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G40 League Cow (Allies + 13) vs JuanSpain (Axis) GAME II

  • TripleA

    If you do decide to attack my naval. max defense lose carriers before destroyers. Lose fighters last (battleship die before fighters).

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 6 Sea Zone
                1 bomber moved from Hunan to 6 Sea Zone
                4 fighters moved from Kwangtung to 6 Sea Zone
                5 infantry moved from Hunan to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 tactical_bombers moved from 41 Sea Zone to French Indo China
                3 fighters moved from 41 Sea Zone to French Indo China
                1 fighter moved from 41 Sea Zone to French Indo China
                2 fighters moved from 41 Sea Zone to French Indo China

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber and 5 fighters
                    Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Japanese: 3 fighters
                    Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 transports
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 9 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 6 fighters and 2 tactical_bombers
                    British defend with 1 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for British: 1 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                2 battleships, 6 carriers, 2 destroyers, 4 submarines and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from French Indo China to 36 Sea Zone
                6 fighters moved from French Indo China to 36 Sea Zone
                1 aaGun moved from Hunan to Kwangsi
                1 bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,2
                Japanese collect 31 PUs (5 lost to blockades); end with 31 PUs total

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Korea to Manchuria
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone

  • TripleA

    kamikaze rolls?

  • TripleA

    This round might be long, I have to ask for OOL as well.

  • TripleA

    including when china attacks your stack of 7 inf and aa gun.

  • TripleA

    I made a huge mistake accepting this rematch… even if I do manage to pull out a win… my points per game will actually decrease. :(

  • TripleA

    Actually I am having second thoughts. Since no dice rolled I will decide against this.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Korea to Manchuria
                1 carrier and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 2 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Manchuria from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 submarines moved from 42 Sea Zone to 43 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,2,3,2
                Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 3 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun and 8 infantry
                    1 artillery owned by the Chinese retreated to Yunnan
                    Japanese win with 7 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan
                Chinese undo move 1.
                1 artillery and 4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • TripleA

    Need to know if you wanted to keep the AA gun or the infantry for Kwangsi. Then I can do UK’s turn

  • 19 18 17 16 15

    I keep infantry

  • TripleA

    oh crap… I rolled the dice with you keeping aa gun… LOL I read that wrong.

  • TripleA

    The aa gun hit my bomber it put me on tilt lol.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 5 infantry and 1 submarine; Remaining resources: 17 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                7 infantry moved from Yunnan to Kwangsi
                2 bombers moved from Russia to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 2 bombers and 7 infantry
                    Japanese defend with 7 infantry
                    British win, taking Kwangsi from Japanese with 2 bombers and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 7 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                2 bombers moved from Kwangsi to Yunnan
                3 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 armour moved from India to Eastern Persia
                1 aaGun moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Kwangsi
                1 infantry moved from India to West India
                2 artilleries and 4 infantry moved from Alexandria to Egypt
                3 fighters moved from Persia to Russia
                1 armour moved from Egypt to Trans-Jordan
                1 battleship moved from 42 Sea Zone to 43 Sea Zone

    Place Units - British
                1 submarine placed in 98 Sea Zone
                2 infantry placed in Egypt
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 35 PUs; end with 52 PUs total

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India
                UK_Pacific undo move 1.
                3 infantry placed in French Indo China
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,4,4,2,6,6,1,3,2,5,1,2,3,1,3,6,3,5,4,4,3,3,6,3,6,5,4
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 mech_infantrys
                    Some Units in French Indo China change ownership: 3 infantry

  • TripleA

    So funny I was going to concede instead of posting.  Then I was like wait a second, you kept infantry, when I edited in the aa gun and deleted an infantry. The freaking aa gun hit screw up my attack.

    I am not sure what happens when mistakes like this are made. I think I am supposed to reroll it regardless of outcome good or bad for me, because it is not the right unit.

  • TripleA

    I am sorry about this. I rather not be dishonest. I would have had to reroll it either way because I kept wrong unit for you I think.

    If you said AA gun this game probably over. Actually I might have gone nuts with russia first. I am not sure. lol.

  • TripleA

    I do not know I will ask gamerman if I did right thing. Maybe we have to keep original dice sequence rolled or something, in which case I would have 3 or 4 less infantry.

  • 19 18 17 16 15

    @Cow:

    I am sorry about this. I rather not be dishonest. I would have had to reroll it either way because I kept wrong unit for you I think.

    If you said AA gun this game probably over. Actually I might have gone nuts with russia first. I am not sure. lol.

    I didn´t open the map to see my decision, did not notice your bombers could reach.

    My pacific had many mistakes, lets see the rest of it!

  • TripleA

    I lost the first attack. I rerolled because you kept infantry and the aa gun had hit my bomber so I could not score hits, this attack I win.

    If we keep original dice, with your original decision, I lose 4 infantry I think and we end up trading 7 inf for 7 inf. I pm the moderators asking me what to do.

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