Scramble 114?
14L G40 Gamerman01 v Karl7 (Allies +10) rematch
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Plus Spain!! :lol:
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I was supposed to block with a UK dd but forgot…
How are you supposed to win that way? :wink:
ANZAC getting freaky big - Germany will have to find something else to do with all that air/fleet
Looking forward to putting the hurt on
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I was supposed to block with a UK dd but forgot…
How are you supposed to win that way? :wink:
ANZAC getting freaky big - Germany will have to find something else to do with all that air/fleet
Looking forward to putting the hurt on
I was traveling over the holiday so things got messy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 2 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Turkmenistan to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 bomber moved from Novgorod to Ukraine
1 armour moved from Volgograd to Ukraine
Germans take Rostov from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Japan to 3 Sea Zone
1 mech_infantry moved from Northern Italy to Spain
1 bomber and 3 fighters moved from Western Germany to Spain
2 fighters moved from Northern Italy to Spain
2 fighters moved from Southern Italy to Spain
1 bomber moved from Trans-Jordan to Spain
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
2 fighters and 2 tactical_bombers moved from Trans-Jordan to West India
2 bombers moved from Iraq to West India
2 submarines moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 submarines
French defend with 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Ukraine
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Germans attack with 1 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries and 3 infantry
Germans win, taking West India from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 artilleries and 3 infantry
Battle in 3 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Spain
Germans attack with 2 bombers, 7 fighters and 1 mech_infantry
British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Americans defend with 1 armour
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -35
Casualties for Germans: 6 fighters and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
1 aaGun moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Archangel to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 bomber moved from Spain to Northern Italy
1 infantry moved from Turkmenistan to Afghanistan
2 artilleries and 4 infantry moved from Persia to Eastern Persia
1 armour and 6 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from Ukraine to Eastern Persia
2 bombers, 2 fighters and 2 tactical_bombers moved from West India to Eastern Persia
1 infantry moved from Volgograd to Kazakhstan
1 aaGun, 3 artilleries and 12 infantry moved from Volgograd to Caucasus
1 aaGun, 5 artilleries and 4 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Evenkiyskiy to Nenetsia
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 aaGun and 1 infantry moved from Archangel to Belarus
1 fighter moved from Spain to Northern Italy
1 bomber moved from Spain to Northern Italy
1 infantry moved from France to Northern Italy
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern FrancePlace Units - Germans
1 artillery placed in Egypt
1 destroyer, 1 fighter and 2 submarines placed in 112 Sea Zone
2 transports placed in 81 Sea Zone
Germans undo move 1.
1 armour placed in Egypt
3 artilleries placed in Persia
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 75 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs -
So, still think I’m so lucky? Your 2.5% chance French cruiser may have just saved your 91 fleet, complete with 5 transports :-)
Let’s see how lucky it is on G8 :evil:
French cruiser was out of ammo, but you get another big 2.5% chance result :-P
No matter, the Germans are unstoppable
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Jesus!
Battle in Spain
Germans attack with 2 bombers, 7 fighters and 1 mech_infantry
British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Americans defend with 1 armour
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -35
Casualties for Germans: 6 fighters and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armourwhat was that about?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour moved from Tambov to Rostov
Russians take Rostov from Germans
3 infantry moved from Bryansk to Western Ukraine
1 armour moved from Rostov to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 1 armour and 1 mech_infantry
1 infantry owned by the Russians retreated to Bryansk
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Tambov to Bryansk
3 artilleries moved from Tambov to Bryansk
20 infantry moved from Tambov to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 fighters moved from Western Ukraine to Bryansk
1 armour moved from Tambov to Bryansk
3 infantry moved from Russia to Vologda
1 aaGun moved from Timguska to Yenisey
6 infantry moved from Timguska to YeniseyPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
Jesus!
Battle in Spain
Germans attack with 2 bombers, 7 fighters and 1 mech_infantry
British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Americans defend with 1 armour
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -35
Casualties for Germans: 6 fighters and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armourwhat was that about?
If you mean why did I do it - to clear your units and with decent luck, claim Spain and stop USA from building facilities. The first round was so bad I had to lose the mech.
If you mean “wow, I sure got lucky”, I know. Back to back 2.5% results
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Jesus!
Battle in Spain
Germans attack with 2 bombers, 7 fighters and 1 mech_infantry
British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Americans defend with 1 armour
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -35
Casualties for Germans: 6 fighters and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armourwhat was that about?
