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14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL–Match 3

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 fighter, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 39 Sea Zone to India
                2 bombers and 3 fighters moved from Malaya to India
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
                3 fighters and 5 tactical_bombers moved from Kwangsi to India
                1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
                1 infantry and 1 mech_infantry moved from Malaya to Shan State
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Shan State
                1 infantry moved from Kwangtung to Kiangsi
                2 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kwangsi to Kiangsi
                2 artilleries and 1 infantry moved from Chahar to Anhwe
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Yunnan
                2 armour moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Hunan
                3 armour moved from Kwangsi to Hunan
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Siberia to Soviet Far East
                2 fighters moved from Japan to Soviet Far East
                2 artilleries and 1 infantry moved from Yenisey to Evenkiyskiy
                4 infantry moved from Urals to Novosibirsk
                6 infantry moved from Urals to Timguska

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 9 fighters, 3 infantry and 8 tactical_bombers
                    ANZAC defend with 3 bombers; British defend with 2 aaGuns, 1 airfield, 4 armour, 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 5 infantry, 10 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                        AA fire in India :  1/0 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 :  2/1 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 8 fighters, 3 infantry and 8 tactical_bombers in India, round 2 :  12/1 hits
                        UK_Pacific roll dice for 2 aaGuns, 4 armour, 3 artilleries, 4 bombers, 1 fighter, 5 infantry, 10 mech_infantrys and 1 tactical_bomber in India, round 2 :  10/1 hits
                        1 bomber owned by the British, 5 infantry owned by the British, 3 bombers owned by the ANZAC, 3 infantry owned by the Japanese, 2 tactical_bombers owned by the Japanese, 3 mech_infantrys owned by the British, 3 fighters owned by the Japanese, 2 aaGuns owned by the British and 2 artilleries owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers in India, round 3 :  8/1 hits
                        UK_Pacific roll dice for 4 armour, 3 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in India, round 3 :  6/1 hits
                        3 tactical_bombers owned by the Japanese, 1 artillery owned by the British, 7 mech_infantrys owned by the British and 3 fighters owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in India, round 4 :  5/1 hits
                        UK_Pacific roll dice for 4 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in India, round 4 :  4/1 hits
                        3 armour owned by the British, 2 tactical_bombers owned by the Japanese, 2 artilleries owned by the British and 2 fighters owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in India, round 5 :  2/1 hits
                        UK_Pacific roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 5 :  1/1 hits
                        1 tactical_bomber owned by the British, 1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in India
                        Japanese roll dice for 1 armour and 2 bombers in India, round 6 :  1/1 hits
                        UK_Pacific roll dice for 1 fighter in India, round 6 :  0/1 hits
                        1 fighter owned by the British lost in India
                    Japanese captures 3PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is -25
                    Casualties for Japanese: 2 artilleries, 9 fighters, 3 infantry and 8 tactical_bombers
                    Casualties for ANZAC: 3 bombers
                    Casualties for British: 2 aaGuns, 4 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 10 mech_infantrys and 1 tactical_bomber
                Battle in Shan State
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 infantry in Yunnan, round 2 :  2/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 3 armour, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Hunan, round 2 :  3/1 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/1 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsi
                    Japanese attack with 1 armour and 3 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 3 infantry in Kiangsi, round 2 :  1/0 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 2 artilleries and 1 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 :  1/0 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Novosibirsk
                    Japanese attack with 4 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 4 infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        Japanese roll dice for 4 infantry in Novosibirsk, round 3 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 :  0/1 hits
                        Japanese roll dice for 4 infantry in Novosibirsk, round 4 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Timguska
                    Japanese attack with 6 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 6 infantry in Timguska, round 2 :  1/0 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Evenkiyskiy
                    Japanese attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Evenkiyskiy, round 2 :  1/0 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Evenkiyskiy
                    Japanese win, taking Evenkiyskiy from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 2 fighters and 3 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 fighters and 3 infantry in Soviet Far East, round 2 :  2/1 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 armour moved from Korea to Siberia
                2 fighters moved from Soviet Far East to Siberia
                1 infantry moved from Korea to Amur
                1 aaGun moved from Chahar to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 fighter moved from Hunan to Kiangsu
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                2 submarines moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                2 bombers moved from India to Kwangtung

    Place Units - Japanese
                3 infantry placed in Malaya
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 bomber and 1 fighter placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                Japanese collect 68 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor, 1 fighter and 3 mech_infantrys
        Kiangsi : 1 flag, 1 armour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag, 2 armour and 2 mech_infantrys
        Hunan : 1 flag, 3 armour and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
        Ceylon : 1 flag
        Shan State : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
        New Britain : 1 flag, 1 armour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 2 artilleries and 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 2 infantry
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 6 infantry
        Siberia : 1 flag, 1 armour and 2 fighters
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 2 submarines
        39 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
        20 Sea Zone : 1 carrier
        5 Sea Zone : 1 transport
        6 Sea Zone : 3 submarines
        Buyant-Uhaa : 1 flag
        Novosibirsk : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 20 / 24
        Japanese : 68 / 81
        Americans : 53 / 73
        Chinese : 8 / 15
        British : 30 / 35
        UK_Pacific : 4 / 0
        Italians : 16 / 24
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.806
            Median : 4.000
            Variance : 1.233
            Standard Deviation : 1.111
            Total rolls : 31

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Russians Combat
                1 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    For the Japanese NCM, move the CV from SZ 37 to SZ 35 (instead of from SZ 37 to SZ 20).


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 1 armour, 5 destroyers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery moved from British Columbia to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                2 fighters moved from 98 Sea Zone to 81 Sea Zone
                2 bombers moved from Belgian Congo to 81 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Soviet Far East, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Soviet Far East
                        Americans roll dice for 1 artillery in Soviet Far East, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Soviet Far East, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery in Soviet Far East, round 4 :  0/1 hits
                        Japanese roll dice for 2 infantry in Soviet Far East, round 4 :  1/1 hits
                        1 artillery owned by the Americans lost in Soviet Far East
                    Japanese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 81 Sea Zone
                    Americans attack with 2 bombers and 2 fighters
                    Germans defend with 1 battleship, 1 cruiser and 3 transports
                        Americans roll dice for 2 bombers and 2 fighters in 81 Sea Zone, round 2 :  2/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 cruiser and 3 transports in 81 Sea Zone, round 2 :  2/1 hits
                        2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 81 Sea Zone
                        Americans roll dice for 2 bombers in 81 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 battleship and 3 transports in 81 Sea Zone, round 3 :  0/1 hits
                        1 battleship owned by the Germans lost in 81 Sea Zone
                        3 transports owned by the Germans lost in 81 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 battleship, 1 cruiser and 3 transports
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                EDIT: 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
                2 destroyers and 3 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 tactical_bomber moved from Western United States to 3 Sea Zone
                1 bomber moved from Mexico to Western United States
                1 fighter moved from Mexico to 3 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Syria
                1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 1 fighter and 13 transports moved from 98 Sea Zone to 92 Sea Zone
                4 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                2 bombers moved from 81 Sea Zone to Algeria
                3 submarines moved from 86 Sea Zone to 92 Sea Zone
                1 bomber moved from Western United States to Alaska
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 destroyer moved from 107 Sea Zone to 106 Sea Zone

    Place Units - Americans
                2 submarines placed in 86 Sea Zone
                5 destroyers placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Alaska

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 bomber and 1 factory_minor
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield
        10 Sea Zone : 5 destroyers
        3 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
        5 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Belgian Congo : 3 bombers, 2 fighters and 1 tactical_bomber
        Trans-Jordan : 1 infantry
        Egypt : 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        Algeria : 2 bombers
        Syria : 1 flag, 1 mech_infantry
        106 Sea Zone : 1 destroyer
        86 Sea Zone : 2 submarines
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 flag
        97 Sea Zone : 5 submarines
        92 Sea Zone : 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 3 submarines and 13 transports
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 20 / 24
        Japanese : 68 / 81
        Americans : 53 / 73
        Chinese : 8 / 15
        British : 30 / 35
        UK_Pacific : 4 / 0
        Italians : 16 / 24
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 3 bombers moved from Belgian Congo to Gibraltar
                EDIT: 2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Kweichow to Shensi
                2 artilleries and 1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Kansu
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 3 artilleries, 1 fighter and 4 infantry
        Kweichow : 1 infantry
        Kansu : 1 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 20 / 24
        Japanese : 67 / 81
        Americans : 53 / 73
        Chinese : 9 / 9
        British : 30 / 35
        UK_Pacific : 4 / 0
        Italians : 16 / 24
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield and 3 armour; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Burma to India
                1 mech_infantry moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 mech_infantry moved from Hopei to Jehol
                      Chinese take Jehol from Japanese

    Combat - British
                Battle in India
                    British attack with 1 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 1 infantry in India, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour in India, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Union of South Africa to Rhodesia
                2 armour and 3 mech_infantrys moved from Rhodesia to Belgian Congo
                1 artillery moved from Alexandria to Egypt
                1 armour moved from Libya to Alexandria
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Gibraltar to 92 Sea Zone

    Place Units - British
                1 airfield and 3 armour placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,5,2,3,1,6,4,4,5
                UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total

    Territory Summary for British and UK_Pacific :

    Paulau Island : 1 flag, 1 infantry
        Jehol : 1 mech_infantry
        Siam : 1 flag
        Kweichow : 4 aaGuns
        India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 mech_infantry
        Belgian Congo : 2 armour and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
        Rhodesia : 1 artillery and 3 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 aaGun and 3 artilleries
        106 Sea Zone : 1 flag, 2 destroyers
        Eire : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 artillery
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 20 / 24
        Japanese : 61 / 81
        Americans : 53 / 73
        Chinese : 10 / 9
        British : 30 / 37
        UK_Pacific : 9 / 6
        Italians : 16 / 24
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Syria
                2 fighters moved from Southern Italy to Syria
                1 fighter moved from Iraq to Trans-Jordan
                1 bomber and 3 fighters moved from Iraq to Egypt

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Syria
                2 fighters moved from Southern Italy to Syria
                1 fighter moved from Iraq to Trans-Jordan
                1 bomber and 3 fighters moved from Iraq to Egypt

    Combat - Italians
                Air Battle in Egypt
                    Italians attacks with 4 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Egypt causes 5 damage total.
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Syria
                    Italians attack with 2 fighters and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 :  1/1 hits
                        Americans roll dice for 1 mech_infantry in Syria, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Syria
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Italians
                2 fighters moved from Syria to Iraq
                1 bomber and 3 fighters moved from Egypt to Iraq
                2 artilleries and 1 mech_infantry moved from Persia to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 aaGun, 2 armour and 1 mech_infantry moved from Romania to Eastern Poland

    Place Units - Italians
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,4,5,4,6,2,2
                Italians collect 10 PUs (7 lost to blockades); end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 14 infantry
        Eastern Poland : 1 aaGun, 2 armour and 1 mech_infantry
        Bulgaria : 1 artillery and 2 infantry
        Greece : 1 flag
        Iraq : 1 flag, 2 armour, 2 artilleries, 1 bomber, 6 fighters and 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 20 / 24
        Japanese : 61 / 81
        Americans : 53 / 73
        Chinese : 10 / 9
        British : 29 / 37
        UK_Pacific : 9 / 6
        Italians : 17 / 21
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 3.769
            Median : 4.000
            Variance : 2.640
            Standard Deviation : 1.625
            Total rolls : 26

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.636
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    British Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.636
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
                1 artillery and 1 infantry moved from 47 Sea Zone to New Britain

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone
                Battle in New Britain
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in New Britain, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in New Britain
                        ANZAC roll dice for 1 artillery in New Britain, round 3 :  1/1 hits
                        Japanese roll dice for 1 armour in New Britain, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in New Britain
                    ANZAC win, taking 42 Sea Zone from Japanese, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        New Britain : 1 artillery
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        47 Sea Zone : 1 transport
        35 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 20 / 24
        Japanese : 61 / 81
        Americans : 53 / 73
        Chinese : 10 / 9
        British : 29 / 37
        UK_Pacific : 9 / 6
        Italians : 17 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                3 infantry moved from Egypt to Trans-Jordan

    Combat - French
                Battle in Trans-Jordan
                    French attack with 3 infantry
                    Italians defend with 1 artillery
                        French roll dice for 3 infantry in Trans-Jordan, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        French roll dice for 3 infantry in Trans-Jordan, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 3 :  1/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                        French roll dice for 2 infantry in Trans-Jordan, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 4 :  0/1 hits
                        French roll dice for 2 infantry in Trans-Jordan, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 5 :  0/1 hits
                        French roll dice for 2 infantry in Trans-Jordan, round 6 :  0/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 6 :  0/1 hits
                        French roll dice for 2 infantry in Trans-Jordan, round 7 :  1/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 7 :  1/1 hits
                        1 infantry owned by the French and 1 artillery owned by the Italians lost in Trans-Jordan
                    French win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Egypt

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 fighter
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 20 / 24
        Japanese : 61 / 81
        Americans : 53 / 73
        Chinese : 10 / 9
        British : 30 / 37
        UK_Pacific : 9 / 6
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                2 fighters moved from Western Germany to 125 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Novgorod to Russia
                1 armour moved from Archangel to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Novgorod

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                2 fighters moved from Western Germany to 125 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Novgorod to Russia
                1 armour moved from Archangel to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Novgorod

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 :  2/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.

    Non Combat Move - Germans
                1 armour moved from Urals to Evenkiyskiy
                1 mech_infantry moved from Archangel to Urals
                1 aaGun and 1 artillery moved from Archangel to Novgorod
                2 mech_infantrys moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                8 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                2 mech_infantrys moved from Romania to Eastern Poland
                1 bomber moved from Russia to Novgorod
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from 125 Sea Zone to Western Germany
                1 aaGun moved from Persia to Iraq
                1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns and 10 infantry moved from Northern Italy to France
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                1 artillery, 1 fighter and 1 infantry placed in Novgorod
                1 bomber and 1 fighter placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 armour
        39 Sea Zone : 2 carriers, 1 destroyer and 1 submarine
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 10 infantry
        Western Germany : 1 airfield, 2 bombers, 1 factory_major, 3 fighters and 1 harbour
        Germany : 1 factory_major and 5 mech_infantrys
        Southern Italy : 1 fighter
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 artilleries, 14 infantry and 8 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
        112 Sea Zone : 1 destroyer and 3 submarines
        125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        80 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Iraq : 1 aaGun, 1 armour, 2 fighters and 2 tactical_bombers
        Yugoslavia : 1 artillery and 4 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 19 / 24
        Japanese : 61 / 81
        Americans : 53 / 73
        Chinese : 10 / 9
        British : 30 / 37
        UK_Pacific : 9 / 6
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 armour moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians
                1 armour moved from Nenetsia to Urals
                1 mech_infantry moved from Vologda to Urals
                1 mech_infantry moved from Samara to Novosibirsk
                1 armour moved from Vologda to Novosibirsk
                1 artillery moved from Vologda to Urals
                4 armour and 2 mech_infantrys moved from Vologda to Novosibirsk
                1 artillery moved from Vologda to Novosibirsk
                1 artillery moved from Vologda to Urals
                1 mech_infantry moved from Russia to Urals
                2 mech_infantrys moved from Russia to Urals
                3 fighters and 1 tactical_bomber moved from Bryansk to Novosibirsk

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 armour, 2 artilleries and 4 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Urals, round 2 :  2/1 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 5 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 4 infantry
                        Russians roll dice for 5 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 :  5/1 hits
                        Japanese roll dice for 4 infantry in Novosibirsk, round 2 :  1/1 hits
                        4 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 5 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Vologda to Urals
                3 fighters and 1 tactical_bomber moved from Novosibirsk to Samara
                2 aaGuns and 3 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 aaGun moved from Russia to Bryansk
                2 infantry moved from Volgograd to Rostov

    Place Units - Russians
                4 infantry placed in Russia
                3 mech_infantrys placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 3 aaGuns, 11 artilleries and 2 infantry
                EDIT: Adding units owned by Russians to Tambov: 3 aaGuns, 11 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Kansu : 2 aaGuns and 3 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 mech_infantry
        Bryansk : 1 infantry
        Rostov : 2 artilleries and 2 infantry
        Urals : 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys
        Archangel : 1 mech_infantry
        Russia : 1 airfield, 1 factory_major and 4 infantry
        Tambov : 3 aaGuns, 11 artilleries and 2 infantry
        Ukraine : 1 factory_minor
        Novosibirsk : 5 armour, 1 artillery and 2 mech_infantrys
        Vologda : 2 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Smolensk : 1 infantry
        Samara : 3 fighters and 1 tactical_bomber
        Northwest Persia : 1 flag, 1 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 23 / 23
        Japanese : 60 / 81
        Americans : 53 / 73
        Chinese : 10 / 9
        British : 30 / 37
        UK_Pacific : 9 / 6
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    Also need to know if you want the US subs to submerge. I assume not, but it’s your decision.


  • ?

    can u post the map with combat moves?

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 submarines moved from 6 Sea Zone to 3 Sea Zone
                2 fighters moved from Siberia to 3 Sea Zone
                1 bomber and 1 fighter moved from Japan to 3 Sea Zone
                2 mech_infantrys moved from Kiangsu to Jehol
                1 bomber moved from Kwangtung to Jehol
                2 artilleries moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Hunan to Kweichow
                1 armour moved from Kiangsi to Kweichow
                3 armour moved from Hunan to Kweichow
                2 armour moved from Yunnan to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Anhwe to Kweichow
                2 mech_infantrys moved from Yunnan to Szechwan
                1 bomber moved from Kwangtung to Szechwan
                3 mech_infantrys moved from Kwangtung to French Indo China
                1 fighter moved from Kiangsu to French Indo China
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 armour moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to India
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry and 1 mech_infantry moved from Shan State to 38 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 47 Sea Zone


  • subs stay


  • I MEAN THEY FIGHT

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 submarines moved from 6 Sea Zone to 3 Sea Zone
                2 fighters moved from Siberia to 3 Sea Zone
                1 bomber and 1 fighter moved from Japan to 3 Sea Zone
                2 mech_infantrys moved from Kiangsu to Jehol
                1 bomber moved from Kwangtung to Jehol
                2 artilleries moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Hunan to Kweichow
                1 armour moved from Kiangsi to Kweichow
                3 armour moved from Hunan to Kweichow
                2 armour moved from Yunnan to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Anhwe to Kweichow
                2 mech_infantrys moved from Yunnan to Szechwan
                1 bomber moved from Kwangtung to Szechwan
                3 mech_infantrys moved from Kwangtung to French Indo China
                1 fighter moved from Kiangsu to French Indo China
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 armour moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to India
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry and 1 mech_infantry moved from Shan State to 38 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 47 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 35 Sea Zone
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber, 3 fighters and 3 submarines
                    Americans defend with 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
                        Americans roll dice for 3 submarines in 3 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 submarines in 3 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 bomber and 3 fighters in 3 Sea Zone, round 2 :  2/1 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 3 Sea Zone, round 2 :  2/1 hits
                        1 submarine owned by the Americans, 2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 3 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 bomber and 3 fighters in 3 Sea Zone, round 3 :  2/1 hits
                        Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 3 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 3 Sea Zone
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 4 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier and 2 transports in 3 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 5 :  2/1 hits
                        Americans roll dice for 1 carrier and 2 transports in 3 Sea Zone, round 5 :  1/1 hits
                        1 carrier owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 3 Sea Zone
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Japanese: 2 fighters and 3 submarines
                    Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                Battle in Jehol
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Jehol, round 2 :  1/0 hits
                        Chinese roll dice for 1 mech_infantry in Jehol, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Chahar
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 :  1/0 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 6 armour, 2 infantry and 1 mech_infantry
                    British defend with 4 aaGuns; Chinese defend with 1 infantry
                        Japanese roll dice for 6 armour, 2 infantry and 1 mech_infantry in Kweichow, round 2 :  4/1 hits
                        Chinese roll dice for 4 aaGuns and 1 infantry in Kweichow, round 2 :  0/1 hits
                        4 aaGuns owned by the British lost in Kweichow
                        Japanese roll dice for 6 armour, 2 infantry and 1 mech_infantry in Kweichow, round 3 :  3/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 6 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
                    Casualties for British: 4 aaGuns
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 2 :  1/0 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 3 mech_infantrys in French Indo China, round 2 :  1/0 hits
                        UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Siam
                Battle in India
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese win, taking Siam from UK_Pacific, taking India from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 47 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 47 Sea Zone
                        Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber and 1 fighter moved from 3 Sea Zone to Soviet Far East
                1 armour moved from Siberia to Soviet Far East
                1 infantry moved from Amur to Siberia
                1 aaGun moved from Anhwe to Kweichow
                2 infantry moved from Kiangsi to Anhwe
                1 fighter moved from French Indo China to Kwangsi
                5 infantry moved from Timguska to Yenisey
                2 artilleries moved from Evenkiyskiy to Yenisey
                1 bomber moved from Szechwan to Anhwe
                1 bomber moved from Jehol to Anhwe
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 artillery, 1 fighter and 1 infantry placed in Malaya
                3 fighters placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                2 submarines placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
                Japanese collect 71 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 fighter
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Jehol : 1 flag, 1 mech_infantry
        Siam : 1 infantry
        Manchuria : 1 flag
        Yunnan : 1 flag
        Kweichow : 1 flag, 1 aaGun, 6 armour, 2 infantry and 1 mech_infantry
        Hunan : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 2 artilleries and 1 infantry
        Anhwe : 1 flag, 2 bombers and 2 infantry
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 3 fighters and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag, 2 artilleries and 5 infantry
        Soviet Far East : 1 flag, 1 armour, 1 bomber, 1 fighter and 2 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        47 Sea Zone : 1 submarine
        37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
        36 Sea Zone : 1 flag
        39 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
        6 Sea Zone : 1 carrier and 2 submarines
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 23 / 23
        Japanese : 71 / 87
        Americans : 53 / 73
        Chinese : 6 / 9
        British : 30 / 37
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.435
            Standard Deviation : 0.659
            Total rolls : 24

    Null / Other
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.778
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    UK_Pacific Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 harbour, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                3 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 86 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 86 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 4 cruisers, 3 destroyers and 12 transports moved from 92 Sea Zone to 110 Sea Zone
                3 bombers moved from Gibraltar to Western United States
                5 destroyers moved from 10 Sea Zone to 13 Sea Zone
                5 destroyers moved from 13 Sea Zone to 26 Sea Zone
                2 submarines moved from 3 Sea Zone to 15 Sea Zone
                1 destroyer moved from 5 Sea Zone to 16 Sea Zone
                1 bomber moved from Alaska to Western United States
                2 bombers moved from Algeria to United Kingdom
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 harbour placed in Alaska
                3 submarines placed in 1 Sea Zone
                1 carrier and 2 transports placed in 10 Sea Zone
                2 infantry placed in Brazil
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Chinese :

    Shensi : 3 artilleries, 1 fighter and 4 infantry
        Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 23 / 23
        Japanese : 71 / 87
        Americans : 53 / 73
        Chinese : 6 / 9
        British : 30 / 37
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 1 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Suiyuyan
                2 artilleries and 1 infantry moved from Shensi to Kansu
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Kansu : 2 artilleries, 1 fighter and 4 infantry
        Hopei : 1 infantry
        Szechwan : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 23 / 23
        Japanese : 70 / 87
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 30 / 37
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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