Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 39 Sea Zone to India
2 bombers and 3 fighters moved from Malaya to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
3 fighters and 5 tactical_bombers moved from Kwangsi to India
1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
1 infantry and 1 mech_infantry moved from Malaya to Shan State
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from Chahar to Anhwe
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
2 armour moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Hunan
3 armour moved from Kwangsi to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
2 fighters moved from Japan to Soviet Far East
2 artilleries and 1 infantry moved from Yenisey to Evenkiyskiy
4 infantry moved from Urals to Novosibirsk
6 infantry moved from Urals to Timguska
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 9 fighters, 3 infantry and 8 tactical_bombers
ANZAC defend with 3 bombers; British defend with 2 aaGuns, 1 airfield, 4 armour, 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 5 infantry, 10 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
AA fire in India : 1/0 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/1 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 8 fighters, 3 infantry and 8 tactical_bombers in India, round 2 : 12/1 hits
UK_Pacific roll dice for 2 aaGuns, 4 armour, 3 artilleries, 4 bombers, 1 fighter, 5 infantry, 10 mech_infantrys and 1 tactical_bomber in India, round 2 : 10/1 hits
1 bomber owned by the British, 5 infantry owned by the British, 3 bombers owned by the ANZAC, 3 infantry owned by the Japanese, 2 tactical_bombers owned by the Japanese, 3 mech_infantrys owned by the British, 3 fighters owned by the Japanese, 2 aaGuns owned by the British and 2 artilleries owned by the Japanese lost in India
Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers in India, round 3 : 8/1 hits
UK_Pacific roll dice for 4 armour, 3 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 6/1 hits
3 tactical_bombers owned by the Japanese, 1 artillery owned by the British, 7 mech_infantrys owned by the British and 3 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in India, round 4 : 5/1 hits
UK_Pacific roll dice for 4 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in India, round 4 : 4/1 hits
3 armour owned by the British, 2 tactical_bombers owned by the Japanese, 2 artilleries owned by the British and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in India, round 5 : 2/1 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 5 : 1/1 hits
1 tactical_bomber owned by the British, 1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 1 armour and 2 bombers in India, round 6 : 1/1 hits
UK_Pacific roll dice for 1 fighter in India, round 6 : 0/1 hits
1 fighter owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is -25
Casualties for Japanese: 2 artilleries, 9 fighters, 3 infantry and 8 tactical_bombers
Casualties for ANZAC: 3 bombers
Casualties for British: 2 aaGuns, 4 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 10 mech_infantrys and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Yunnan, round 2 : 2/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 armour, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Hunan, round 2 : 3/1 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/1 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 3 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 3 infantry in Kiangsi, round 2 : 1/0 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 1/0 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 4 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 4 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits
Japanese roll dice for 4 infantry in Novosibirsk, round 4 : 1/1 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Timguska
Japanese attack with 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 6 infantry in Timguska, round 2 : 1/0 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Evenkiyskiy, round 2 : 1/0 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters and 3 infantry in Soviet Far East, round 2 : 2/1 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/1 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 armour moved from Korea to Siberia
2 fighters moved from Soviet Far East to Siberia
1 infantry moved from Korea to Amur
1 aaGun moved from Chahar to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Hunan to Kiangsu
1 carrier moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from India to Kwangtung
Place Units - Japanese
3 infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 bomber and 1 fighter placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Japanese collect 68 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 1 fighter and 3 mech_infantrys
Kiangsi : 1 flag, 1 armour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 2 armour and 2 mech_infantrys
Hunan : 1 flag, 3 armour and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
Ceylon : 1 flag
Shan State : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Britain : 1 flag, 1 armour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 2 artilleries and 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag, 2 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 6 infantry
Siberia : 1 flag, 1 armour and 2 fighters
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 2 submarines
39 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
20 Sea Zone : 1 carrier
5 Sea Zone : 1 transport
6 Sea Zone : 3 submarines
Buyant-Uhaa : 1 flag
Novosibirsk : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 68 / 81
Americans : 53 / 73
Chinese : 8 / 15
British : 30 / 35
UK_Pacific : 4 / 0
Italians : 16 / 24
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.806
Median : 4.000
Variance : 1.233
Standard Deviation : 1.111
Total rolls : 31
Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13
Russians Combat
1 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
For the Japanese NCM, move the CV from SZ 37 to SZ 35 (instead of from SZ 37 to SZ 20).
