Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 3 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 carrier and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 58 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
Egypt : 2 infantry
Tobruk : 2 infantry
Production/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 58 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m really curious if you’re going to go back for the UK. I am thinking it might have been a bad decision to take it back…
Of course I’m going to take it back! Your navy can’t destroy mine, and I can always pick up units from Western Germany to keep taking it back. It’s a free 31 ICs, stops you from deploying in Egypt for another round, and you have no follow on, so if I win, you won’t retake it again for quite some time. :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Scotland to United Kingdom
2 bombers moved from Western Germany to United Kingdom
5 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery moved from Poland to Baltic States
3 infantry moved from Romania to Eastern Poland
4 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 fighters and 1 tactical_bomber moved from Romania to Baltic States
2 mech_infantrys moved from Romania to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 4 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 2 bombers, 5 infantry and 6 tactical_bombers
British defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Germans captures 31PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber, 5 infantry and 2 tactical_bombers
Casualties for British: 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Baltic States to Romania
1 aaGun moved from Poland to Eastern Poland
4 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
3 mech_infantrys placed in Romania
Germans undo move 1.
3 infantry placed in Romania
2 destroyers and 1 submarine placed in 110 Sea Zone
6 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,6
Germans collect 51 PUs (6 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Baltic States
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 0/5 hits
Germans roll dice for 1 aaGun, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 : 1/5 hits
Germans roll dice for 1 aaGun, 1 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits
1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 4 : 1/5 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 0/3 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 5 : 0/5 hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 5 : 0/2 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 6 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 6 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 aaGun, 1 infantry and 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 5 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 6 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 7 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
2 aaGuns moved from Belarus to Eastern Poland
3 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
2 aaGuns and 7 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Rostov
12 infantry moved from Timguska to Novosibirsk
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Iraq to Egypt
6 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Territory Summary for Russians :
Buryatia : 2 aaGuns and 6 infantry
Egypt : 1 armour and 1 mech_infantry
Belarus : 6 infantry
Karelia : 1 artillery
Baltic States : 3 armour, 3 infantry and 1 mech_infantry
Bryansk : 6 infantry
Rostov : 3 infantry
Eastern Poland : 2 aaGuns, 1 artillery and 4 infantry
Russia : 1 airfield, 1 factory_major and 8 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns and 7 infantry
Novosibirsk : 12 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 58 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 5 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 cruiser moved from 19 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Shan State to Burma
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Szechwan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Szechwan
1 armour moved from French Indo China to Burma
1 armour moved from French Indo China to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Kwangtung to Kwangsi
1 battleship, 3 carriers and 2 transports moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in New Guinea
Battle in Burma
Japanese attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry
Japanese win, taking New Guinea from ANZAC, taking Burma from UK_Pacific with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 6 infantry
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 fighters
Casualties for Chinese: 1 artillery, 1 fighter and 6 infantry
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Java
1 tactical_bomber moved from 38 Sea Zone to Java
1 fighter moved from Yunnan to French Indo China
2 bombers, 4 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
2 tactical_bombers moved from Szechwan to Kweichow
Place Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in French Indo China
3 destroyers placed in 19 Sea Zone
2 destroyers placed in 19 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 46 Sea Zone
3 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports in 46 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighter
Battle in New Guinea
Americans attack with 3 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries and 2 infantry in New Guinea, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Guinea : 3 artilleries and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
26 Sea Zone : 5 destroyers and 2 transports
25 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Egypt : 1 bomber
104 Sea Zone : 1 destroyer
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 59 / 67
Americans : 52 / 74
Chinese : 6 / 8
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Szechwan : 2 infantry
Production/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 58 / 67
Americans : 52 / 74
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 artillery
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits
Japanese roll dice for 2 armour and 1 artillery in Burma, round 2 : 0/3 hits
2 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour and 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 infantry moved from Eastern Persia to West India
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 3 cruisers and 4 transports
EDIT: Adding units owned by British to 91 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by British from 109 Sea Zone: 1 carrier, 3 cruisers, 1 destroyer and 4 transports
EDIT: Removing units owned by British from 76 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship
EDIT: Adding units owned by British to Egypt: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Kenya: 2 infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Burma : 1 artillery and 2 infantry
India : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
39 Sea Zone : 1 flag
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun
Anglo Egyptian Sudan : 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 battleship
Persia : 1 flag
91 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer and 4 transports
Production/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 57 / 67
Americans : 52 / 74
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I was really tempted to take back the UK, but I didn’t like the idea of giving you another 30 IPC’s.
