Test summary from TripleA, engine version: 2.6.14366, time: 10:05:55 AM
Savegame
L26 BM4 fasthard(X) vs Amon-Sul(L+24)
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Iraq
3-1 for the Brits
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I ll choose fig from London as casualty in sz 93
In Iraq of course inf
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AE Sudan
cruisers
[dice 2d6<=3]
Brits
[dice 4d6<=2]
[dice 1d6<=3]
vs
[dice 2d6<=2]
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2d6<=3: 4, 5; Hits: 0
4d6<=2: 3, 4, 2, 6; Hits: 1
1d6<=3: 2; Hits: 1
2d6<=2: 6, 1; Hits: 1 -
AE Sudan
2-1 for the Brits
Ncm later
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Game History
Round: 2 Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 93 Sea Zone: 1 battleship and 1 cruiser EDIT: Adding units owned by British to 93 Sea Zone: 2 destroyers EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Adding units owned by British to Morocco: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Shan State to Burma 1 infantry moved from Burma to India 1 aaGun and 1 infantry moved from Persia to 80 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 battleship moved from 75 Sea Zone to 71 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 bomber moved from Morocco to 93 Sea Zone 1 bomber moved from 93 Sea Zone to Egypt 1 fighter moved from Gibraltar to 93 Sea Zone 1 fighter moved from 93 Sea Zone to Algeria 1 aaGun moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from Iraq to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 battleship moved from 123 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 1 airfield and 2 marines placed in Egypt 1 transport placed in 81 Sea Zone 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs -
Game History
Round: 2 Place Units - British 1 airfield and 2 marines placed in Egypt 1 transport placed in 81 Sea Zone 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsGame History
Round: 2 Place Units - UK_Pacific 1 aaGun and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 aaGun and 4 infantry -
No corrections!
Italy on the moveā¦
Godspeed :)
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Bulgaria to Romania 1 armour moved from Southern France to Yugoslavia 2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy 2 artilleries and 2 infantry moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Italians collect 12 PUs (2 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
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@Amon-Sul turn complete
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@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul turn complete
I ll try to play ANZAC this evening :)
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 destroyer moved from 58 Sea Zone to 37 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Iceland to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
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No edits
Germany on the moveā¦
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Sorry i made an oversight with France
I moved the destroyer to sz 37 as if u had a harbour in sz 36
But Japan does not have it
Please pull my French dd to SZ 75 instead
Thanks
Germany may proceed when readyā¦
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 6 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 2 armour moved from Romania to Eastern Poland 5 artilleries and 24 infantry moved from Romania to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 5 artilleries and 24 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 24 infantry in Bessarabia, round 2 : 5/29 hits, 6,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 artilleries and 24 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 10 armour, 6 artilleries, 2 infantry and 12 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 6 artilleries, 2 infantry and 12 mech_infantrys in Eastern Poland, round 2 : 13/30 hits, 10,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 armour, 6 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 6 mech_infantrys moved from Western Germany to Poland 3 aaGuns moved from Romania to Bessarabia 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to Northern Italy 2 artilleries moved from Northern Italy to Southern Italy 1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany 1 tactical_bomber moved from Alexandria to Southern Italy 3 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 1,17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 6 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 2 armour moved from Romania to Eastern Poland 5 artilleries and 24 infantry moved from Romania to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 5 artilleries and 24 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 24 infantry in Bessarabia, round 2 : 5/29 hits, 6,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 artilleries and 24 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 10 armour, 6 artilleries, 2 infantry and 12 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 6 artilleries, 2 infantry and 12 mech_infantrys in Eastern Poland, round 2 : 13/30 hits, 10,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 armour, 6 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 6 mech_infantrys moved from Western Germany to Poland 3 aaGuns moved from Romania to Bessarabia 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to Northern Italy 2 artilleries moved from Northern Italy to Southern Italy 1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany 1 tactical_bomber moved from Alexandria to Southern Italy 3 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by French from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 75 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 1,17 -
@Amon-Sul no problem, edited the Dd in the 2nd map
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Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 armour and 2 mech_infantrys moved from Kazakhstan to Turkey 3 mech_infantrys moved from Volgograd to Turkey 2 fighters and 2 tactical_bombers moved from Russia to Turkey -






