Whackamatt (Axis) vs. dawgoneit (Allies +15)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Philippines to 35 Sea Zone
                2 fighters moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 carrier, 1 destroyer and 2 fighters


  • I hit 2 times in sz35. need ool please

  • '20 '18 '17 '15

    Destroyer and fighter, please.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Philippines to 35 Sea Zone
                2 fighters moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for ANZAC: 3 fighters

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,2,5,2
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter and 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Vyborg to Novgorod
                8 infantry moved from Karelia to Novgorod
                2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 fighter and 3 infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Germany to Holland Belgium
                2 bombers moved from Western Germany to Novgorod
                1 infantry moved from Eastern Poland to Baltic States
                4 artilleries moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Eastern Poland to Belarus
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Bessarabia
                12 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
                3 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 4 artilleries and 2 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Bessarabia from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Germans attack with 5 armour, 13 artilleries and 20 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 5 armour, 13 artilleries and 19 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                    Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Novgorod
                    Germans attack with 2 bombers and 13 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
                    Germans win, taking Novgorod from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 11 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 11 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 3 infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Gibraltar
                1 tactical_bomber moved from Holland Belgium to Western Germany
                3 aaGuns moved from Eastern Poland to Western Ukraine
                2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
                2 armour moved from Eastern Poland to Western Ukraine
                2 bombers moved from Novgorod to Germany

    Place Units - Germans
                4 artilleries and 6 infantry placed in Romania
                1 fighter placed in Western Germany
                3 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                2 fighters moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 submarine moved from 127 Sea Zone to 125 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                2 fighters moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Belarus
                    Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                3 fighters moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk
                1 mech_infantry moved from Bryansk to Archangel
                1 infantry moved from Russia to Vologda
                7 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                1 armour, 1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to Japan
                1 bomber moved from French Indo China to Japan
                1 armour moved from India to 39 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                2 transports moved from 39 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                1 battleship moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                2 carriers moved from 42 Sea Zone to 36 Sea Zone
                1 carrier moved from 42 Sea Zone to 36 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 cruiser moved from 41 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 infantry
                    ANZAC defend with 1 infantry
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 armour
                    British defend with 1 infantry
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Borneo
                Battle in Sumatra
                    Japanese attack with 1 artillery
                    British defend with 1 infantry
                    UK_Pacific win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 armour, 6 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

  • '20 '18 '17 '15

    omg, what a crock of……

    good luck is on your side.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
                3 destroyers moved from 17 Sea Zone to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                3 infantry moved from Aleutian Islands to 8 Sea Zone
                2 armour moved from Aleutian Islands to 8 Sea Zone
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 8 Sea Zone to 6 Sea Zone
                2 armour, 2 artilleries and 6 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Wake Island to Korea
                4 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to Korea


  • scramble in sz6?

  • '20 '18 '17 '15

    Don’t forget Kami’s!

    None thanks.


  • do you want to use your kami’s?

  • '20 '18 '17 '15

    nope and nope


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
                3 destroyers moved from 17 Sea Zone to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                3 infantry moved from Aleutian Islands to 8 Sea Zone
                2 armour moved from Aleutian Islands to 8 Sea Zone
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 8 Sea Zone to 6 Sea Zone
                2 armour, 2 artilleries and 6 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Wake Island to Korea
                4 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to Korea

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 destroyers, 5 fighters, 1 submarine and 5 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 3 destroyers, 5 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea
                    Americans attack with 2 armour, 2 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber
                    Japanese defend with 7 infantry and 1 mech_infantry
                    Americans win, taking Korea from Japanese with 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 7 infantry and 1 mech_infantry
                    Casualties for Americans: 5 infantry

    Non Combat Move - Americans
                1 bomber moved from Korea to Amur
                1 tactical_bomber moved from Korea to 6 Sea Zone
                2 battleships, 3 carriers and 2 cruisers moved from 17 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 carrier and 2 transports placed in 10 Sea Zone
                4 fighters and 2 infantry placed in Western United States
                Americans undo move 2.
                2 fighters placed in 10 Sea Zone
                2 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                3 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                3 infantry moved from Anhwe to Kiangsu
                4 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 fighter moved from Shensi to Kiangsu
                4 infantry moved from Shensi to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                3 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                3 infantry moved from Anhwe to Kiangsu
                4 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 fighter moved from Shensi to Kiangsu
                4 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Anhwe

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 armour moved from Tobruk to Alexandria
                1 armour moved from Alexandria to Egypt
                1 artillery moved from Libya to Tobruk
                3 infantry moved from Eastern Persia to West India
                1 artillery moved from Iraq to Persia
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Eastern Persia
                2 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Egypt to Eastern Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 armour moved from Tobruk to Alexandria
                1 armour moved from Alexandria to Egypt
                1 artillery moved from Libya to Tobruk
                3 infantry moved from Eastern Persia to West India
                1 artillery moved from Iraq to Persia
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Eastern Persia
                2 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Egypt to Eastern Persia

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 carrier and 2 fighters placed in 110 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific

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