TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 bomber and 1 tactical_bomber moved from Hopei to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Shensi
1 aaGun, 2 artilleries and 5 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
8 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Amur
1 bomber and 1 tactical_bomber moved from Hunan to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,1,6,3,2,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,1,6,6,1,1,5,4,6,3,6,5,5,5,5,2
Japanese collect 20 PUs (19 lost to blockades); end with 20 PUs total