Oh I forgot the walk to Alexandria. I will add that on NCM.
Whackamatt (Axis) vs. dawgoneit (Allies +15)
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omg, what a crock of……
good luck is on your side.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
3 infantry moved from Aleutian Islands to 8 Sea Zone
2 armour moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 8 Sea Zone to 6 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Wake Island to Korea
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to Korea -
scramble in sz6?
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Don’t forget Kami’s!
None thanks.
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do you want to use your kami’s?
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nope and nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
3 infantry moved from Aleutian Islands to 8 Sea Zone
2 armour moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 8 Sea Zone to 6 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Wake Island to Korea
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 5 fighters, 1 submarine and 5 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 3 destroyers, 5 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 2 armour, 2 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber
Japanese defend with 7 infantry and 1 mech_infantry
Americans win, taking Korea from Japanese with 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 7 infantry and 1 mech_infantry
Casualties for Americans: 5 infantryNon Combat Move - Americans
1 bomber moved from Korea to Amur
1 tactical_bomber moved from Korea to 6 Sea Zone
2 battleships, 3 carriers and 2 cruisers moved from 17 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
4 fighters and 2 infantry placed in Western United States
Americans undo move 2.
2 fighters placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Anhwe to Kiangsu
4 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Shensi to Kiangsu
4 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Anhwe to Kiangsu
4 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Shensi to Kiangsu
4 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 armour moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 artillery moved from Libya to Tobruk
3 infantry moved from Eastern Persia to West India
1 artillery moved from Iraq to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Eastern Persia
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 armour moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 artillery moved from Libya to Tobruk
3 infantry moved from Eastern Persia to West India
1 artillery moved from Iraq to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Eastern Persia
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Eastern PersiaCombat - British
Non Combat Move - British
Place Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 94 Sea Zone to Tunisia
2 artilleries and 2 infantry moved from France to Northern Italy
1 armour moved from France to Southern Italy
1 armour moved from Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Tunisia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Tunisia to 94 Sea Zone
2 aaGuns moved from Western Germany to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 artillery and 1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eire to Scotland
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield and 3 carriers; Remaining resources: 1 PUs;Combat Move - Germans
7 armour, 13 artilleries and 19 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Germany to Bryansk
1 infantry moved from Baltic States to Belarus
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to ArchangelCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 7 armour, 13 artilleries, 2 bombers and 19 infantry
Russians defend with 2 aaGuns, 4 armour, 4 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Bryansk from Russians with 4 armour and 2 bombers remaining. Battle score for attacker is 40
Casualties for Germans: 3 armour, 13 artilleries and 19 infantry
Casualties for Russians: 2 aaGuns, 4 armour, 4 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Belarus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers could not land in Ukraine and were removed
3 aaGuns moved from Western Ukraine to Bryansk
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
4 artilleries and 6 infantry moved from Romania to Bessarabia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Yugoslavia
3 infantry moved from France to Normandy Bordeaux
2 bombers moved from Bryansk to Ukraine
2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
3 aaGuns and 1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to Western Germany
4 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Poland
1 destroyer moved from 115 Sea Zone to 114 Sea ZonePlace Units - Germans
3 carriers placed in 110 Sea Zone
1 airfield placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Non Combat Move - Russians
1 armour moved from Russia to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Smolensk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Amur to Korea
1 aaGun moved from Amur to KoreaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 bomber moved from Japan to Yunnan
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 44 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 4 infantry
1 artillery owned by the Japanese retreated to Kwangsi
Chinese win with 4 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 armour and 2 infantry placed in French Indo China
3 fighters placed in India
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,1,5,4,4,3,5,5,4,5,4,3,1,5,6,6,1,3,3
Japanese collect 26 PUs (8 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone





