@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Greater Southern Germany to Yugoslavia
3 infantry moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Normandy Bordeaux
2 artilleries moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Poland
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 fighter and 4 infantry
British defend with 4 infantry
Germans win, taking Holland Belgium from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Poland to Western Germany
1 infantry moved from Western Germany to Denmark
Place Units - Germans
3 infantry placed in France
7 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 1 factory_minor, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Yugoslavia
1 fighter moved from Eastern Poland to Slovakia Hungary
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Yugoslavia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Poland to Romania
1 fighter moved from Slovakia Hungary to Romania
1 aaGun and 1 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Western Ukraine to Eastern Poland
2 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
2 artilleries and 7 infantry moved from Novgorod to Baltic States
5 mech_infantrys moved from Russia to Belarus
Place Units - Russians
1 factory_minor placed in Romania
3 infantry placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 infantry placed in Novgorod
1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 76 PUs
What’s going on here? kill? :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber, 3 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 8 carriers, 1 destroyer, 9 fighters and 7 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
2 artilleries moved from French Indo China to Shan State
2 armour moved from Kwangtung to Yunnan
2 armour and 2 mech_infantrys moved from Yunnan to Shensi
2 armour moved from Yunnan to Shensi
2 infantry moved from Shan State to Yunnan
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
The big day is here! Scramble in 33?
yes 3 anzc ftrs
max defense
You going to fire those Torpedos or what?
:lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber, 3 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 8 carriers, 1 destroyer, 9 fighters and 7 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
2 artilleries moved from French Indo China to Shan State
2 armour moved from Kwangtung to Yunnan
2 armour and 2 mech_infantrys moved from Yunnan to Shensi
2 armour moved from Yunnan to Shensi
2 infantry moved from Shan State to Yunnan
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Solomon Islands
Battle in Shensi
Japanese attack with 4 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Shensi from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 destroyers, 11 fighters and 8 tactical_bombers
ANZAC defend with 1 cruiser, 3 fighters and 4 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 battleships, 8 carriers, 2 destroyers, 9 fighters and 5 tactical_bombers
Casualties for ANZAC: 1 cruiser, 3 fighters and 4 submarines
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
3 destroyers placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
2 artilleries and 1 mech_infantry placed in French Indo China
3 armour placed in Kwangtung
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Well, not the game-breaker I was hoping for. I think I will concede now.
Up for a '15 game? :evil:
Yeah, if Japan had won big it would have been a problem for the allies.
DO you want to just cue up this game again?
I’d like to just rebid. I’ll take the Allies +16 :-P
allies 15
14, yo :-D
ugh, ok, I will take the Axis at 14… hmm, I bad at the Axis though so be nice!
what is you email and bid placement?