@axis-dominion sounds good fire it up whenever you want
14L G40 Soulblighter (Axis) vs dawgoneit (Allies+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 95 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Slovakia Hungary to Romania
10 infantry moved from Germany to Poland
12 infantry moved from Finland to Karelia
1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Slovakia Hungary to Romania
10 infantry moved from Germany to Poland
12 infantry moved from Finland to Karelia
1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in Poland
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans roll dice for 10 infantry in Poland, round 2 : 1/10 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery, 1 fighter and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 4 tactical_bombers in Romania, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 12 infantry
Russians defend with 1 infantry
Germans roll dice for 12 infantry in Karelia, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Norway to Finland
1 artillery and 10 infantry moved from Germany to Slovakia Hungary
2 submarines moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 10 infantry moved from Egypt to Trans-Jordan
1 fighter and 4 tactical_bombers moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to 125 Sea Zone
1 fighter moved from Southern Italy to Slovakia Hungary
1 artillery and 11 infantry moved from Western Germany to GermanyPlace Units - Germans
6 artilleries and 4 infantry placed in Germany
1 infantry placed in Egypt
9 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Trans-Jordan : 1 artillery and 10 infantry
Egypt : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Gold Coast : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 9 infantry
Slovakia Hungary : 1 artillery, 2 fighters, 10 infantry and 4 tactical_bombers
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Romania : 1 artillery
Poland : 10 infantry
Germany : 7 artilleries, 1 factory_major and 15 infantry
Norway : 1 factory_minor
Karelia : 1 flag, 11 infantry
Vyborg : 1 flag
125 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 tactical_bomber
70 Sea Zone : 2 submarines
Bulgaria : 1 flag
Greece : 1 flag
72 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 50 / 60
Russians : 34 / 46
Japanese : 61 / 73
Americans : 59 / 76
Chinese : 6 / 6
British : 26 / 24
UK_Pacific : 0 / 0
Italians : 15 / 27
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3,455
Median : 4,000
Variance : 0,469
Standard Deviation : 0,685
Total rolls : 33Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,429
Median : 3,500
Variance : 0,296
Standard Deviation : 0,544
Total rolls : 28Russians Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
sorry, I have been working doubles. I will be back sunday.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 fighter moved from Volgograd to Bryansk
5 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
4 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 artilleries moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Volgograd to TambovPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in Novgorod
Russians undo move 3.
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
did my turn :-)
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hey there man. just letting you no I did my turn :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 bombers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 2 infantry moved from Suiyuyan to Shensi
2 artilleries and 7 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 bombers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 2 infantry moved from Suiyuyan to Shensi
2 artilleries and 7 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Wake Island
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Wake Island from Americans, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 32 Sea Zone
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from Shantung to AnhwePlace Units - Japanese
6 bombers placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 armour and 2 mech_infantrys moved from French Equatorial Africa to Egypt
1 armour moved from Alexandria to Egypt
2 armour moved from Tobruk to Egypt
1 infantry moved from Nigeria to French West Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 armour and 2 mech_infantrys moved from French Equatorial Africa to Egypt
1 armour moved from Alexandria to Egypt
2 armour moved from Tobruk to Egypt
1 infantry moved from Nigeria to French West Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in Northern Italy
Battle in Southern France
Battle in Egypt
Americans attack with 6 armour and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Northern Italy from Italians, taking Southern France from Germans, taking Egypt from Germans with 6 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from United Kingdom to Western United States
2 mech_infantrys moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
3 cruisers and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 97 Sea ZonePlace Units - Americans
1 carrier and 2 fighters placed in 10 Sea Zone
7 infantry placed in Western United States
1 armour, 1 fighter and 1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2
Americans collect 65 PUs (1 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 fighter moved from Sikang to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
9 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 95 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from French Equatorial Africa to Egypt
1 bomber moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
9 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 95 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from French Equatorial Africa to Egypt
1 bomber moved from Egypt to IraqCombat - British
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - British
1 bomber moved from Iraq to EgyptPlace Units - British
3 armour placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3,2,6
British collect 26 PUs (2 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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I’m glad to see you back. darn internet any ways. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair 0 damage on 1 factory_minor; Remaining resources: 21 PUs;
Italians buy 6 infantry; Remaining resources: 3 PUs;Combat Move - Italians
3 armour, 2 artilleries and 4 infantry moved from Caucasus to Volgograd
1 bomber moved from Caucasus to 95 Sea Zone
3 fighters and 2 tactical_bombers moved from Caucasus to VolgogradCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Volgograd
Italians attack with 3 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Italians win, taking Volgograd from Russians with 3 armour, 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,6,2,2,1,5,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4
Italians collect 9 PUs (4 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea ZoneCombat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French





