Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
G40 League Cow (Allies + 13) vs JuanSpain (Axis) GAME II
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YES SUBS WIN!
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I needed to win that 50/50 with the subs so bad. Now I just need to roll some freaking hits on bombers. COME ON HIT DAMN YOU DICE!
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BAIL ME OUT ONE MORE TIME ONE MORE TIME!
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The allies is a desperate struggle… I tell you man… desperate struggle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
2 armour moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 bombers moved from Yugoslavia to 91 Sea Zone
9 bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from Volgograd to Northwest Persia
2 tactical_bombers moved from Volgograd to Northwest PersiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Northwest Persia
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Caucasus from Russians with 2 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 12 bombers
British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
Germans win with 9 bombers remaining. Battle score for attacker is 53
Casualties for Germans: 3 bombers
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 transportsNon Combat Move - Germans
9 bombers moved from 91 Sea Zone to Algeria
2 tactical_bombers moved from Northwest Persia to Rostov
3 artilleries moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Poland to Novgorod
1 armour moved from Novgorod to BryanskPlace Units - Germans
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs -
@Cow:
YES SUBS WIN!
Man, I thought installing in the islands was illegal, I did not even look at the harbour, I would have retreated a destroyer, what a disaster for me!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
2 armour moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 bombers moved from Yugoslavia to 91 Sea Zone
9 bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from Volgograd to Northwest Persia
2 tactical_bombers moved from Volgograd to Northwest PersiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Northwest Persia
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Caucasus from Russians with 2 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 12 bombers
British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
Germans win with 9 bombers remaining. Battle score for attacker is 53
Casualties for Germans: 3 bombers
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 transportsNon Combat Move - Germans
9 bombers moved from 91 Sea Zone to Algeria
2 tactical_bombers moved from Northwest Persia to Rostov
3 artilleries moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Poland to Novgorod
1 armour moved from Novgorod to BryanskPlace Units - Germans
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Smolensk: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 13 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 infantry moved from Timguska to Kansu
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
2 infantry moved from Timguska to NovosibirskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Russians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs -
If you do decide to attack my naval. max defense lose carriers before destroyers. Lose fighters last (battleship die before fighters).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Hunan to 6 Sea Zone
4 fighters moved from Kwangtung to 6 Sea Zone
5 infantry moved from Hunan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 tactical_bombers moved from 41 Sea Zone to French Indo China
3 fighters moved from 41 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to French Indo China
2 fighters moved from 41 Sea Zone to French Indo ChinaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 5 fighters
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 9 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 6 fighters and 2 tactical_bombers
British defend with 1 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
2 battleships, 6 carriers, 2 destroyers, 4 submarines and 2 transports moved from 41 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from French Indo China to 36 Sea Zone
6 fighters moved from French Indo China to 36 Sea Zone
1 aaGun moved from Hunan to Kwangsi
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,2
Japanese collect 31 PUs (5 lost to blockades); end with 31 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Korea to Manchuria
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone -
kamikaze rolls?
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This round might be long, I have to ask for OOL as well.
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including when china attacks your stack of 7 inf and aa gun.
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I made a huge mistake accepting this rematch… even if I do manage to pull out a win… my points per game will actually decrease. :(
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Actually I am having second thoughts. Since no dice rolled I will decide against this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Korea to Manchuria
1 carrier and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 submarines moved from 42 Sea Zone to 43 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,2,3,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 8 infantry
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 7 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Chinese undo move 1.
1 artillery and 4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
Need to know if you wanted to keep the AA gun or the infantry for Kwangsi. Then I can do UK’s turn
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I keep infantry





