14L G40 Soulblighter (Axis) vs dawgoneit (Allies+15)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer and 11 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Jehol to Chahar
                6 fighters and 2 tactical_bombers moved from Manchuria to Chahar
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters, 1 infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 infantry moved from Shan State to French Indo China

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Chahar
                    Japanese attack with 6 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 6 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 :  5/9 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Java
                    Japanese win, taking Java from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                1 artillery and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 artillery and 1 infantry moved from Shan State to Yunnan
                1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                3 fighters and 2 tactical_bombers moved from Chahar to Manchuria
                1 fighter moved from Chahar to Manchuria
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Manchuria to Jehol
                1 fighter moved from Chahar to 19 Sea Zone
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 fighter moved from Chahar to Manchuria
                1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 19 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 airfield and 2 infantry placed in Manchuria
                3 infantry placed in Shantung
                3 infantry placed in Kwangtung
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 4 infantry
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 5 fighters, 9 infantry and 2 tactical_bombers
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 artillery and 1 infantry
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        French Indo China : 1 flag, 1 infantry
        Java : 1 flag, 2 artilleries and 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 transport
        38 Sea Zone : 1 transport
        19 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 fighter
        6 Sea Zone : 1 destroyer
        West India : 1 flag

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 41 / 47
        Japanese : 52 / 57
        Americans : 55 / 80
        Chinese : 9 / 12
        British : 22 / 24
        UK_Pacific : 4 / 0
        Italians : 18 / 38
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3,625
            Median : 4,000
            Variance : 1,739
            Standard Deviation : 1,319
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3,600
            Median : 4,000
            Variance : 0,842
            Standard Deviation : 0,918
            Total rolls : 20

    UK_Pacific Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Chinese Combat
                4 was rolled 2 times
            Average roll : 4,000
            Median : 4,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 airfield, 2 cruisers, 1 destroyer, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Central United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                3 armour, 3 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                3 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Korea

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    any kami’s in sz6?


  • @dawgoneit:

    any kami’s in sz6?

    1 on each cruiser. 1 on each destroyer.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 airfield, 2 cruisers, 1 destroyer, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Central United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                3 armour, 3 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                3 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Korea

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 2 transports
                    Japanese defend with 1 destroyer
                    Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 6 transports
                    Germans defend with 1 submarine
                    Americans win with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 6 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Morocco
                    Americans attack with 3 armour, 3 artilleries and 6 infantry
                    Italians defend with 1 artillery and 3 infantry
                    Americans win, taking Morocco from Italians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                2 fighters moved from 6 Sea Zone to Korea

    Place Units - Americans
                1 airfield, 1 factory_minor and 1 harbour placed in Korea
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                1 cruiser and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kiangsi
                2 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                3 infantry moved from Hopei to Chahar
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Hopei to Chahar

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kiangsi
                2 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                3 infantry moved from Hopei to Chahar
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Hopei to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Hopei

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour
                    Germans defend with 1 armour
                    British win, taking Anglo Egyptian Sudan from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Union of South Africa
                1 submarine placed in 110 Sea Zone
                British undo move 2.
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total

    Turn Complete - UK_Pacific


  • @Soulblighter:

    @dawgoneit:

    any kami’s in sz6?

    1 on each cruiser. 1 on each destroyer.

    I selected cruiser not carrier. Which means 1 carrier isn´t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops.

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour
                    Germans defend with 1 armour
                    British win, taking Anglo Egyptian Sudan from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Union of South Africa
                1 submarine placed in 110 Sea Zone
                British undo move 2.
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
                EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from Korea: 2 fighters
                EDIT: Adding units owned by Americans to 6 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

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    @Soulblighter:

    @Soulblighter:

    @dawgoneit:

    any kami’s in sz6?

    1 on each cruiser. 1 on each destroyer.

    sorry man, I fixed it.
    I selected cruiser not carrier. Which means 1 carrier isn�t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @dawgoneit:

    @Soulblighter:

    @Soulblighter:

    @dawgoneit:

    any kami’s in sz6?

    1 on each cruiser. 1 on each destroyer.

    sorry man, I fixed it.
    I selected cruiser not carrier. Which means 1 carrier isn�t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops.

    sorry man, I fixed it.


  • @dawgoneit:

    @dawgoneit:

    @Soulblighter:

    @Soulblighter:

    @dawgoneit:

    any kami’s in sz6?

    1 on each cruiser. 1 on each destroyer.

    sorry man, I fixed it.
    I selected cruiser not carrier. Which means 1 carrier isn�t damaged and a cruiser should be out. Not sure if this has any implications to the way you position your troops.

    sorry man, I fixed it.

    It is fine. I am even a good sport an allow minor ncms in that area if you think those are needed. Provided they could end in the area they end up in of course.

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    I’ll go with it


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery and 1 harbour
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 1 artillery in Gibraltar, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 cruiser and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 bomber and 3 fighters moved from Iraq to Trans-Jordan

    Place Units - Italians
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Northern Italy
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 bomber and 3 fighters
        Gibraltar : 1 flag, 2 artilleries, 1 harbour and 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Slovakia Hungary : 1 aaGun and 1 armour
        Northern Italy : 1 artillery, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag, 1 infantry
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        92 Sea Zone : 2 transports
        Northwest Persia : 1 flag, 1 artillery and 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 39 / 47
        Japanese : 49 / 57
        Americans : 56 / 81
        Chinese : 12 / 12
        British : 24 / 24
        UK_Pacific : 4 / 0
        Italians : 18 / 34
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,400
            Median : 2,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    British Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,750
            Median : 2,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 armour moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 2 submarines; Italians defend with 2 transports
                    2 submarines owned by the Germans Submerged
                    French win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Morocco
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Eire to Scotland
                1 destroyer moved from 72 Sea Zone to 70 Sea Zone

    Turn Complete - French

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