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 1 armour, 5 destroyers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 98 Sea Zone to 81 Sea Zone
2 bombers moved from Belgian Congo to 81 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Soviet Far East
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 81 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 battleship, 1 cruiser and 3 transports
Americans roll dice for 2 bombers and 2 fighters in 81 Sea Zone, round 2 : 2/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 3 transports in 81 Sea Zone, round 2 : 2/1 hits
2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 81 Sea Zone
Americans roll dice for 2 bombers in 81 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship and 3 transports in 81 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Germans lost in 81 Sea Zone
3 transports owned by the Germans lost in 81 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 battleship, 1 cruiser and 3 transports
Casualties for Americans: 2 fighters
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from Western United States to 3 Sea Zone
1 bomber moved from Mexico to Western United States
1 fighter moved from Mexico to 3 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Syria
1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 1 fighter and 13 transports moved from 98 Sea Zone to 92 Sea Zone
4 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 bombers moved from 81 Sea Zone to Algeria
3 submarines moved from 86 Sea Zone to 92 Sea Zone
1 bomber moved from Western United States to Alaska
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 107 Sea Zone to 106 Sea Zone
Place Units - Americans
2 submarines placed in 86 Sea Zone
5 destroyers placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Alaska
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 bomber and 1 factory_minor
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
10 Sea Zone : 5 destroyers
3 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
5 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 3 bombers, 2 fighters and 1 tactical_bomber
Trans-Jordan : 1 infantry
Egypt : 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Algeria : 2 bombers
Syria : 1 flag, 1 mech_infantry
106 Sea Zone : 1 destroyer
86 Sea Zone : 2 submarines
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 5 submarines
92 Sea Zone : 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 3 submarines and 13 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
98 Sea Zone : 1 flag
91 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 68 / 81
Americans : 53 / 73
Chinese : 8 / 15
British : 30 / 35
UK_Pacific : 4 / 0
Italians : 16 / 24
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 bombers moved from Belgian Congo to Gibraltar
EDIT: 2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
2 artilleries and 1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Kansu
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shensi : 3 artilleries, 1 fighter and 4 infantry
Kweichow : 1 infantry
Kansu : 1 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 67 / 81
Americans : 53 / 73
Chinese : 9 / 9
British : 30 / 35
UK_Pacific : 4 / 0
Italians : 16 / 24
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield and 3 armour; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Burma to India
1 mech_infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Hopei to Jehol
Chinese take Jehol from Japanese
Combat - British
Battle in India
British attack with 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 infantry in India, round 2 : 1/1 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Union of South Africa to Rhodesia
2 armour and 3 mech_infantrys moved from Rhodesia to Belgian Congo
1 artillery moved from Alexandria to Egypt
1 armour moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 artillery moved from Gibraltar to 92 Sea Zone
Place Units - British
1 airfield and 3 armour placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,5,2,3,1,6,4,4,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Territory Summary for British and UK_Pacific :
Paulau Island : 1 flag, 1 infantry
Jehol : 1 mech_infantry
Siam : 1 flag
Kweichow : 4 aaGuns
India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 mech_infantry
Belgian Congo : 2 armour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 3 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 aaGun and 3 artilleries
106 Sea Zone : 1 flag, 2 destroyers
Eire : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 artillery
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 61 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 30 / 37
UK_Pacific : 9 / 6
Italians : 16 / 24
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
2 fighters moved from Southern Italy to Syria
1 fighter moved from Iraq to Trans-Jordan
1 bomber and 3 fighters moved from Iraq to Egypt
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
2 fighters moved from Southern Italy to Syria
1 fighter moved from Iraq to Trans-Jordan
1 bomber and 3 fighters moved from Iraq to Egypt
Combat - Italians
Air Battle in Egypt
Italians attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Syria
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 1/1 hits
Americans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Syria
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Italians
2 fighters moved from Syria to Iraq
1 bomber and 3 fighters moved from Egypt to Iraq
2 artilleries and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 aaGun, 2 armour and 1 mech_infantry moved from Romania to Eastern Poland
Place Units - Italians
1 artillery and 2 infantry placed in Persia
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,4,5,4,6,2,2
Italians collect 10 PUs (7 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 14 infantry
Eastern Poland : 1 aaGun, 2 armour and 1 mech_infantry
Bulgaria : 1 artillery and 2 infantry
Greece : 1 flag
Iraq : 1 flag, 2 armour, 2 artilleries, 1 bomber, 6 fighters and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 61 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 29 / 37
UK_Pacific : 9 / 6
Italians : 17 / 21
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.769
Median : 4.000
Variance : 2.640
Standard Deviation : 1.625
Total rolls : 26
Null / Other
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/1 hits
Japanese roll dice for 1 armour in New Britain, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 artillery in New Britain, round 3 : 1/1 hits
Japanese roll dice for 1 armour in New Britain, round 3 : 0/1 hits
1 armour owned by the Japanese lost in New Britain
ANZAC win, taking 42 Sea Zone from Japanese, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Britain : 1 artillery
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
47 Sea Zone : 1 transport
35 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 61 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 29 / 37
UK_Pacific : 9 / 6
Italians : 17 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
Combat - French
Battle in Trans-Jordan
French attack with 3 infantry
Italians defend with 1 artillery
French roll dice for 3 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
French roll dice for 3 infantry in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the French lost in Trans-Jordan
French roll dice for 2 infantry in Trans-Jordan, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
French roll dice for 2 infantry in Trans-Jordan, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits
French roll dice for 2 infantry in Trans-Jordan, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 0/1 hits
French roll dice for 2 infantry in Trans-Jordan, round 7 : 1/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 7 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Trans-Jordan
French win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is -2
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Egypt
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 fighter
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 49 / 59
Russians : 20 / 24
Japanese : 61 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 30 / 37
UK_Pacific : 9 / 6
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Novgorod to Russia
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Novgorod to Russia
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Non Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Archangel to Urals
1 aaGun and 1 artillery moved from Archangel to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
8 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Romania to Eastern Poland
1 bomber moved from Russia to Novgorod
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 aaGun moved from Persia to Iraq
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 10 infantry moved from Northern Italy to France
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 armour
39 Sea Zone : 2 carriers, 1 destroyer and 1 submarine
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 10 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 3 fighters and 1 harbour
Germany : 1 factory_major and 5 mech_infantrys
Southern Italy : 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 artilleries, 14 infantry and 8 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
112 Sea Zone : 1 destroyer and 3 submarines
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
80 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 1 aaGun, 1 armour, 2 fighters and 2 tactical_bombers
Yugoslavia : 1 artillery and 4 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 50 / 55
Russians : 19 / 24
Japanese : 61 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 30 / 37
UK_Pacific : 9 / 6
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 armour moved from Nenetsia to Urals
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Samara to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Urals
4 armour and 2 mech_infantrys moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
2 mech_infantrys moved from Russia to Urals
3 fighters and 1 tactical_bomber moved from Bryansk to Novosibirsk
Combat - Russians
Battle in Urals
Russians attack with 1 armour, 2 artilleries and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Urals, round 2 : 2/1 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 5 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 infantry
Russians roll dice for 5 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 5/1 hits
Japanese roll dice for 4 infantry in Novosibirsk, round 2 : 1/1 hits
4 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 5 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Vologda to Urals
3 fighters and 1 tactical_bomber moved from Novosibirsk to Samara
2 aaGuns and 3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
Place Units - Russians
4 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 aaGuns, 11 artilleries and 2 infantry
EDIT: Adding units owned by Russians to Tambov: 3 aaGuns, 11 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Territory Summary for Russians :
Kansu : 2 aaGuns and 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 mech_infantry
Bryansk : 1 infantry
Rostov : 2 artilleries and 2 infantry
Urals : 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys
Archangel : 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 4 infantry
Tambov : 3 aaGuns, 11 artilleries and 2 infantry
Ukraine : 1 factory_minor
Novosibirsk : 5 armour, 1 artillery and 2 mech_infantrys
Vologda : 2 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Smolensk : 1 infantry
Samara : 3 fighters and 1 tactical_bomber
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 55
Russians : 23 / 23
Japanese : 60 / 81
Americans : 53 / 73
Chinese : 10 / 9
British : 30 / 37
UK_Pacific : 9 / 6
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Also need to know if you want the US subs to submerge. I assume not, but it’s your decision.
?
can u post the map with combat moves?
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 3 Sea Zone
2 fighters moved from Siberia to 3 Sea Zone
1 bomber and 1 fighter moved from Japan to 3 Sea Zone
2 mech_infantrys moved from Kiangsu to Jehol
1 bomber moved from Kwangtung to Jehol
2 artilleries moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
3 armour moved from Hunan to Kweichow
2 armour moved from Yunnan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Yunnan to Szechwan
1 bomber moved from Kwangtung to Szechwan
3 mech_infantrys moved from Kwangtung to French Indo China
1 fighter moved from Kiangsu to French Indo China
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from Shan State to 38 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
subs stay
I MEAN THEY FIGHT
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 3 Sea Zone
2 fighters moved from Siberia to 3 Sea Zone
1 bomber and 1 fighter moved from Japan to 3 Sea Zone
2 mech_infantrys moved from Kiangsu to Jehol
1 bomber moved from Kwangtung to Jehol
2 artilleries moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsi to Kweichow
3 armour moved from Hunan to Kweichow
2 armour moved from Yunnan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Yunnan to Szechwan
1 bomber moved from Kwangtung to Szechwan
3 mech_infantrys moved from Kwangtung to French Indo China
1 fighter moved from Kiangsu to French Indo China
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from Shan State to 38 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 submarines
Americans defend with 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 bomber and 3 fighters in 3 Sea Zone, round 2 : 2/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 3 Sea Zone, round 2 : 2/1 hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 bomber and 3 fighters in 3 Sea Zone, round 3 : 2/1 hits
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 3 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 3 Sea Zone
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 transports in 3 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 5 : 2/1 hits
Americans roll dice for 1 carrier and 2 transports in 3 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 2 fighters and 3 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Jehol
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Jehol, round 2 : 1/0 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Chahar
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 1/0 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 6 armour, 2 infantry and 1 mech_infantry
British defend with 4 aaGuns; Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 4/1 hits
Chinese roll dice for 4 aaGuns and 1 infantry in Kweichow, round 2 : 0/1 hits
4 aaGuns owned by the British lost in Kweichow
Japanese roll dice for 6 armour, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 3/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for British: 4 aaGuns
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 2 : 1/0 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 2 : 1/0 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Siam
Battle in India
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking Siam from UK_Pacific, taking India from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber and 1 fighter moved from 3 Sea Zone to Soviet Far East
1 armour moved from Siberia to Soviet Far East
1 infantry moved from Amur to Siberia
1 aaGun moved from Anhwe to Kweichow
2 infantry moved from Kiangsi to Anhwe
1 fighter moved from French Indo China to Kwangsi
5 infantry moved from Timguska to Yenisey
2 artilleries moved from Evenkiyskiy to Yenisey
1 bomber moved from Szechwan to Anhwe
1 bomber moved from Jehol to Anhwe
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Malaya
3 fighters placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Japanese collect 71 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 fighter
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 mech_infantry
Siam : 1 infantry
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag, 1 aaGun, 6 armour, 2 infantry and 1 mech_infantry
Hunan : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 2 artilleries and 1 infantry
Anhwe : 1 flag, 2 bombers and 2 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 3 fighters and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 2 artilleries and 5 infantry
Soviet Far East : 1 flag, 1 armour, 1 bomber, 1 fighter and 2 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
47 Sea Zone : 1 submarine
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
36 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
6 Sea Zone : 1 carrier and 2 submarines
Buyant-Uhaa : 1 flag
Production/PUs Summary :
Germans : 47 / 55
Russians : 23 / 23
Japanese : 71 / 87
Americans : 53 / 73
Chinese : 6 / 9
British : 30 / 37
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24
Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
UK_Pacific Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 86 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery, 1 battleship, 3 carriers, 4 cruisers, 3 destroyers and 12 transports moved from 92 Sea Zone to 110 Sea Zone
3 bombers moved from Gibraltar to Western United States
5 destroyers moved from 10 Sea Zone to 13 Sea Zone
5 destroyers moved from 13 Sea Zone to 26 Sea Zone
2 submarines moved from 3 Sea Zone to 15 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 bomber moved from Alaska to Western United States
2 bombers moved from Algeria to United Kingdom
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
Place Units - Americans
1 harbour placed in Alaska
3 submarines placed in 1 Sea Zone
1 carrier and 2 transports placed in 10 Sea Zone
2 infantry placed in Brazil
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Chinese :
Shensi : 3 artilleries, 1 fighter and 4 infantry
Kansu : 1 infantry
Production/PUs Summary :
Germans : 47 / 55
Russians : 23 / 23
Japanese : 71 / 87
Americans : 53 / 73
Chinese : 6 / 9
British : 30 / 37
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Suiyuyan
2 artilleries and 1 infantry moved from Shensi to Kansu
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 2 artilleries, 1 fighter and 4 infantry
Hopei : 1 infantry
Szechwan : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 47 / 55
Russians : 23 / 23
Japanese : 70 / 87
Americans : 53 / 73
Chinese : 7 / 7
British : 30 / 37
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0