Also sorry about the edits I forgot to move a bunch of stuff for UK
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
South Australia : 3 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 57 / 67
Americans : 52 / 74
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
Egypt : 2 infantry
Production/PUs Summary :
Germans : 52 / 87
Russians : 39 / 47
Japanese : 57 / 67
Americans : 52 / 74
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 destroyers, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Karelia
2 fighters, 3 infantry and 1 tactical_bomber moved from Romania to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from 110 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Karelia
Germans attack with 1 bomber
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 4 infantry
Germans win, taking Eastern Poland from Russians with 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Russians: 2 aaGuns, 1 artillery and 4 infantry
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Eastern Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Poland
3 aaGuns moved from Germany to Poland
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 4 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
1 armour, 6 infantry and 4 transports moved from 112 Sea Zone to 114 Sea Zone
1 armour and 6 infantry moved from 114 Sea Zone to Poland
1 carrier moved from 110 Sea Zone to 114 Sea Zone
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 battleship moved from 110 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
Place Units - Germans
2 destroyers and 1 fighter placed in 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Romania
2 mech_infantrys placed in Germany
5 artilleries and 5 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Egypt to Iraq
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Non Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 aaGuns and 6 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
3 armour moved from Baltic States to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
2 aaGuns and 6 infantry moved from Buryatia to Amur
12 infantry moved from Novosibirsk to Samara
8 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 6 infantry
Ethiopia : 1 mech_infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 3 armour, 1 artillery, 30 infantry and 1 mech_infantry
Rostov : 3 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Samara : 12 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 51 / 57
Russians : 40 / 46
Japanese : 57 / 67
Americans : 52 / 74
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 artilleries and 5 infantry moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Amur
1 armour moved from French Indo China to Szechwan
Japanese take Yunnan from Chinese
2 armour moved from French Indo China to Burma
1 artillery moved from Shan State to Burma
1 fighter moved from French Indo China to Szechwan
2 bombers moved from French Indo China to Burma
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to French Indo China
Combat - Japanese
Battle in Burma
Japanese attack with 2 armour, 1 artillery and 2 bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery
Casualties for British: 1 artillery and 2 infantry
Battle in Amur
Japanese attack with 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 6 infantry
Japanese win, taking Amur from Russians with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 6 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 battleship, 3 carriers, 5 destroyers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to 36 Sea Zone
2 bombers moved from Burma to French Indo China
1 tactical_bomber moved from Szechwan to Jehol
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Amur to Jehol
1 tactical_bomber moved from Amur to Jehol
Place Units - Japanese
2 carriers and 1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
2 armour and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 artilleries and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Philippines
Battle in Celebes
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Philippines from Japanese, taking Celebes from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Egypt to India
Place Units - Americans
4 destroyers and 2 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
India : 1 bomber
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 8 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 3 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
101 Sea Zone : 4 destroyers and 4 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
Production/PUs Summary :
Germans : 51 / 57
Russians : 39 / 46
Japanese : 52 / 66
Americans : 61 / 86
Chinese : 5 / 9
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Hopei : 4 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 51 / 57
Russians : 39 / 46
Japanese : 50 / 66
Americans : 61 / 86
Chinese : 7 / 7
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 carrier, 3 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from West India to Eastern Persia
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits
2 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 3 : 3/4 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 infantry moved from India to Burma
1 battleship moved from 71 Sea Zone to 83 Sea Zone
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Burma : 1 artillery and 2 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun
Anglo Egyptian Sudan : 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 3 cruisers and 1 destroyer
Eastern Persia : 1 flag, 3 infantry
83 Sea Zone : 1 battleship
Persia : 1 flag
91 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 51 / 57
Russians : 39 / 46
Japanese : 49 / 66
Americans : 61 / 86
Chinese : 7 / 7
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0