No intercept
14L G40 Soulblighter (Axis) vs dawgoneit (Allies+15)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 cruisers, 1 destroyer, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea -
any kami’s in sz6?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 cruisers, 1 destroyer, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to KoreaCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 6 transports
Germans defend with 1 submarine
Americans win with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 6 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 3 armour, 3 artilleries and 6 infantry
Italians defend with 1 artillery and 3 infantry
Americans win, taking Morocco from Italians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to KoreaPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Hopei to Chahar
1 infantry moved from Szechwan to Shensi
1 fighter moved from Hopei to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Hopei to Chahar
1 infantry moved from Szechwan to Shensi
1 fighter moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian CongoCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour
Germans defend with 1 armour
British win, taking Anglo Egyptian Sudan from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Union of South Africa
1 submarine placed in 110 Sea Zone
British undo move 2.
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTurn Complete - UK_Pacific
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any kami’s in sz6?
1 on each cruiser. 1 on each destroyer.
I selected cruiser not carrier. Which means 1 carrier isn´t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian CongoCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour
Germans defend with 1 armour
British win, taking Anglo Egyptian Sudan from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Union of South Africa
1 submarine placed in 110 Sea Zone
British undo move 2.
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from Korea: 2 fighters
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
any kami’s in sz6?
1 on each cruiser. 1 on each destroyer.
sorry man, I fixed it.
I selected cruiser not carrier. Which means 1 carrier isn�t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops. -
any kami’s in sz6?
1 on each cruiser. 1 on each destroyer.
sorry man, I fixed it.
I selected cruiser not carrier. Which means 1 carrier isn�t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops.sorry man, I fixed it.
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any kami’s in sz6?
1 on each cruiser. 1 on each destroyer.
sorry man, I fixed it.
I selected cruiser not carrier. Which means 1 carrier isn�t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops.sorry man, I fixed it.
It is fine. I am even a good sport an allow minor ncms in that area if you think those are needed. Provided they could end in the area they end up in of course.
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I’ll go with it
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 cruiser and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Iraq
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 bomber and 3 fighters moved from Iraq to Trans-JordanPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 bomber and 3 fighters
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 aaGun and 1 armour
Northern Italy : 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
92 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 60
Russians : 39 / 47
Japanese : 49 / 57
Americans : 56 / 81
Chinese : 12 / 12
British : 24 / 24
UK_Pacific : 4 / 0
Italians : 18 / 34
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,400
Median : 2,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5British Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,750
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Germans defend with 2 submarines; Italians defend with 2 transports
2 submarines owned by the Germans Submerged
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Eire to Scotland
1 destroyer moved from 72 Sea Zone to 70 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
2 artilleries and 10 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery and 4 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania





