14L G40 Soulblighter (Axis) vs dawgoneit (Allies+15)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier moved from 92 Sea Zone to 95 Sea Zone
                2 destroyers moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      British take Alexandria from Germans
                1 armour moved from French West Africa to Nigeria
                      British take Nigeria from Germans
                1 armour moved from Nigeria to French Equatorial Africa
                1 armour and 1 mech_infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Germans
                1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
                1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 artillery and 3 infantry moved from French West Africa to Gold Coast
                1 infantry moved from French West Africa to Gold Coast
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from French West Africa to Nigeria

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                    Italians defend with 1 destroyer
                    Americans win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Gold Coast
                    Americans attack with 1 artillery and 4 infantry
                    Germans defend with 3 bombers
                    Germans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 artillery and 4 infantry

    Non Combat Move - Americans
                3 transports moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Sicily to 95 Sea Zone
                1 armour moved from Sardinia to 95 Sea Zone
                1 armour moved from Sicily to 95 Sea Zone
                1 artillery moved from Sicily to 95 Sea Zone
                2 armour, 1 artillery, 1 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 armour moved from 96 Sea Zone to Tobruk
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                3 cruisers moved from 92 Sea Zone to 96 Sea Zone
                1 bomber moved from Central United States to United Kingdom

    Place Units - Americans
                1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,4,2,4,1,4,1,6
                Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Shensi
                1 fighter moved from Sikang to Shensi
                7 infantry moved from Szechwan to Yunnan

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Shensi
                1 fighter moved from Sikang to Shensi
                7 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Belgian Congo to Gold Coast
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Belgian Congo to Gold Coast
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo

    Combat - British
                Battle in Gold Coast
                    British attack with 1 bomber
                    Germans defend with 1 bomber
                    British win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - British
                1 bomber moved from Gold Coast to French Equatorial Africa
                3 armour moved from Union of South Africa to Belgian Congo
                1 carrier moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6,4,5
                British collect 24 PUs (2 lost to blockades); end with 24 PUs total

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 infantry moved from Northwest Persia to Caucasus
                3 armour moved from Iraq to Caucasus
                1 bomber, 3 fighters and 2 tactical_bombers moved from Iraq to Caucasus

    Place Units - Italians
                1 factory_minor placed in Persia
                3 mech_infantrys placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Italians collect 14 PUs (1 lost to blockades); end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Western Germany : 1 aaGun
        Northern Italy : 1 factory_minor
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
        Caucasus : 1 flag, 3 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 44 / 66
        Russians : 40 / 46
        Japanese : 61 / 73
        Americans : 59 / 76
        Chinese : 6 / 6
        British : 26 / 24
        UK_Pacific : 0 / 0
        Italians : 15 / 27
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from New South Wales to Queensland

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to 95 Sea Zone

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Slovakia Hungary to Romania
                10 infantry moved from Germany to Poland
                12 infantry moved from Finland to Karelia
                1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Romania
                1 tactical_bomber moved from Slovakia Hungary to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Slovakia Hungary to Romania
                10 infantry moved from Germany to Poland
                12 infantry moved from Finland to Karelia
                1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Romania
                1 tactical_bomber moved from Slovakia Hungary to Romania

    Combat - Germans
                Battle in Poland
                    Germans attack with 10 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 10 infantry in Poland, round 2 :  1/10 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 1 artillery, 1 fighter and 4 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 4 tactical_bombers in Romania, round 2 :  4/6 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 1 artillery, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 12 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 12 infantry in Karelia, round 2 :  3/12 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Norway to Finland
                1 artillery and 10 infantry moved from Germany to Slovakia Hungary
                2 submarines moved from 72 Sea Zone to 70 Sea Zone
                1 artillery and 10 infantry moved from Egypt to Trans-Jordan
                1 fighter and 4 tactical_bombers moved from Romania to Slovakia Hungary
                1 tactical_bomber moved from Southern Italy to 125 Sea Zone
                1 fighter moved from Southern Italy to Slovakia Hungary
                1 artillery and 11 infantry moved from Western Germany to Germany

    Place Units - Germans
                6 artilleries and 4 infantry placed in Germany
                1 infantry placed in Egypt
                9 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 artillery and 10 infantry
        Egypt : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Gold Coast : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 9 infantry
        Slovakia Hungary : 1 artillery, 2 fighters, 10 infantry and 4 tactical_bombers
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 9 infantry
        Romania : 1 artillery
        Poland : 10 infantry
        Germany : 7 artilleries, 1 factory_major and 15 infantry
        Norway : 1 factory_minor
        Karelia : 1 flag, 11 infantry
        Vyborg : 1 flag
        125 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 tactical_bomber
        70 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        Greece : 1 flag
        72 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 34 / 46
        Japanese : 61 / 73
        Americans : 59 / 76
        Chinese : 6 / 6
        British : 26 / 24
        UK_Pacific : 0 / 0
        Italians : 15 / 27
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3,455
            Median : 4,000
            Variance : 0,469
            Standard Deviation : 0,685
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3,429
            Median : 3,500
            Variance : 0,296
            Standard Deviation : 0,544
            Total rolls : 28

    Russians Combat
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4,000
            Median : 5,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

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    sorry, I have been working doubles. I will be back sunday.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Bryansk
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 artillery and 2 infantry moved from Belarus to Bryansk
                4 infantry moved from Rostov to Bryansk
                1 infantry moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                2 artilleries moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Volgograd to Tambov

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                3 infantry placed in Ukraine
                2 infantry placed in Novgorod
                Russians undo move 3.
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

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    did my turn :-)

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    hey there man. just letting you no I did my turn :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 6 bombers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 artillery and 2 infantry moved from Suiyuyan to Shensi
                2 artilleries and 7 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 6 bombers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 artillery and 2 infantry moved from Suiyuyan to Shensi
                2 artilleries and 7 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in Wake Island
                Battle in Shensi
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Wake Island from Americans, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 artilleries moved from Philippines to 35 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 32 Sea Zone
                1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries and 1 infantry moved from Shantung to Anhwe

    Place Units - Japanese
                6 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour and 2 mech_infantrys moved from French Equatorial Africa to Egypt
                1 armour moved from Alexandria to Egypt
                2 armour moved from Tobruk to Egypt
                1 infantry moved from Nigeria to French West Africa
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 93 Sea Zone
                1 artillery moved from 93 Sea Zone to Southern France

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour and 2 mech_infantrys moved from French Equatorial Africa to Egypt
                1 armour moved from Alexandria to Egypt
                2 armour moved from Tobruk to Egypt
                1 infantry moved from Nigeria to French West Africa
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 93 Sea Zone
                1 artillery moved from 93 Sea Zone to Southern France

    Combat - Americans
                Battle in Northern Italy
                Battle in Southern France
                Battle in Egypt
                    Americans attack with 6 armour and 2 mech_infantrys
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Northern Italy from Italians, taking Southern France from Germans, taking Egypt from Germans with 6 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from United Kingdom to Western United States
                2 mech_infantrys moved from Eastern United States to Western United States
                1 infantry moved from Eastern United States to Central United States
                2 aaGuns moved from Central United States to Western United States
                2 aaGuns moved from Eastern United States to Central United States
                3 cruisers and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Americans
                1 carrier and 2 fighters placed in 10 Sea Zone
                7 infantry placed in Western United States
                1 armour, 1 fighter and 1 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2
                Americans collect 65 PUs (1 lost to blockades); end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

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