If you mean why did I do it - to clear your units and with decent luck, claim Spain and stop USA from building facilities. The first round was so bad I had to lose the mech.
If you mean “wow, I sure got lucky”, I know. Back to back 2.5% results
ha ha… I was just impressed you attacked with that composition of forces. I need every drop of luck I can get. I am sure a real whopper is coming my way soon.
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You’d better believe it - just remember that when the time comes :wink:
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will do captain!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry
EDIT: Adding units owned by Italians to Western Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 carrier, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from Suiyuyan to Szechwan
1 armour moved from Hopei to Szechwan
1 tactical_bomber moved from Anhwe to Szechwan
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from Philippines to Shan State
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Szechwan
1 tactical_bomber moved from 20 Sea Zone to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to Celebes
3 fighters moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in Alaska
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Americans win, taking Alaska from Americans with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Manchuria to Anhwe
1 artillery moved from Hopei to Anhwe
1 aaGun moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 3 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Shan State to Borneo
1 fighter moved from 35 Sea Zone to Borneo
4 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
1 armour moved from Buryatia to Manchuria
1 tactical_bomber moved from Kweichow to Anhwe
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Japan
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Japan
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from Philippines to Borneo
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 5 infantry placed in Japan
1 carrier and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
After Alaska, I forgot that Celebes and Shan were amphibious and supposed to be rolled before 3 - ah, well. It’s not like you’ll want me to re-roll :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to 3 Sea Zone
1 submarine moved from 3 Sea Zone to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
2 fighters moved from 10 Sea Zone to Alaska
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 44 Sea Zone
1 bomber moved from Sumatra to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Alaska from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 2 submarines
Americans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from Gibraltar to Spain
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Portugal to Spain
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
2 transports moved from 90 Sea Zone to 101 Sea Zone
2 fighters moved from Alaska to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 37 Sea Zone to India
1 bomber moved from 44 Sea Zone to Java
2 fighters moved from 110 Sea Zone to Spain
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 infantry moved from India to West India
1 fighter moved from India to West India
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 bomber moved from Russia to Persia
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in West India
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking West India from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun and 1 armour
British win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Java: 1 bomber
EDIT: Adding units owned by Americans to Sumatra: 1 bomber
EDIT: Turning off Edit Mode
3 aaGuns and 4 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Shan State to India
1 fighter moved from Kweichow to India
1 fighter moved from West India to India
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 39 Sea Zone to 60 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Quebec to 106 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from Persia to IndiaPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Quebec
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 4 infantry -
Another reminder to conduct combat in the prescribed order - amphibious before other
Once in awhile it actually matters, like recently when I attacked Iraq amphibiously and TrJ overland at the same time. Would have been nice to know the result of TrJ first, but I had to conclude combat on Iraq first because it was amphibious.
Anyway, I expect you to follow this rule, because I am. It can give an unfair advantage sometimes, and it’s a good habit to play by the rules all the time anyway.
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Karl, I would allow the bomber change to Sumatra from Java, if you hadn’t rolled several battles, some of which were in the area. I am going to move the bomber back to Java. I think you should give the courtesy of asking for moves like that (after dice have been rolled) and not put the onus on the opponent to disallow - just a friendly opinion - thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sumatra: 1 bomber
EDIT: Adding units owned by Americans to Java: 1 bomber
EDIT: Turning off Edit Mode
Italians buy 1 bomber, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Tsinghai to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 armour and 4 infantry moved from Afghanistan to West India
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 fighter moved from Trans-Jordan to West India
1 bomber moved from Northern Italy to Gibraltar
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to EgyptCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Cyprus
Battle in West India
Italians attack with 1 armour, 1 fighter and 4 infantry
British defend with 2 infantry
Italians win, taking Cyprus from British, taking West India from UK_Pacific with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Archangel
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from West India to Afghanistan
1 mech_infantry moved from Tsinghai to Hopei
1 mech_infantry moved from Saudi Arabia to Egypt
1 artillery moved from Tunisia to Algeria
1 bomber moved from Gibraltar to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern France to Southern Italy
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Romania
1 artillery moved from Kazakhstan to Afghanistan
1 aaGun moved from Kazakhstan to Afghanistan
1 artillery moved from Kazakhstan to Caucasus
3 infantry moved from Switzerland to France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 bomber placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Italians collect 29 PUs (2 lost to blockades); end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Russia to Szechwan
2 submarines moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
3 fighters moved from Queensland to SumatraPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs





