TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Soviet Far East to 16 Sea Zone
2 artilleries and 2 infantry moved from Yenisey to Evenkiyskiy
2 infantry moved from Yenisey to Timguska
1 bomber moved from Anhwe to Timguska
2 armour moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
2 armour moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
1 bomber moved from Anhwe to Shensi
1 infantry moved from Anhwe to Hopei
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to Java
1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 2 : 1/1 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/1 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/1 hits
1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Timguska
Japanese attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Timguska, round 2 : 1/0 hits
Russians roll dice for 2 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Evenkiyskiy, round 2 : 1/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Evenkiyskiy
Japanese roll dice for 2 artilleries and 1 infantry in Evenkiyskiy, round 3 : 1/0 hits
Russians roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 armour and 2 infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to Japan
1 mech_infantry moved from Jehol to Amur
1 fighter moved from Japan to 45 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Kwangtung to 45 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 bomber moved from Shensi to Kwangtung
2 armour moved from Kweichow to Hopei
1 aaGun moved from Kweichow to Hopei
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Yenisey to Yakut S.S.R.
1 bomber moved from Timguska to Yakut S.S.R.
2 mech_infantrys moved from French Indo China to Siam
1 mech_infantry moved from French Indo China to Burma
1 bomber moved from 16 Sea Zone to Japan
Place Units - Japanese
2 transports placed in 37 Sea Zone
1 infantry placed in Malaya
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
1 fighter and 2 tactical_bombers placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Siam : 1 infantry and 2 mech_infantrys
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun, 4 armour, 1 infantry and 1 mech_infantry
Szechwan : 1 flag, 2 armour and 1 mech_infantry
Chahar : 1 flag, 2 artilleries, 2 infantry and 2 mech_infantrys
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 2 artilleries and 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag, 1 bomber and 1 infantry
Siberia : 1 flag, 1 armour and 3 infantry
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 armour
Dutch New Guinea : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
45 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 2 transports
37 Sea Zone : 2 transports
36 Sea Zone : 1 flag
35 Sea Zone : 1 carrier and 1 submarine
39 Sea Zone : 1 flag, 1 transport
16 Sea Zone : 1 submarine
Buyant-Uhaa : 1 flag
West India : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 48 / 54
Russians : 21 / 22
Japanese : 73 / 82
Americans : 52 / 73
Chinese : 5 / 7
British : 29 / 37
UK_Pacific : 0 / 0
Italians : 20 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.103
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 29
Null / Other
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.583
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3