@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
G40 League Cow (Allies + 13) vs JuanSpain (Axis) GAME II
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The allies is a desperate struggle… I tell you man… desperate struggle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
2 armour moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 bombers moved from Yugoslavia to 91 Sea Zone
9 bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from Volgograd to Northwest Persia
2 tactical_bombers moved from Volgograd to Northwest PersiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Northwest Persia
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Caucasus from Russians with 2 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 12 bombers
British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
Germans win with 9 bombers remaining. Battle score for attacker is 53
Casualties for Germans: 3 bombers
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 transportsNon Combat Move - Germans
9 bombers moved from 91 Sea Zone to Algeria
2 tactical_bombers moved from Northwest Persia to Rostov
3 artilleries moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Poland to Novgorod
1 armour moved from Novgorod to BryanskPlace Units - Germans
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs -
@Cow:
YES SUBS WIN!
Man, I thought installing in the islands was illegal, I did not even look at the harbour, I would have retreated a destroyer, what a disaster for me!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
2 armour moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 bombers moved from Yugoslavia to 91 Sea Zone
9 bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from Volgograd to Northwest Persia
2 tactical_bombers moved from Volgograd to Northwest PersiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Northwest Persia
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Caucasus from Russians with 2 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 12 bombers
British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
Germans win with 9 bombers remaining. Battle score for attacker is 53
Casualties for Germans: 3 bombers
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 transportsNon Combat Move - Germans
9 bombers moved from 91 Sea Zone to Algeria
2 tactical_bombers moved from Northwest Persia to Rostov
3 artilleries moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Poland to Novgorod
1 armour moved from Novgorod to BryanskPlace Units - Germans
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Smolensk: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 13 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 infantry moved from Timguska to Kansu
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
2 infantry moved from Timguska to NovosibirskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Russians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs -
If you do decide to attack my naval. max defense lose carriers before destroyers. Lose fighters last (battleship die before fighters).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Hunan to 6 Sea Zone
4 fighters moved from Kwangtung to 6 Sea Zone
5 infantry moved from Hunan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 tactical_bombers moved from 41 Sea Zone to French Indo China
3 fighters moved from 41 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to French Indo China
2 fighters moved from 41 Sea Zone to French Indo ChinaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 5 fighters
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 9 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 6 fighters and 2 tactical_bombers
British defend with 1 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
2 battleships, 6 carriers, 2 destroyers, 4 submarines and 2 transports moved from 41 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
6 fighters moved from French Indo China to 36 Sea Zone
1 aaGun moved from Hunan to Kwangsi
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,2
Japanese collect 31 PUs (5 lost to blockades); end with 31 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Korea to Manchuria
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone -
kamikaze rolls?
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This round might be long, I have to ask for OOL as well.
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including when china attacks your stack of 7 inf and aa gun.
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I made a huge mistake accepting this rematch… even if I do manage to pull out a win… my points per game will actually decrease. :(
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Actually I am having second thoughts. Since no dice rolled I will decide against this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Korea to Manchuria
1 carrier and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 submarines moved from 42 Sea Zone to 43 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,2,3,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 8 infantry
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 7 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Chinese undo move 1.
1 artillery and 4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
Need to know if you wanted to keep the AA gun or the infantry for Kwangsi. Then I can do UK’s turn
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I keep infantry
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oh crap… I rolled the dice with you keeping aa gun… LOL I read that wrong.
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The aa gun hit my bomber it put me on tilt lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 5 infantry and 1 submarine; Remaining resources: 17 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
7 infantry moved from Yunnan to Kwangsi
2 bombers moved from Russia to KwangsiCombat - British
Battle in Kwangsi
British attack with 2 bombers and 7 infantry
Japanese defend with 7 infantry
British win, taking Kwangsi from Japanese with 2 bombers and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 7 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 bombers moved from Kwangsi to Yunnan
3 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour moved from India to Eastern Persia
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Kwangsi
1 infantry moved from India to West India
2 artilleries and 4 infantry moved from Alexandria to Egypt
3 fighters moved from Persia to Russia
1 armour moved from Egypt to Trans-Jordan
1 battleship moved from 42 Sea Zone to 43 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
British collect 35 PUs; end with 52 PUs totalPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
UK_Pacific undo move 1.
3 infantry placed in French Indo China
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,4,4,2,6,6,1,3,2,5,1,2,3,1,3,6,3,5,4,4,3,3,6,3,6,5,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in French Indo China change ownership: 3 infantry





