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G40 League Cow (Allies + 13) vs JuanSpain (Axis) GAME II

  • TripleA

    YES SUBS WIN!

  • TripleA

    I needed to win that 50/50 with the subs so bad. Now I just need to roll some freaking hits on bombers. COME ON HIT DAMN YOU DICE!

  • TripleA

    BAIL ME OUT ONE MORE TIME ONE MORE TIME!

  • TripleA

    The allies is a desperate struggle… I tell you man… desperate struggle

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Volgograd to Caucasus
                2 armour moved from Bryansk to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 bombers moved from Yugoslavia to 91 Sea Zone
                9 bombers moved from Western Germany to 91 Sea Zone
                2 fighters moved from Volgograd to Northwest Persia
                2 tactical_bombers moved from Volgograd to Northwest Persia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Northwest Persia
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 2 infantry
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 fighters
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans win, taking Caucasus from Russians with 2 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 12 bombers
                    British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
                    Germans win with 9 bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 3 bombers
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 transports

    Non Combat Move - Germans
                9 bombers moved from 91 Sea Zone to Algeria
                2 tactical_bombers moved from Northwest Persia to Rostov
                3 artilleries moved from Belarus to Bryansk
                1 armour moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                3 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Poland to Novgorod
                1 armour moved from Novgorod to Bryansk

    Place Units - Germans
                3 infantry placed in Volgograd
                2 infantry and 1 mech_infantry placed in Novgorod
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs

  • 19 18 17 16 15

    @Cow:

    YES SUBS WIN!

    Man, I thought installing in the islands was illegal, I did not even look at the harbour, I would have retreated a destroyer, what a disaster for me!

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Volgograd to Caucasus
                2 armour moved from Bryansk to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 bombers moved from Yugoslavia to 91 Sea Zone
                9 bombers moved from Western Germany to 91 Sea Zone
                2 fighters moved from Volgograd to Northwest Persia
                2 tactical_bombers moved from Volgograd to Northwest Persia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Northwest Persia
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 2 infantry
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 fighters
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans win, taking Caucasus from Russians with 2 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 12 bombers
                    British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports
                    Germans win with 9 bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 3 bombers
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 transports

    Non Combat Move - Germans
                9 bombers moved from 91 Sea Zone to Algeria
                2 tactical_bombers moved from Northwest Persia to Rostov
                3 artilleries moved from Belarus to Bryansk
                1 armour moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                3 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Poland to Novgorod
                1 armour moved from Novgorod to Bryansk

    Place Units - Germans
                3 infantry placed in Volgograd
                2 infantry and 1 mech_infantry placed in Novgorod
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
                EDIT: Adding units owned by Germans to Smolensk: 1 aaGun
                EDIT: Turning off Edit Mode

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries and 13 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Timguska to Kansu
                2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Russians collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs

  • TripleA

    If you do decide to attack my naval. max defense lose carriers before destroyers. Lose fighters last (battleship die before fighters).

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 6 Sea Zone
                1 bomber moved from Hunan to 6 Sea Zone
                4 fighters moved from Kwangtung to 6 Sea Zone
                5 infantry moved from Hunan to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 tactical_bombers moved from 41 Sea Zone to French Indo China
                3 fighters moved from 41 Sea Zone to French Indo China
                1 fighter moved from 41 Sea Zone to French Indo China
                2 fighters moved from 41 Sea Zone to French Indo China

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber and 5 fighters
                    Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Japanese: 3 fighters
                    Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 transports
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 9 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 6 fighters and 2 tactical_bombers
                    British defend with 1 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for British: 1 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                2 battleships, 6 carriers, 2 destroyers, 4 submarines and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from French Indo China to 36 Sea Zone
                6 fighters moved from French Indo China to 36 Sea Zone
                1 aaGun moved from Hunan to Kwangsi
                1 bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,2
                Japanese collect 31 PUs (5 lost to blockades); end with 31 PUs total

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Korea to Manchuria
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone

  • TripleA

    kamikaze rolls?

  • TripleA

    This round might be long, I have to ask for OOL as well.

  • TripleA

    including when china attacks your stack of 7 inf and aa gun.

  • TripleA

    I made a huge mistake accepting this rematch… even if I do manage to pull out a win… my points per game will actually decrease. :(

  • TripleA

    Actually I am having second thoughts. Since no dice rolled I will decide against this.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Korea to Manchuria
                1 carrier and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 2 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Manchuria from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 submarines moved from 42 Sea Zone to 43 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,2,3,2
                Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 3 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun and 8 infantry
                    1 artillery owned by the Chinese retreated to Yunnan
                    Japanese win with 7 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan
                Chinese undo move 1.
                1 artillery and 4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • TripleA

    Need to know if you wanted to keep the AA gun or the infantry for Kwangsi. Then I can do UK’s turn

  • 19 18 17 16 15

    I keep infantry

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