@Stucifer I’m in the hospital. Been a bit sick. Just looking on my phone. Did I forget to move my BB?!? Oh boy. Unsure when I will be released. I’ll do my best to keep you updated
14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL–Match 3
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 bombers moved from Belgian Congo to Gibraltar
EDIT: 2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
2 artilleries and 1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Kansu
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 3 artilleries, 1 fighter and 4 infantry
Kweichow : 1 infantry
Kansu : 1 infantry
Szechwan : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 67 / 81
Americans : 53 / 73
Chinese : 9 / 9
British : 30 / 35
UK_Pacific : 4 / 0
Italians : 16 / 24
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield and 3 armour; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Burma to India
1 mech_infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Hopei to Jehol
Chinese take Jehol from JapaneseCombat - British
Battle in India
British attack with 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 infantry in India, round 2 : 1/1 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Union of South Africa to Rhodesia
2 armour and 3 mech_infantrys moved from Rhodesia to Belgian Congo
1 artillery moved from Alexandria to Egypt
1 armour moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 artillery moved from Gibraltar to 92 Sea ZonePlace Units - British
1 airfield and 3 armour placed in EgyptTurn Complete - British
British collect 30 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,5,2,3,1,6,4,4,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs totalTerritory Summary for British and UK_Pacific :
Paulau Island : 1 flag, 1 infantry
Jehol : 1 mech_infantry
Siam : 1 flag
Kweichow : 4 aaGuns
India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 mech_infantry
Belgian Congo : 2 armour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 3 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 aaGun and 3 artilleries
106 Sea Zone : 1 flag, 2 destroyers
Eire : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 artillery
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 61 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 30 / 37
UK_Pacific : 9 / 6
Italians : 16 / 24
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
2 fighters moved from Southern Italy to Syria
1 fighter moved from Iraq to Trans-Jordan
1 bomber and 3 fighters moved from Iraq to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
2 fighters moved from Southern Italy to Syria
1 fighter moved from Iraq to Trans-Jordan
1 bomber and 3 fighters moved from Iraq to EgyptCombat - Italians
Air Battle in Egypt
Italians attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Syria
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 1/1 hits
Americans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Syria
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Italians
2 fighters moved from Syria to Iraq
1 bomber and 3 fighters moved from Egypt to Iraq
2 artilleries and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 aaGun, 2 armour and 1 mech_infantry moved from Romania to Eastern PolandPlace Units - Italians
1 artillery and 2 infantry placed in Persia
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,4,5,4,6,2,2
Italians collect 10 PUs (7 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 14 infantry
Eastern Poland : 1 aaGun, 2 armour and 1 mech_infantry
Bulgaria : 1 artillery and 2 infantry
Greece : 1 flag
Iraq : 1 flag, 2 armour, 2 artilleries, 1 bomber, 6 fighters and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 61 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 29 / 37
UK_Pacific : 9 / 6
Italians : 17 / 21
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.769
Median : 4.000
Variance : 2.640
Standard Deviation : 1.625
Total rolls : 26Null / Other
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/1 hits
Japanese roll dice for 1 armour in New Britain, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 artillery in New Britain, round 3 : 1/1 hits
Japanese roll dice for 1 armour in New Britain, round 3 : 0/1 hits
1 armour owned by the Japanese lost in New Britain
ANZAC win, taking 42 Sea Zone from Japanese, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Britain : 1 artillery
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
47 Sea Zone : 1 transport
35 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 61 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 29 / 37
UK_Pacific : 9 / 6
Italians : 17 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
3 infantry moved from Egypt to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 3 infantry
Italians defend with 1 artillery
French roll dice for 3 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
French roll dice for 3 infantry in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the French lost in Trans-Jordan
French roll dice for 2 infantry in Trans-Jordan, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
French roll dice for 2 infantry in Trans-Jordan, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits
French roll dice for 2 infantry in Trans-Jordan, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 0/1 hits
French roll dice for 2 infantry in Trans-Jordan, round 7 : 1/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 7 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Trans-Jordan
French win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is -2
Casualties for French: 2 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
1 fighter moved from 92 Sea Zone to EgyptTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 fighter
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 61 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 30 / 37
