@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul you want action, you’ll get action ;-)
Turn complete!
:O
Let s rock and roll xD
any kami’s in sz6?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 cruisers, 1 destroyer, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 6 transports
Germans defend with 1 submarine
Americans win with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 6 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 3 armour, 3 artilleries and 6 infantry
Italians defend with 1 artillery and 3 infantry
Americans win, taking Morocco from Italians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to Korea
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Hopei to Chahar
1 infantry moved from Szechwan to Shensi
1 fighter moved from Hopei to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Hopei to Chahar
1 infantry moved from Szechwan to Shensi
1 fighter moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour
Germans defend with 1 armour
British win, taking Anglo Egyptian Sudan from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Non Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Union of South Africa
1 submarine placed in 110 Sea Zone
British undo move 2.
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
Turn Complete - UK_Pacific
any kami’s in sz6?
1 on each cruiser. 1 on each destroyer.
I selected cruiser not carrier. Which means 1 carrier isn´t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour
Germans defend with 1 armour
British win, taking Anglo Egyptian Sudan from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Non Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Union of South Africa
1 submarine placed in 110 Sea Zone
British undo move 2.
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from Korea: 2 fighters
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
any kami’s in sz6?
1 on each cruiser. 1 on each destroyer.
sorry man, I fixed it.
I selected cruiser not carrier. Which means 1 carrier isn�t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops.
any kami’s in sz6?
1 on each cruiser. 1 on each destroyer.
sorry man, I fixed it.
I selected cruiser not carrier. Which means 1 carrier isn�t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops.
sorry man, I fixed it.
any kami’s in sz6?
1 on each cruiser. 1 on each destroyer.
sorry man, I fixed it.
I selected cruiser not carrier. Which means 1 carrier isn�t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops.sorry man, I fixed it.
It is fine. I am even a good sport an allow minor ncms in that area if you think those are needed. Provided they could end in the area they end up in of course.
I’ll go with it
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 cruiser and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Iraq
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 bomber and 3 fighters moved from Iraq to Trans-Jordan
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 bomber and 3 fighters
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 aaGun and 1 armour
Northern Italy : 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
92 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 49 / 60
Russians : 39 / 47
Japanese : 49 / 57
Americans : 56 / 81
Chinese : 12 / 12
British : 24 / 24
UK_Pacific : 4 / 0
Italians : 18 / 34
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,400
Median : 2,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5
British Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,750
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Germans defend with 2 submarines; Italians defend with 2 transports
2 submarines owned by the Germans Submerged
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Eire to Scotland
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
2 artilleries and 10 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery and 4 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
2 artilleries and 10 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery and 4 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in 104 Sea Zone
Germans attack with 1 cruiser, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 cruiser, 1 fighter and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 cruiser and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Poland
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Poland, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery and 3 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery and 2 infantry in Poland, round 4 : 0/3 hits
Russians roll dice for 1 artillery in Poland, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 5 : 0/3 hits
Russians roll dice for 1 artillery in Poland, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 6 : 0/3 hits
Russians roll dice for 1 artillery in Poland, round 6 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 7 : 0/3 hits
Russians roll dice for 1 artillery in Poland, round 7 : 1/1 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery and 1 infantry in Poland, round 8 : 1/2 hits
Russians roll dice for 1 artillery in Poland, round 8 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Romania, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery and 4 infantry in Romania, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Romania
Germans roll dice for 1 artillery and 4 infantry in Romania, round 4 : 1/5 hits
Russians roll dice for 1 artillery in Romania, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 2 artilleries, 4 bombers, 1 fighter and 10 infantry
Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 4 bombers, 1 fighter and 10 infantry in Novgorod, round 2 : 5/17 hits
Russians roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 7/11 hits
4 infantry owned by the Russians, 7 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 4 bombers, 1 fighter and 3 infantry in Novgorod, round 3 : 2/10 hits
Russians roll dice for 2 armour, 1 artillery and 3 fighters in Novgorod, round 3 : 3/6 hits
1 armour owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 4 bombers and 1 fighter in Novgorod, round 4 : 4/7 hits
Russians roll dice for 1 armour and 3 fighters in Novgorod, round 4 : 3/4 hits
1 armour owned by the Russians, 3 fighters owned by the Russians, 2 artilleries owned by the Germans and 1 fighter owned by the Germans lost in Novgorod
Germans win with 4 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries, 1 fighter and 10 infantry
Casualties for Russians: 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Germans attack with 2 artilleries and 4 infantry
British defend with 1 armour
Germans roll dice for 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 2 : 0/6 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 3 : 3/6 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
4 bombers moved from Novgorod to Slovakia Hungary
1 artillery and 2 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
2 carriers moved from 110 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to Germany
2 tactical_bombers moved from 104 Sea Zone to Norway
3 fighters and 3 tactical_bombers moved from Algeria to Western Germany
2 submarines moved from 92 Sea Zone to 95 Sea Zone
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Egypt
3 infantry placed in Norway
3 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Germans :
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Gold Coast : 1 flag
Nigeria : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 artilleries and 4 infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
French West Africa : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 3 aaGuns, 6 armour, 11 artilleries, 4 bombers, 14 infantry and 2 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
Romania : 1 artillery and 3 infantry
Poland : 1 artillery and 1 infantry
Germany : 1 factory_major and 13 infantry
Norway : 1 factory_minor, 3 infantry and 2 tactical_bombers
Karelia : 1 flag, 1 artillery and 2 infantry
125 Sea Zone : 1 flag, 1 destroyer
113 Sea Zone : 2 carriers
104 Sea Zone : 1 cruiser
95 Sea Zone : 2 submarines
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 transport
83 Sea Zone : 2 transports
82 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 55 / 70
Russians : 34 / 47
Japanese : 49 / 57
Americans : 56 / 81
Chinese : 12 / 12
British : 23 / 24
UK_Pacific : 4 / 0
Italians : 18 / 34
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 18 times
3 was rolled 17 times
4 was rolled 23 times
5 was rolled 29 times
6 was rolled 24 times
Average roll : 3,746
Median : 4,000
Variance : 0,822
Standard Deviation : 0,906
Total rolls : 130
Germans Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 18 times
5 was rolled 23 times
6 was rolled 18 times
Average roll : 3,944
Median : 4,000
Variance : 1,685
Standard Deviation : 1,298
Total rolls : 90
Russians Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,243
Median : 3,000
Variance : 0,361
Standard Deviation : 0,601
Total rolls : 37
British Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3