14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL–Match 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                3 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 86 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 86 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 4 cruisers, 3 destroyers and 12 transports moved from 92 Sea Zone to 110 Sea Zone
                3 bombers moved from Gibraltar to Western United States
                5 destroyers moved from 10 Sea Zone to 13 Sea Zone
                5 destroyers moved from 13 Sea Zone to 26 Sea Zone
                2 submarines moved from 3 Sea Zone to 15 Sea Zone
                1 destroyer moved from 5 Sea Zone to 16 Sea Zone
                1 bomber moved from Alaska to Western United States
                2 bombers moved from Algeria to United Kingdom
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 harbour placed in Alaska
                3 submarines placed in 1 Sea Zone
                1 carrier and 2 transports placed in 10 Sea Zone
                2 infantry placed in Brazil
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Chinese :

    Shensi : 3 artilleries, 1 fighter and 4 infantry
        Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 23 / 23
        Japanese : 71 / 87
        Americans : 53 / 73
        Chinese : 6 / 9
        British : 30 / 37
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 1 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Suiyuyan
                2 artilleries and 1 infantry moved from Shensi to Kansu
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Kansu : 2 artilleries, 1 fighter and 4 infantry
        Hopei : 1 infantry
        Szechwan : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 23 / 23
        Japanese : 70 / 87
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 30 / 37
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British repair 7 damage on 1 factory_major; Remaining resources: 27 PUs;
                British buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux

    Non Combat Move - British
                5 aaGuns, 15 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 armour moved from Alexandria to Egypt
                2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt

    Place Units - British
                1 fighter, 1 submarine and 1 tactical_bomber placed in 110 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Paulau Island : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 1 harbour and 7 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 factory_major and 1 harbour
        Rhodesia : 1 artillery and 3 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 aaGun and 3 artilleries
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 5 aaGuns, 1 fighter, 15 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 23 / 23
        Japanese : 70 / 87
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 32 / 37
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Iraq to Syria
                      Italians take Syria from Americans
                1 armour moved from Syria to Iraq
                2 artilleries moved from Iraq to Trans-Jordan
                2 fighters moved from Iraq to Trans-Jordan
                2 infantry moved from Persia to Northwest Persia
                2 fighters moved from Iraq to Northwest Persia


  • ool for me or somethin?

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Iraq to Syria
                      Italians take Syria from Americans
                1 armour moved from Syria to Iraq
                2 artilleries moved from Iraq to Trans-Jordan
                2 fighters moved from Iraq to Trans-Jordan
                2 infantry moved from Persia to Northwest Persia
                2 fighters moved from Iraq to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 :  2/1 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
                    Italians win, taking Northwest Persia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 2 fighters
                    French defend with 1 infantry
                        Italians roll dice for 2 artilleries and 2 fighters in Trans-Jordan, round 2 :  2/1 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to Iraq
                2 fighters moved from Northwest Persia to Iraq
                1 artillery and 2 infantry moved from Bulgaria to Romania
                1 aaGun, 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                4 aaGuns, 1 artillery and 14 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Persia
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,2,6,2,1,6,5,1,1,3,5,1,3,3
                Italians collect 8 PUs (12 lost to blockades); end with 9 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 artilleries
        Syria : 1 flag
        Romania : 1 artillery and 2 infantry
        Northern Italy : 4 aaGuns, 1 artillery, 1 factory_major and 14 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 1 aaGun, 2 armour and 1 mech_infantry
        Greece : 1 flag
        Iraq : 1 flag, 2 armour, 1 bomber, 6 fighters and 2 mech_infantrys
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 21 / 23
        Japanese : 70 / 87
        Americans : 52 / 73
        Chinese : 7 / 7
        British : 31 / 37
        UK_Pacific : 2 / 0
        Italians : 20 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.050
            Median : 3.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 47 Sea Zone
                3 fighters moved from Queensland to 47 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Battle in Java
                Battle in 47 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 47 Sea Zone, round 2 :  2/1 hits
                        Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 47 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese, taking Java from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 47 Sea Zone to 49 Sea Zone
                3 fighters moved from 49 Sea Zone to Solomon Islands
                2 aaGuns, 2 armour, 1 artillery and 1 mech_infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 aaGun and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Britain : 1 artillery
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 3 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Solomon Islands : 3 fighters
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 transport
        47 Sea Zone : 1 destroyer
        35 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 21 / 23
        Japanese : 66 / 87
        Americans : 52 / 73
        Chinese : 7 / 7
        British : 31 / 37
        UK_Pacific : 2 / 0
        Italians : 20 / 15
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                Turning on Edit Mode
                    EDIT: ANZAC takes 20 Sea Zone from Japanese
                    EDIT: ANZAC takes 19 Sea Zone from Japanese
                    EDIT: Turning off Edit Mode
                EDIT: 1 submarine moved from 35 Sea Zone to 6 Sea Zone

    Combat - French
                Battle in 6 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 carrier and 2 submarines
                    1 submarine owned by the ANZAC Submerged
                    2 submarines owned by the Japanese Submerged

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 21 / 23
        Japanese : 66 / 87
        Americans : 52 / 73
        Chinese : 7 / 7
        British : 31 / 37
        UK_Pacific : 2 / 0
        Italians : 20 / 15
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 6 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer and 3 submarines moved from 112 Sea Zone to 115 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                2 infantry moved from France to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Novgorod to Archangel
                2 fighters moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                1 bomber moved from Novgorod to Russia

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 6 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer and 3 submarines moved from 112 Sea Zone to 115 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                2 infantry moved from France to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Novgorod to Archangel
                2 fighters moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                1 bomber moved from Novgorod to Russia

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 11 damage total.
                Battle in Normandy Bordeaux
                    Germans attack with 2 fighters and 2 infantry
                    British defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        British roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Belarus
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Archangel
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    Germans win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 destroyer and 3 submarines
                    Russians defend with 1 submarine
                        Germans roll dice for 3 submarines in 115 Sea Zone, round 2 :  1/0 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 aaGun, 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Novgorod to Belarus
                2 fighters moved from Archangel to Novgorod
                1 bomber moved from Russia to Novgorod
                1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
                3 artilleries, 14 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 artillery and 4 infantry moved from Yugoslavia to Romania
                1 fighter moved from Southern Italy to Western Germany
                2 fighters moved from Normandy Bordeaux to Western Germany
                2 aaGuns moved from France to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                2 carriers and 1 destroyer moved from 39 Sea Zone to 45 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Belarus to Novgorod

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Germany
                5 artilleries and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 5 mech_infantrys
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Evenkiyskiy : 1 armour
        42 Sea Zone : 1 submarine
        45 Sea Zone : 2 carriers and 1 destroyer
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 8 infantry
        Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
        Romania : 1 artillery and 4 infantry
        Germany : 1 armour, 1 factory_major and 1 mech_infantry
        Belarus : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 5 mech_infantrys
        Western Ukraine : 3 artilleries, 14 infantry and 8 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        Iraq : 1 aaGun, 1 armour, 2 fighters and 2 tactical_bombers
        115 Sea Zone : 1 destroyer and 3 submarines
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 20 / 23
        Japanese : 66 / 87
        Americans : 52 / 73
        Chinese : 7 / 7
        British : 29 / 37
        UK_Pacific : 2 / 0
        Italians : 20 / 15
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 8 damage on 1 factory_major; Remaining resources: 19 PUs;
                Russians buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Kansu to Timguska
                1 artillery and 1 mech_infantry moved from Urals to Evenkiyskiy
                1 fighter and 1 tactical_bomber moved from Samara to Evenkiyskiy
                1 fighter moved from Samara to Timguska
                1 fighter moved from Samara to Timguska

    Combat - Russians
                Battle in Evenkiyskiy
                    Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry; Germans defend with 1 armour
                        Russians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Evenkiyskiy, round 2 :  2/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Evenkiyskiy, round 2 :  0/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Germans lost in Evenkiyskiy
                    Russians win, taking Evenkiyskiy from Japanese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in Timguska
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Timguska, round 2 :  2/1 hits
                        Japanese roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Urals
                2 fighters moved from Timguska to Samara
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Russia to Bryansk
                2 artilleries and 1 infantry moved from Rostov to Tambov
                3 mech_infantrys moved from Volgograd to Samara
                5 armour and 2 mech_infantrys moved from Novosibirsk to Samara
                3 aaGuns, 11 artilleries and 2 infantry moved from Tambov to Russia
                1 armour and 2 mech_infantrys moved from Urals to Samara
                1 artillery moved from Novosibirsk to Samara
                1 aaGun moved from Urals to Vologda

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Kansu : 2 aaGuns and 1 infantry
        Evenkiyskiy : 1 artillery and 1 mech_infantry
        Timguska : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 infantry
        Urals : 1 artillery, 1 fighter and 1 tactical_bomber
        Archangel : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 12 artilleries, 1 factory_major and 6 infantry
        Tambov : 2 artilleries and 1 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Vologda : 1 aaGun and 1 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Caucasus : 1 infantry
        Smolensk : 1 infantry
        Samara : 6 armour, 1 artillery, 2 fighters and 7 mech_infantrys

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 22 / 22
        Japanese : 64 / 87
        Americans : 52 / 73
        Chinese : 7 / 7
        British : 29 / 37
        UK_Pacific : 2 / 0
        Italians : 20 / 15
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Soviet Far East to 16 Sea Zone
                2 artilleries and 2 infantry moved from Yenisey to Evenkiyskiy
                2 infantry moved from Yenisey to Timguska
                1 bomber moved from Anhwe to Timguska
                2 armour moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Kweichow to Szechwan
                2 armour moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Shensi
                1 bomber moved from Anhwe to Shensi
                1 infantry moved from Anhwe to Hopei
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Malaya to Java
                1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
                1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 mech_infantry moved from India to West India
                      Japanese take West India from UK_Pacific

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Soviet Far East to 16 Sea Zone
                2 artilleries and 2 infantry moved from Yenisey to Evenkiyskiy
                2 infantry moved from Yenisey to Timguska
                1 bomber moved from Anhwe to Timguska
                2 armour moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Kweichow to Szechwan
                2 armour moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Shensi
                1 bomber moved from Anhwe to Shensi
                1 infantry moved from Anhwe to Hopei
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Malaya to Java
                1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
                1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 mech_infantry moved from India to West India
                      Japanese take West India from UK_Pacific

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 2 :  1/1 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/1 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Szechwan
                    Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 :  2/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Timguska
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Timguska, round 2 :  1/0 hits
                        Russians roll dice for 2 infantry in Timguska, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
                        Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Timguska, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Evenkiyskiy
                    Japanese attack with 2 artilleries and 2 infantry
                    Russians defend with 1 artillery and 1 mech_infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Evenkiyskiy, round 2 :  1/1 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Evenkiyskiy, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Evenkiyskiy
                        Japanese roll dice for 2 artilleries and 1 infantry in Evenkiyskiy, round 3 :  1/0 hits
                        Russians roll dice for 1 artillery in Evenkiyskiy, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Evenkiyskiy
                    Japanese win, taking Evenkiyskiy from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber in 16 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 armour and 2 infantry moved from Soviet Far East to Siberia
                1 fighter moved from Soviet Far East to Japan
                1 mech_infantry moved from Jehol to Amur
                1 fighter moved from Japan to 45 Sea Zone
                1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Kwangtung to 45 Sea Zone
                2 carriers, 1 destroyer and 2 submarines moved from 37 Sea Zone to 45 Sea Zone
                1 fighter moved from Java to 45 Sea Zone
                1 fighter moved from Kwangsi to 45 Sea Zone
                1 bomber moved from Shensi to Kwangtung
                2 armour moved from Kweichow to Hopei
                1 aaGun moved from Kweichow to Hopei
                1 infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 bomber moved from Timguska to Yakut S.S.R.
                2 mech_infantrys moved from French Indo China to Siam
                1 mech_infantry moved from French Indo China to Burma
                1 bomber moved from 16 Sea Zone to Japan

    Place Units - Japanese
                2 transports placed in 37 Sea Zone
                1 infantry placed in Malaya
                1 transport placed in 39 Sea Zone
                1 armour and 1 infantry placed in India
                1 fighter and 2 tactical_bombers placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
                Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
        Jehol : 1 flag
        Siam : 1 infantry and 2 mech_infantrys
        Manchuria : 1 flag
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 aaGun, 4 armour, 1 infantry and 1 mech_infantry
        Szechwan : 1 flag, 2 armour and 1 mech_infantry
        Chahar : 1 flag, 2 artilleries, 2 infantry and 2 mech_infantrys
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 mech_infantry
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 2 artilleries and 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 mech_infantry
        Yakut S.S.R. : 1 flag, 1 bomber and 1 infantry
        Siberia : 1 flag, 1 armour and 3 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 armour
        Dutch New Guinea : 1 flag, 1 artillery and 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
        45 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 2 transports
        37 Sea Zone : 2 transports
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 carrier and 1 submarine
        39 Sea Zone : 1 flag, 1 transport
        16 Sea Zone : 1 submarine
        Buyant-Uhaa : 1 flag
        West India : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 21 / 22
        Japanese : 73 / 82
        Americans : 52 / 73
        Chinese : 5 / 7
        British : 29 / 37
        UK_Pacific : 0 / 0
        Italians : 20 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.103
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 29

    Null / Other
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.583
            Median : 3.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    ANZAC Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 bombers, 1 destroyer, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 15 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                3 submarines moved from 1 Sea Zone to 7 Sea Zone
                3 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 carrier, 4 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 30 Sea Zone to Johnston Island
                3 bombers moved from Western United States to Hawaiian Islands
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 52 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                5 aaGuns, 15 infantry, 1 mech_infantry and 11 transports moved from 110 Sea Zone to 125 Sea Zone
                2 bombers moved from United Kingdom to Brazil
                1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar

    Place Units - Americans
                3 submarines placed in 2 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 tactical_bomber placed in Western United States
                3 bombers placed in Brazil

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Alaska : 1 factory_minor and 1 harbour
        Johnston Island : 1 armour, 1 artillery and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 bombers, 1 harbour and 2 infantry
        Midway : 1 airfield and 1 bomber
        30 Sea Zone : 1 carrier, 4 destroyers and 2 transports
        15 Sea Zone : 1 submarine
        10 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        2 Sea Zone : 3 submarines
        6 Sea Zone : 3 submarines
        52 Sea Zone : 2 infantry and 1 transport
        Central United States : 1 factory_major
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 2 fighters and 1 tactical_bomber
        Egypt : 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        125 Sea Zone : 1 battleship, 3 carriers, 4 cruisers, 3 destroyers and 11 transports
        93 Sea Zone : 1 flag, 3 submarines
        109 Sea Zone : 1 destroyer
        99 Sea Zone : 1 flag
        97 Sea Zone : 9 submarines
        92 Sea Zone : 1 destroyer
        Brazil : 1 flag, 5 bombers, 1 factory_minor and 1 harbour
        98 Sea Zone : 1 flag
        107 Sea Zone : 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 21 / 22
        Japanese : 73 / 82
        Americans : 52 / 72
        Chinese : 5 / 7
        British : 29 / 37
        UK_Pacific : 0 / 0
        Italians : 20 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Kansu : 2 artilleries, 1 fighter and 4 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 21 / 22
        Japanese : 73 / 82
        Americans : 52 / 72
        Chinese : 5 / 6
        British : 29 / 37
        UK_Pacific : 0 / 0
        Italians : 20 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 32 PUs;
                British buy 2 artilleries, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from 125 Sea Zone to Norway
                1 artillery and 2 mech_infantrys moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 artillery and 2 mech_infantrys
                    Italians defend with 2 artilleries
                        British roll dice for 1 artillery and 2 mech_infantrys in Trans-Jordan, round 2 :  1/1 hits
                        Italians roll dice for 2 artilleries in Trans-Jordan, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 4 :  1/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 4 :  1/1 hits
                        1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 2 artilleries
                Battle in Norway