UK_Pacific : 9 / 6
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Novgorod to Russia
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Novgorod to Russia
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to NovgorodCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.Non Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Archangel to Urals
1 aaGun and 1 artillery moved from Archangel to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
8 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Romania to Eastern Poland
1 bomber moved from Russia to Novgorod
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 aaGun moved from Persia to Iraq
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 10 infantry moved from Northern Italy to France
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 armour
39 Sea Zone : 2 carriers, 1 destroyer and 1 submarine
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 10 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 3 fighters and 1 harbour
Germany : 1 factory_major and 5 mech_infantrys
Southern Italy : 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 artilleries, 14 infantry and 8 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
112 Sea Zone : 1 destroyer and 3 submarines
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
80 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 1 aaGun, 1 armour, 2 fighters and 2 tactical_bombers
Yugoslavia : 1 artillery and 4 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 55
Russians : 19 / 24
Japanese : 61 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 30 / 37
UK_Pacific : 9 / 6
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 armour moved from Nenetsia to Urals
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Samara to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Urals
4 armour and 2 mech_infantrys moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
2 mech_infantrys moved from Russia to Urals
3 fighters and 1 tactical_bomber moved from Bryansk to NovosibirskCombat - Russians
Battle in Urals
Russians attack with 1 armour, 2 artilleries and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Urals, round 2 : 2/1 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 5 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 infantry
Russians roll dice for 5 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 5/1 hits
Japanese roll dice for 4 infantry in Novosibirsk, round 2 : 1/1 hits
4 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 5 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Vologda to Urals
3 fighters and 1 tactical_bomber moved from Novosibirsk to Samara
2 aaGuns and 3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
2 infantry moved from Volgograd to RostovPlace Units - Russians
4 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 aaGuns, 11 artilleries and 2 infantry
EDIT: Adding units owned by Russians to Tambov: 3 aaGuns, 11 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Kansu : 2 aaGuns and 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 mech_infantry
Bryansk : 1 infantry
Rostov : 2 artilleries and 2 infantry
Urals : 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys
Archangel : 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 4 infantry
Tambov : 3 aaGuns, 11 artilleries and 2 infantry
Ukraine : 1 factory_minor
Novosibirsk : 5 armour, 1 artillery and 2 mech_infantrys
Vologda : 2 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Smolensk : 1 infantry
Samara : 3 fighters and 1 tactical_bomber
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 55
Russians : 23 / 23
Japanese : 60 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 30 / 37
UK_Pacific : 9 / 6
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Also need to know if you want the US subs to submerge. I assume not, but it’s your decision.
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?
can u post the map with combat moves?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 3 Sea Zone
2 fighters moved from Siberia to 3 Sea Zone
1 bomber and 1 fighter moved from Japan to 3 Sea Zone
2 mech_infantrys moved from Kiangsu to Jehol
1 bomber moved from Kwangtung to Jehol
2 artilleries moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
3 armour moved from Hunan to Kweichow
2 armour moved from Yunnan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Yunnan to Szechwan
1 bomber moved from Kwangtung to Szechwan
3 mech_infantrys moved from Kwangtung to French Indo China
1 fighter moved from Kiangsu to French Indo China
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from Shan State to 38 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone -
subs stay
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I MEAN THEY FIGHT
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 3 Sea Zone
2 fighters moved from Siberia to 3 Sea Zone
1 bomber and 1 fighter moved from Japan to 3 Sea Zone
2 mech_infantrys moved from Kiangsu to Jehol
1 bomber moved from Kwangtung to Jehol
2 artilleries moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
3 armour moved from Hunan to Kweichow
2 armour moved from Yunnan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Yunnan to Szechwan
1 bomber moved from Kwangtung to Szechwan
3 mech_infantrys moved from Kwangtung to French Indo China
1 fighter moved from Kiangsu to French Indo China
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from Shan State to 38 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea ZoneCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 submarines
Americans defend with 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 bomber and 3 fighters in 3 Sea Zone, round 2 : 2/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 3 Sea Zone, round 2 : 2/1 hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 bomber and 3 fighters in 3 Sea Zone, round 3 : 2/1 hits
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 3 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 3 Sea Zone
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 transports in 3 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 5 : 2/1 hits
Americans roll dice for 1 carrier and 2 transports in 3 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 2 fighters and 3 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Jehol
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Jehol, round 2 : 1/0 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Chahar
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 1/0 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 6 armour, 2 infantry and 1 mech_infantry
British defend with 4 aaGuns; Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 4/1 hits
Chinese roll dice for 4 aaGuns and 1 infantry in Kweichow, round 2 : 0/1 hits
4 aaGuns owned by the British lost in Kweichow
Japanese roll dice for 6 armour, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 3/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for British: 4 aaGuns
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 2 : 1/0 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 2 : 1/0 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Siam
Battle in India
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking Siam from UK_Pacific, taking India from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber and 1 fighter moved from 3 Sea Zone to Soviet Far East
1 armour moved from Siberia to Soviet Far East
1 infantry moved from Amur to Siberia
1 aaGun moved from Anhwe to Kweichow
2 infantry moved from Kiangsi to Anhwe
1 fighter moved from French Indo China to Kwangsi
5 infantry moved from Timguska to Yenisey
2 artilleries moved from Evenkiyskiy to Yenisey
1 bomber moved from Szechwan to Anhwe
1 bomber moved from Jehol to Anhwe
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Malaya
3 fighters placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 submarines placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Japanese collect 71 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 fighter
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 mech_infantry
Siam : 1 infantry
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag, 1 aaGun, 6 armour, 2 infantry and 1 mech_infantry
Hunan : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 2 artilleries and 1 infantry
Anhwe : 1 flag, 2 bombers and 2 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 3 fighters and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 2 artilleries and 5 infantry
Soviet Far East : 1 flag, 1 armour, 1 bomber, 1 fighter and 2 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
47 Sea Zone : 1 submarine
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
36 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
6 Sea Zone : 1 carrier and 2 submarines
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 47 / 55
Russians : 23 / 23
Japanese : 71 / 87
Americans : 53 / 73
Chinese : 6 / 9
British : 30 / 37
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9UK_Pacific Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 86 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery, 1 battleship, 3 carriers, 4 cruisers, 3 destroyers and 12 transports moved from 92 Sea Zone to 110 Sea Zone
3 bombers moved from Gibraltar to Western United States
5 destroyers moved from 10 Sea Zone to 13 Sea Zone
5 destroyers moved from 13 Sea Zone to 26 Sea Zone
2 submarines moved from 3 Sea Zone to 15 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 bomber moved from Alaska to Western United States
2 bombers moved from Algeria to United Kingdom
1 destroyer moved from 94 Sea Zone to 92 Sea ZonePlace Units - Americans
1 harbour placed in Alaska
3 submarines placed in 1 Sea Zone
1 carrier and 2 transports placed in 10 Sea Zone
2 infantry placed in Brazil
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Chinese :
Shensi : 3 artilleries, 1 fighter and 4 infantry
Kansu : 1 infantryProduction/PUs Summary :
Germans : 47 / 55
Russians : 23 / 23
Japanese : 71 / 87
Americans : 53 / 73
Chinese : 6 / 9
British : 30 / 37
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Suiyuyan
2 artilleries and 1 infantry moved from Shensi to Kansu
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 2 artilleries, 1 fighter and 4 infantry
Hopei : 1 infantry
Szechwan : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 47 / 55
Russians : 23 / 23
Japanese : 70 / 87
Americans : 53 / 73
Chinese : 7 / 7
British : 30 / 37
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 7 damage on 1 factory_major; Remaining resources: 27 PUs;
British buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy BordeauxNon Combat Move - British
5 aaGuns, 15 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Libya to Tobruk
1 armour moved from Alexandria to Egypt
2 armour and 3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
1 fighter, 1 submarine and 1 tactical_bomber placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Paulau Island : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 1 harbour and 7 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
Rhodesia : 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 aaGun and 3 artilleries
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 5 aaGuns, 1 fighter, 15 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 45 / 55
Russians : 23 / 23
Japanese : 70 / 87
Americans : 53 / 73
Chinese : 7 / 7
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Iraq to Syria
Italians take Syria from Americans
1 armour moved from Syria to Iraq
2 artilleries moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Iraq to Northwest Persia -
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