Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
G40 League Cow (Allies + 13) vs JuanSpain (Axis) GAME II
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If you do decide to attack my naval. max defense lose carriers before destroyers. Lose fighters last (battleship die before fighters).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Hunan to 6 Sea Zone
4 fighters moved from Kwangtung to 6 Sea Zone
5 infantry moved from Hunan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 tactical_bombers moved from 41 Sea Zone to French Indo China
3 fighters moved from 41 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to French Indo China
2 fighters moved from 41 Sea Zone to French Indo ChinaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 5 fighters
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 9 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 6 fighters and 2 tactical_bombers
British defend with 1 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
2 battleships, 6 carriers, 2 destroyers, 4 submarines and 2 transports moved from 41 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
6 fighters moved from French Indo China to 36 Sea Zone
1 aaGun moved from Hunan to Kwangsi
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,2
Japanese collect 31 PUs (5 lost to blockades); end with 31 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Korea to Manchuria
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone -
kamikaze rolls?
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This round might be long, I have to ask for OOL as well.
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including when china attacks your stack of 7 inf and aa gun.
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I made a huge mistake accepting this rematch… even if I do manage to pull out a win… my points per game will actually decrease. :(
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Actually I am having second thoughts. Since no dice rolled I will decide against this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Korea to Manchuria
1 carrier and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 submarines moved from 42 Sea Zone to 43 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,2,3,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 8 infantry
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 7 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Chinese undo move 1.
1 artillery and 4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
Need to know if you wanted to keep the AA gun or the infantry for Kwangsi. Then I can do UK’s turn
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I keep infantry
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oh crap… I rolled the dice with you keeping aa gun… LOL I read that wrong.
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The aa gun hit my bomber it put me on tilt lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 5 infantry and 1 submarine; Remaining resources: 17 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
7 infantry moved from Yunnan to Kwangsi
2 bombers moved from Russia to KwangsiCombat - British
Battle in Kwangsi
British attack with 2 bombers and 7 infantry
Japanese defend with 7 infantry
British win, taking Kwangsi from Japanese with 2 bombers and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 7 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 bombers moved from Kwangsi to Yunnan
3 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour moved from India to Eastern Persia
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Kwangsi
1 infantry moved from India to West India
2 artilleries and 4 infantry moved from Alexandria to Egypt
3 fighters moved from Persia to Russia
1 armour moved from Egypt to Trans-Jordan
1 battleship moved from 42 Sea Zone to 43 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
British collect 35 PUs; end with 52 PUs totalPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
UK_Pacific undo move 1.
3 infantry placed in French Indo China
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,4,4,2,6,6,1,3,2,5,1,2,3,1,3,6,3,5,4,4,3,3,6,3,6,5,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in French Indo China change ownership: 3 infantry -
So funny I was going to concede instead of posting. Then I was like wait a second, you kept infantry, when I edited in the aa gun and deleted an infantry. The freaking aa gun hit screw up my attack.
I am not sure what happens when mistakes like this are made. I think I am supposed to reroll it regardless of outcome good or bad for me, because it is not the right unit.
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I am sorry about this. I rather not be dishonest. I would have had to reroll it either way because I kept wrong unit for you I think.
If you said AA gun this game probably over. Actually I might have gone nuts with russia first. I am not sure. lol.
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I do not know I will ask gamerman if I did right thing. Maybe we have to keep original dice sequence rolled or something, in which case I would have 3 or 4 less infantry.
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@Cow:
I am sorry about this. I rather not be dishonest. I would have had to reroll it either way because I kept wrong unit for you I think.
If you said AA gun this game probably over. Actually I might have gone nuts with russia first. I am not sure. lol.
I didn´t open the map to see my decision, did not notice your bombers could reach.
My pacific had many mistakes, lets see the rest of it!
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I lost the first attack. I rerolled because you kept infantry and the aa gun had hit my bomber so I could not score hits, this attack I win.
If we keep original dice, with your original decision, I lose 4 infantry I think and we end up trading 7 inf for 7 inf. I pm the moderators asking me what to do.