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 aaGuns, 13 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                EDIT: 2 aaGuns moved from 125 Sea Zone to Norway
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Tobruk to Alexandria

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 artilleries and 1 bomber placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Paulau Island : 1 flag, 1 infantry
        Belgian Congo : 1 artillery and 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery
        Alexandria : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 7 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 factory_major and 1 harbour
        Norway : 1 flag, 5 aaGuns, 15 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 aaGun and 3 artilleries
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 fighter, 1 submarine and 1 tactical_bomber
        106 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 21 / 22
        Japanese : 73 / 82
        Americans : 52 / 72
        Chinese : 5 / 6
        British : 33 / 38
        UK_Pacific : 0 / 0
        Italians : 19 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Iraq to Caucasus
                2 mech_infantrys moved from Iraq to Trans-Jordan
                2 fighters moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Egypt

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Iraq to Caucasus
                2 mech_infantrys moved from Iraq to Trans-Jordan
                2 fighters moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Egypt

    Combat - Italians
                Air Battle in Egypt
                    Italians attacks with 1 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Egypt causes 5 damage total.
                Battle in Caucasus
                    Italians attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 artillery
                        Italians roll dice for 2 fighters and 2 mech_infantrys in Trans-Jordan, round 2 :  2/1 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Bryansk
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 :  2/1 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Italians
                1 aaGun moved from Western Ukraine to Bryansk
                1 artillery and 2 infantry moved from Romania to Bessarabia
                2 fighters moved from Trans-Jordan to Iraq
                1 fighter moved from Southern Italy to Bessarabia
                2 fighters moved from Caucasus to Iraq
                2 artilleries and 2 infantry moved from Persia to Iraq
                2 aaGuns moved from Northern Italy to Greater Southern Germany
                1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
                1 bomber moved from Egypt to Iraq

    Place Units - Italians
                3 mech_infantrys placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,3,5,5,2,6,3,1,3,4,4,3,6,1,1,4
                Italians collect 11 PUs (12 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 mech_infantrys
        Syria : 1 flag
        Greater Southern Germany : 2 aaGuns, 1 artillery and 1 infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 13 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag, 1 aaGun, 2 armour and 1 mech_infantry
        Bessarabia : 1 flag, 1 artillery, 1 fighter and 2 infantry
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 1 infantry
        Greece : 1 flag
        Iraq : 1 flag, 2 armour, 2 artilleries, 1 bomber, 6 fighters and 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 18 / 22
        Japanese : 73 / 82
        Americans : 52 / 72
        Chinese : 5 / 6
        British : 32 / 38
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.280
            Median : 3.000
            Variance : 0.958
            Standard Deviation : 0.979
            Total rolls : 25

    Null / Other
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    Russians Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone
                Battle in Caroline Islands
                    ANZAC attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                        1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking 6 Sea Zone from Japanese, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - ANZAC
                3 fighters moved from Solomon Islands to New South Wales

    Place Units - ANZAC
                1 aaGun, 1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Britain : 1 artillery
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 4 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        47 Sea Zone : 1 destroyer
        33 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 18 / 22
        Japanese : 73 / 82
        Americans : 52 / 72
        Chinese : 5 / 6
        British : 32 / 38
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 18 / 22
        Japanese : 73 / 82
        Americans : 52 / 72
        Chinese : 5 / 6
        British : 32 / 38
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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Axis & Allies Boardgaming Custom Painted Miniatures

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