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G40 League Cow (Allies + 13) vs JuanSpain (Axis) GAME II

  • 12

    the aa hit certainly won’t stand.  i would think the hits juan got on defense with his infantry in the original roll will stand and your attack rolls on the currently posted map will stand.  but of course the decision is gamerman’s.

    cheers

  • TripleA

    5,1

    5,3,5,2,6,2,2,2

    2,5,3,5,2,2

    4,2

    6,4,2,1,4,3

    ~

    Round 1 attack 7 inf 2 bomber

    5,1

    5,3,5,2,6,2,2 =3 hit

    defend 7 inf
    2

    2,5,3,5,2,2  = 4 hit.
    attack

    4,2

    6,4,2, = 2 hit

    defend = 1 hit need to roll out rest.

    you have 1 roll remaining for this defense.

    :20d6:

  • TripleA

    :roll 20d6:
    DiceRolling 20d6:
    (1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 5, 5, 5, 6, 6, 6, 6)

    ~
    Oh that would make more sense if his defense rolls would stand.

  • TripleA

    So I win with only 1 bomber left in this scenario.

  • TripleA

    If we just keep the dice Juan rolled for defense
    ~
    5, 1,

    2,5,3,5,2,2

    6,4,2,1,4,3

    6 hits.

  • TripleA

    ah crap I am missing some dice hold on LOL.

  • 12

    whatever you guys decide is fine if you can agree - it only needs to go to gamerman if you don’t agree how to handle it.

    cheers

  • TripleA

    5,1

    5,3,5,2,6,2,2,2

    5,2,6,1,3,1

    5,3,4,4,5

    2,5,3,5,2,2

    4,2

    6,4,2,1,4,3

  • TripleA

    5,1 5,3,5,2,6,2,2 =3  att

    2 5,2,6,1,3,1  = 4 def

    5,3,4,4,5  = 1 att

    2,5,3,5 = 1 def

    2,2 4,2 = 2 att

    6,4 2= 1 def

    1,4,3= 3 att

    you hit defend 1 unit with forum roll.

    I win 2 bomber left. Original dice sequence.

  • TripleA

    That was a headache to do.

  • TripleA

    Original dice sequence, my aa gun would be in yunnan.

  • TripleA

    I can see why it would just be a strait up reroll battle. This is a pain and more dice might be needed. I am cool either way.

  • TripleA

    I think to just have a reroll would make more sense, which is what I did. idk what gamerman thinks

  • TripleA

    Speaking of bombers reaching places. I remembered something I was supposed to do.

    I am editing a uk fighter from russia to northwest persia that is all.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 5 infantry and 1 submarine; Remaining resources: 17 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                7 infantry moved from Yunnan to Kwangsi
                2 bombers moved from Russia to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 2 bombers and 7 infantry
                    Japanese defend with 7 infantry
                    British win, taking Kwangsi from Japanese with 2 bombers and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 7 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                2 bombers moved from Kwangsi to Yunnan
                3 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 armour moved from India to Eastern Persia
                1 aaGun moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Kwangsi
                1 infantry moved from India to West India
                2 artilleries and 4 infantry moved from Alexandria to Egypt
                3 fighters moved from Persia to Russia
                1 armour moved from Egypt to Trans-Jordan
                1 battleship moved from 42 Sea Zone to 43 Sea Zone

    Place Units - British
                1 submarine placed in 98 Sea Zone
                2 infantry placed in Egypt
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 35 PUs; end with 52 PUs total

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India
                UK_Pacific undo move 1.
                3 infantry placed in French Indo China
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,4,4,2,6,6,1,3,2,5,1,2,3,1,3,6,3,5,4,4,3,3,6,3,6,5,4
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 mech_infantrys
                    Some Units in French Indo China change ownership: 3 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from Russia: 1 fighter
                    EDIT: Adding units owned by British to Northwest Persia: 1 fighter
                    EDIT: Turning off Edit Mode

  • TripleA

    As soon as I get your input we can find a resolution hopefully.

  • 19 18 17 16 15

    Man, you worked a lot on it, I think my infantries defended above average in the first roll and did a very good defense being one less unit, and in this new reroll they are below average, so I am being penalized by the reroll.

    May be applying average result would be fair, I think average is around you winning with 2 bombers and 2 inf remaining, so me loosing the 7 infantries and you loosing 5.

    Something like 3 hits vs 3 on round 1, 3 vs 2 on round 2 and 2 vs 0 in round 3.
    Do you think it is fair?

    If so I can edit to eliminate 2 of your remaining infantries and that would be it.

    Thx

  • TripleA

    Average seems fair. Go for it.

    AA gun not with that stack. Instead put them with the 2 bombers for me.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 destroyers and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                4 fighters moved from Algeria to Gibraltar
                1 bomber moved from Algeria to Gibraltar
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Morocco to 92 Sea Zone
                2 artilleries moved from 92 Sea Zone to Gibraltar
                2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
                    British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 artillery and 2 infantry
                    Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Italians
                4 fighters moved from Gibraltar to Algeria
                1 bomber moved from Gibraltar to Algeria
                2 artilleries moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria
                1 infantry moved from Libya to Tobruk
                2 aaGuns moved from Ukraine to Bryansk
                2 artilleries moved from Ukraine to Bryansk
                2 artilleries moved from Rostov to Caucasus
                2 infantry moved from Rostov to Caucasus

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone
                3 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 20 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

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