@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 Soulblighter (Axis) vs dawgoneit (Allies+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 95 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Slovakia Hungary to Romania
10 infantry moved from Germany to Poland
12 infantry moved from Finland to Karelia
1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Slovakia Hungary to Romania
10 infantry moved from Germany to Poland
12 infantry moved from Finland to Karelia
1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in Poland
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans roll dice for 10 infantry in Poland, round 2 : 1/10 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery, 1 fighter and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 4 tactical_bombers in Romania, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 12 infantry
Russians defend with 1 infantry
Germans roll dice for 12 infantry in Karelia, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Norway to Finland
1 artillery and 10 infantry moved from Germany to Slovakia Hungary
2 submarines moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 10 infantry moved from Egypt to Trans-Jordan
1 fighter and 4 tactical_bombers moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to 125 Sea Zone
1 fighter moved from Southern Italy to Slovakia Hungary
1 artillery and 11 infantry moved from Western Germany to GermanyPlace Units - Germans
6 artilleries and 4 infantry placed in Germany
1 infantry placed in Egypt
9 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Trans-Jordan : 1 artillery and 10 infantry
Egypt : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Gold Coast : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 9 infantry
Slovakia Hungary : 1 artillery, 2 fighters, 10 infantry and 4 tactical_bombers
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Romania : 1 artillery
Poland : 10 infantry
Germany : 7 artilleries, 1 factory_major and 15 infantry
Norway : 1 factory_minor
Karelia : 1 flag, 11 infantry
Vyborg : 1 flag
125 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 tactical_bomber
70 Sea Zone : 2 submarines
Bulgaria : 1 flag
Greece : 1 flag
72 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 50 / 60
Russians : 34 / 46
Japanese : 61 / 73
Americans : 59 / 76
Chinese : 6 / 6
British : 26 / 24
UK_Pacific : 0 / 0
Italians : 15 / 27
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3,455
Median : 4,000
Variance : 0,469
Standard Deviation : 0,685
Total rolls : 33Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,429
Median : 3,500
Variance : 0,296
Standard Deviation : 0,544
Total rolls : 28Russians Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
sorry, I have been working doubles. I will be back sunday.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 fighter moved from Volgograd to Bryansk
5 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
4 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 artilleries moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Volgograd to TambovPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in Novgorod
Russians undo move 3.
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
did my turn :-)
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hey there man. just letting you no I did my turn :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 bombers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 2 infantry moved from Suiyuyan to Shensi
2 artilleries and 7 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 bombers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 2 infantry moved from Suiyuyan to Shensi
2 artilleries and 7 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Wake Island
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Wake Island from Americans, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 32 Sea Zone
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from Shantung to AnhwePlace Units - Japanese
6 bombers placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 armour and 2 mech_infantrys moved from French Equatorial Africa to Egypt
1 armour moved from Alexandria to Egypt
2 armour moved from Tobruk to Egypt
1 infantry moved from Nigeria to French West Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 armour and 2 mech_infantrys moved from French Equatorial Africa to Egypt
1 armour moved from Alexandria to Egypt
2 armour moved from Tobruk to Egypt
1 infantry moved from Nigeria to French West Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in Northern Italy
Battle in Southern France
Battle in Egypt
Americans attack with 6 armour and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Northern Italy from Italians, taking Southern France from Germans, taking Egypt from Germans with 6 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from United Kingdom to Western United States
2 mech_infantrys moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
3 cruisers and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 97 Sea ZonePlace Units - Americans
1 carrier and 2 fighters placed in 10 Sea Zone
7 infantry placed in Western United States
1 armour, 1 fighter and 1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2
Americans collect 65 PUs (1 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 fighter moved from Sikang to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
9 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 95 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from French Equatorial Africa to Egypt
1 bomber moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
9 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 95 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from French Equatorial Africa to Egypt
1 bomber moved from Egypt to IraqCombat - British
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - British
1 bomber moved from Iraq to EgyptPlace Units - British
3 armour placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3,2,6
British collect 26 PUs (2 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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I’m glad to see you back. darn internet any ways. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair 0 damage on 1 factory_minor; Remaining resources: 21 PUs;
Italians buy 6 infantry; Remaining resources: 3 PUs;Combat Move - Italians
3 armour, 2 artilleries and 4 infantry moved from Caucasus to Volgograd
1 bomber moved from Caucasus to 95 Sea Zone
3 fighters and 2 tactical_bombers moved from Caucasus to VolgogradCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Volgograd
Italians attack with 3 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Italians win, taking Volgograd from Russians with 3 armour, 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,6,2,2,1,5,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4
Italians collect 9 PUs (4 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea ZoneCombat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French





