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G40 League Cow (Allies + 13) vs JuanSpain (Axis) GAME II

  • 19 18 17 16 15

    @Cow:

    going to assume not… can roll it out in forum

    ok, no scramble

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Malaya to Shan State
                2 mech_infantrys moved from Yunnan to French Indo China
                1 infantry moved from Burma to Yunnan
                3 infantry moved from India to Burma
                2 infantry moved from Yunnan to French Indo China
                1 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                2 bombers moved from Persia to Caucasus
                3 fighters moved from Persia to Russia

    Combat - British
                Battle in Caucasus
                    British attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor; Italians defend with 1 armour
                    British win, taking Caucasus from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in French Indo China
                    British attack with 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 factory_minor and 2 infantry
                    British win, taking French Indo China from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 mech_infantry moved from Iraq to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 infantry moved from Iraq to Northwest Persia
                3 fighters moved from Egypt to Persia
                2 bombers moved from Caucasus to Russia
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 factory_minor placed in Iraq
                2 fighters and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                2 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 armour and 1 infantry

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 artilleries moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Morocco
                1 armour, 2 artilleries, 1 bomber and 3 fighters moved from Algeria to Morocco
                1 fighter moved from Southern Italy to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters and 1 infantry
                    British defend with 1 armour and 1 infantry; Americans defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Italians win, taking Morocco from Americans with 1 armour, 3 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 17
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                4 fighters moved from Morocco to Algeria
                1 bomber moved from Morocco to Algeria
                1 artillery moved from Ukraine to Rostov
                2 aaGuns moved from Bessarabia to Ukraine
                1 armour moved from Rostov to Bryansk
                2 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                3 transports placed in 95 Sea Zone
                2 artilleries placed in Southern Italy
                Italians undo move 2.
                2 artilleries placed in Ukraine

    Turn Complete - Italians
                Italians collect 20 PUs; end with 22 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 submarines moved from 42 Sea Zone to 20 Sea Zone

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 2 carriers, 4 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    2 submarines owned by the ANZAC Submerged
                    Japanese win with 4 fighters remaining. Battle score for attacker is 33
                    Casualties for Japanese: 2 carriers and 1 transport
                    Casualties for ANZAC: 1 submarine
                    4 fighters owned by the Japanese forced to land in Kwangtung

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

  • TripleA

    YES SUBS WIN!

  • TripleA

    I needed to win that 50/50 with the subs so bad. Now I just need to roll some freaking hits on bombers. COME ON HIT DAMN YOU DICE!

  • TripleA

    BAIL ME OUT ONE MORE TIME ONE MORE TIME!

  • TripleA

    The allies is a desperate struggle… I tell you man… desperate struggle

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Volgograd to Caucasus
                2 armour moved from Bryansk to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 bombers moved from Yugoslavia to 91 Sea Zone
                9 bombers moved from Western Germany to 91 Sea Zone
                2 fighters moved from Volgograd to Northwest Persia
                2 tactical_bombers moved from Volgograd to Northwest Persia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Northwest Persia
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 2 infantry
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 fighters
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans win, taking Caucasus from Russians with 2 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 12 bombers
                    British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
                    Germans win with 9 bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 3 bombers
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 transports

    Non Combat Move - Germans
                9 bombers moved from 91 Sea Zone to Algeria
                2 tactical_bombers moved from Northwest Persia to Rostov
                3 artilleries moved from Belarus to Bryansk
                1 armour moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                3 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Poland to Novgorod
                1 armour moved from Novgorod to Bryansk

    Place Units - Germans
                3 infantry placed in Volgograd
                2 infantry and 1 mech_infantry placed in Novgorod
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs

  • 19 18 17 16 15

    @Cow:

    YES SUBS WIN!

    Man, I thought installing in the islands was illegal, I did not even look at the harbour, I would have retreated a destroyer, what a disaster for me!

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Volgograd to Caucasus
                2 armour moved from Bryansk to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 bombers moved from Yugoslavia to 91 Sea Zone
                9 bombers moved from Western Germany to 91 Sea Zone
                2 fighters moved from Volgograd to Northwest Persia
                2 tactical_bombers moved from Volgograd to Northwest Persia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Northwest Persia
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 2 infantry
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 fighters
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans win, taking Caucasus from Russians with 2 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 12 bombers
                    British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
                    Germans win with 9 bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 3 bombers
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 transports

    Non Combat Move - Germans
                9 bombers moved from 91 Sea Zone to Algeria
                2 tactical_bombers moved from Northwest Persia to Rostov
                3 artilleries moved from Belarus to Bryansk
                1 armour moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                3 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Poland to Novgorod
                1 armour moved from Novgorod to Bryansk

    Place Units - Germans
                3 infantry placed in Volgograd
                2 infantry and 1 mech_infantry placed in Novgorod
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
                EDIT: Adding units owned by Germans to Smolensk: 1 aaGun
                EDIT: Turning off Edit Mode

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries and 13 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Timguska to Kansu
                2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Russians collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs

  • TripleA

    If you do decide to attack my naval. max defense lose carriers before destroyers. Lose fighters last (battleship die before fighters).

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 6 Sea Zone
                1 bomber moved from Hunan to 6 Sea Zone
                4 fighters moved from Kwangtung to 6 Sea Zone
                5 infantry moved from Hunan to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 tactical_bombers moved from 41 Sea Zone to French Indo China
                3 fighters moved from 41 Sea Zone to French Indo China
                1 fighter moved from 41 Sea Zone to French Indo China
                2 fighters moved from 41 Sea Zone to French Indo China

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber and 5 fighters
                    Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Japanese: 3 fighters
                    Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 transports
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 9 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 6 fighters and 2 tactical_bombers
                    British defend with 1 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for British: 1 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                2 battleships, 6 carriers, 2 destroyers, 4 submarines and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from French Indo China to 36 Sea Zone
                6 fighters moved from French Indo China to 36 Sea Zone
                1 aaGun moved from Hunan to Kwangsi
                1 bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,2
                Japanese collect 31 PUs (5 lost to blockades); end with 31 PUs total

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Korea to Manchuria
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone

  • TripleA

    kamikaze rolls?

  • TripleA

    This round might be long, I have to ask for OOL as well.

  • TripleA

    including when china attacks your stack of 7 inf and aa gun.

  • TripleA

    I made a huge mistake accepting this rematch… even if I do manage to pull out a win… my points per game will actually decrease. :(

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