 22 / 46
Japanese : 57 / 57
Americans : 55 / 76
Chinese : 1 / 2
British : 30 / 36
UK_Pacific : 20 / 20
Italians : 10 / 0
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well, that’s the game - Italy is neutralized - huge TUV and unit count advantage - Japan is toast -
Thanks for the game, good solid play - I’ll post your win -