Those 17 russians forced Japan to not get their islands. triplea_42517_4 Japan.tsvg
G40 League Cow (Allies + 13) vs JuanSpain (Axis) GAME II
-
including when china attacks your stack of 7 inf and aa gun.
-
I made a huge mistake accepting this rematch… even if I do manage to pull out a win… my points per game will actually decrease. :(
-
Actually I am having second thoughts. Since no dice rolled I will decide against this.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Korea to Manchuria
1 carrier and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 submarines moved from 42 Sea Zone to 43 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,2,3,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 8 infantry
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 7 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Chinese undo move 1.
1 artillery and 4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
Need to know if you wanted to keep the AA gun or the infantry for Kwangsi. Then I can do UK’s turn
-
I keep infantry
-
oh crap… I rolled the dice with you keeping aa gun… LOL I read that wrong.
-
The aa gun hit my bomber it put me on tilt lol.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 5 infantry and 1 submarine; Remaining resources: 17 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
7 infantry moved from Yunnan to Kwangsi
2 bombers moved from Russia to KwangsiCombat - British
Battle in Kwangsi
British attack with 2 bombers and 7 infantry
Japanese defend with 7 infantry
British win, taking Kwangsi from Japanese with 2 bombers and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 7 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 bombers moved from Kwangsi to Yunnan
3 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour moved from India to Eastern Persia
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Kwangsi
1 infantry moved from India to West India
2 artilleries and 4 infantry moved from Alexandria to Egypt
3 fighters moved from Persia to Russia
1 armour moved from Egypt to Trans-Jordan
1 battleship moved from 42 Sea Zone to 43 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
British collect 35 PUs; end with 52 PUs totalPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
UK_Pacific undo move 1.
3 infantry placed in French Indo China
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,4,4,2,6,6,1,3,2,5,1,2,3,1,3,6,3,5,4,4,3,3,6,3,6,5,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in French Indo China change ownership: 3 infantry -
So funny I was going to concede instead of posting. Then I was like wait a second, you kept infantry, when I edited in the aa gun and deleted an infantry. The freaking aa gun hit screw up my attack.
I am not sure what happens when mistakes like this are made. I think I am supposed to reroll it regardless of outcome good or bad for me, because it is not the right unit.
-
I am sorry about this. I rather not be dishonest. I would have had to reroll it either way because I kept wrong unit for you I think.
If you said AA gun this game probably over. Actually I might have gone nuts with russia first. I am not sure. lol.
-
I do not know I will ask gamerman if I did right thing. Maybe we have to keep original dice sequence rolled or something, in which case I would have 3 or 4 less infantry.
-
@Cow:
I am sorry about this. I rather not be dishonest. I would have had to reroll it either way because I kept wrong unit for you I think.
If you said AA gun this game probably over. Actually I might have gone nuts with russia first. I am not sure. lol.
I didn´t open the map to see my decision, did not notice your bombers could reach.
My pacific had many mistakes, lets see the rest of it!
-
I lost the first attack. I rerolled because you kept infantry and the aa gun had hit my bomber so I could not score hits, this attack I win.
If we keep original dice, with your original decision, I lose 4 infantry I think and we end up trading 7 inf for 7 inf. I pm the moderators asking me what to do.
-
I seen this happen in another league game I was spectating. I forgot what they did.
-
Either way I apologize, that aa gun you did not want freaking hit me!
-
I will post original dice roll sequence to see if that is better for you.
-
the aa hit certainly won’t stand. i would think the hits juan got on defense with his infantry in the original roll will stand and your attack rolls on the currently posted map will stand. but of course the decision is gamerman’s.
cheers
-
5,1
5,3,5,2,6,2,2,2
2,5,3,5,2,2
4,2
6,4,2,1,4,3
~
Round 1 attack 7 inf 2 bomber
5,1
5,3,5,2,6,2,2 =3 hit
defend 7 inf
22,5,3,5,2,2 = 4 hit.
attack4,2
6,4,2, = 2 hit
defend = 1 hit need to roll out rest.
you have 1 roll remaining for this defense.
:20d6:





