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G40 League Cow (Allies + 13) vs JuanSpain (Axis) GAME II

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Korea to Manchuria
                1 carrier and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 2 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Manchuria from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 submarines moved from 42 Sea Zone to 43 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,2,3,2
                Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 3 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun and 8 infantry
                    1 artillery owned by the Chinese retreated to Yunnan
                    Japanese win with 7 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan
                Chinese undo move 1.
                1 artillery and 4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • TripleA

    Need to know if you wanted to keep the AA gun or the infantry for Kwangsi. Then I can do UK’s turn

  • 19 18 17 16 15

    I keep infantry

  • TripleA

    oh crap… I rolled the dice with you keeping aa gun… LOL I read that wrong.

  • TripleA

    The aa gun hit my bomber it put me on tilt lol.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 5 infantry and 1 submarine; Remaining resources: 17 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                7 infantry moved from Yunnan to Kwangsi
                2 bombers moved from Russia to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 2 bombers and 7 infantry
                    Japanese defend with 7 infantry
                    British win, taking Kwangsi from Japanese with 2 bombers and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 7 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                2 bombers moved from Kwangsi to Yunnan
                3 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 armour moved from India to Eastern Persia
                1 aaGun moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Kwangsi
                1 infantry moved from India to West India
                2 artilleries and 4 infantry moved from Alexandria to Egypt
                3 fighters moved from Persia to Russia
                1 armour moved from Egypt to Trans-Jordan
                1 battleship moved from 42 Sea Zone to 43 Sea Zone

    Place Units - British
                1 submarine placed in 98 Sea Zone
                2 infantry placed in Egypt
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 35 PUs; end with 52 PUs total

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India
                UK_Pacific undo move 1.
                3 infantry placed in French Indo China
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,4,4,2,6,6,1,3,2,5,1,2,3,1,3,6,3,5,4,4,3,3,6,3,6,5,4
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 mech_infantrys
                    Some Units in French Indo China change ownership: 3 infantry

  • TripleA

    So funny I was going to concede instead of posting.  Then I was like wait a second, you kept infantry, when I edited in the aa gun and deleted an infantry. The freaking aa gun hit screw up my attack.

    I am not sure what happens when mistakes like this are made. I think I am supposed to reroll it regardless of outcome good or bad for me, because it is not the right unit.

  • TripleA

    I am sorry about this. I rather not be dishonest. I would have had to reroll it either way because I kept wrong unit for you I think.

    If you said AA gun this game probably over. Actually I might have gone nuts with russia first. I am not sure. lol.

  • TripleA

    I do not know I will ask gamerman if I did right thing. Maybe we have to keep original dice sequence rolled or something, in which case I would have 3 or 4 less infantry.

  • 19 18 17 16 15

    @Cow:

    I am sorry about this. I rather not be dishonest. I would have had to reroll it either way because I kept wrong unit for you I think.

    If you said AA gun this game probably over. Actually I might have gone nuts with russia first. I am not sure. lol.

    I didn´t open the map to see my decision, did not notice your bombers could reach.

    My pacific had many mistakes, lets see the rest of it!

  • TripleA

    I lost the first attack. I rerolled because you kept infantry and the aa gun had hit my bomber so I could not score hits, this attack I win.

    If we keep original dice, with your original decision, I lose 4 infantry I think and we end up trading 7 inf for 7 inf. I pm the moderators asking me what to do.

  • TripleA

    I seen this happen in another league game I was spectating. I forgot what they did.

  • TripleA

    Either way I apologize, that aa gun you did not want freaking hit me!

  • TripleA

    I will post original dice roll sequence to see if that is better for you.

  • 12

    the aa hit certainly won’t stand.  i would think the hits juan got on defense with his infantry in the original roll will stand and your attack rolls on the currently posted map will stand.  but of course the decision is gamerman’s.

    cheers

  • TripleA

    5,1

    5,3,5,2,6,2,2,2

    2,5,3,5,2,2

    4,2

    6,4,2,1,4,3

    ~

    Round 1 attack 7 inf 2 bomber

    5,1

    5,3,5,2,6,2,2 =3 hit

    defend 7 inf
    2

    2,5,3,5,2,2  = 4 hit.
    attack

    4,2

    6,4,2, = 2 hit

    defend = 1 hit need to roll out rest.

    you have 1 roll remaining for this defense.

    :20d6:

  • TripleA

    :roll 20d6:
    DiceRolling 20d6:
    (1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 5, 5, 5, 6, 6, 6, 6)

    ~
    Oh that would make more sense if his defense rolls would stand.

  • TripleA

    So I win with only 1 bomber left in this scenario.

  • TripleA

    If we just keep the dice Juan rolled for defense
    ~
    5, 1,

    2,5,3,5,2,2

    6,4,2,1,4,3

    6 hits.

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