MiamiuMike vs dawgoneit (Allies + 11) G40 - League

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                3 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi


  • Was just looking for ONE hit on each - trying to get those planes…got lucky though - Egypt in reverse

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from Kenya to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt


  • BUt, I see you got all the luck back with China…3 @ 1 and 1 3 vs 3 @ 2 and you win - a 1 vs a 2 - you win

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from Kenya to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 cruiser
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Egypt
                    British attack with 2 armour and 2 mech_infantrys
                    Germans defend with 2 artilleries and 1 harbour
                        British roll dice for 2 armour and 2 mech_infantrys in Egypt, round 2 :  2/4 hits
                        Germans roll dice for 2 artilleries in Egypt, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Egypt
                    British win, taking Egypt from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 artilleries
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 battleship and 1 cruiser moved from 76 Sea Zone to 71 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Persia to Eastern Persia

    Place Units - British
                1 destroyer and 2 transports placed in 110 Sea Zone
                1 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 2 infantry
        Normandy Bordeaux : 3 fighters
        Ethiopia : 1 flag
        Eastern Persia : 1 flag, 3 infantry
        71 Sea Zone : 1 battleship and 1 cruiser
        Persia : 1 flag
        98 Sea Zone : 1 flag, 1 cruiser
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 42 / 66
        Russians : 36 / 48
        Japanese : 58 / 68
        Americans : 55 / 75
        Chinese : 4 / 5
        British : 31 / 31
        UK_Pacific : 5 / 7
        Italians : 12 / 13
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.808
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 26

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.182
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Germans Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.000
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 8

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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    looks like the dice are messing with both of us.  “nice”


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
                1 bomber and 1 fighter moved from Holland Belgium to 93 Sea Zone
                2 armour moved from Bessarabia to Baltic States
                1 fighter moved from Romania to Baltic States
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Romania to Bessarabia
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 artillery and 2 infantry moved from Alexandria to Egypt

    Combat - Italians
                Battle in 93 Sea Zone
                    Germans loiter and taunt with ; Italians attack with 1 bomber, 1 carrier and 1 fighter
                    Americans defend with 1 destroyer
                    Italians win with 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Baltic States
                    Italians attack with 2 armour and 1 fighter
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Baltic States from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Syria
                Battle in Egypt
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 2 armour, 1 harbour and 1 mech_infantry
                    British win, taking Syria from French with 2 armour remaining. Battle score for attacker is -6
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 bomber moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern France
                1 fighter moved from Baltic States to Germany
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                Italians collect 14 PUs; end with 14 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        62 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 42 / 66
        Russians : 35 / 48
        Japanese : 58 / 68
        Americans : 55 / 75
        Chinese : 4 / 5
        British : 31 / 31
        UK_Pacific : 5 / 7
        Italians : 14 / 14
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Scotland : 1 infantry
        United Kingdom : 1 infantry
        Normandy Bordeaux : 1 fighter
        Libya : 1 flag, 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 66
        Russians : 35 / 48
        Japanese : 58 / 68
        Americans : 55 / 75
        Chinese : 4 / 5
        British : 31 / 31
        UK_Pacific : 5 / 7
        Italians : 13 / 14
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                2 artilleries and 4 infantry moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                1 armour moved from Eastern Poland to Novgorod
                3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 4 armour and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 aaGun and 2 infantry
                    Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser and 4 transports
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for Americans: 1 cruiser and 4 transports

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to France
                1 infantry moved from France to Holland Belgium
                1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
                1 infantry moved from Western Germany to Denmark
                1 artillery and 2 infantry moved from Western Germany to France
                1 armour moved from Eastern Poland to Novgorod
                1 armour and 2 mech_infantrys moved from Yugoslavia to Western Germany
                1 fighter moved from Southern Italy to Germany
                1 fighter and 1 tactical_bomber moved from Greece to Syria
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 2 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                2 infantry moved from Greece to Albania
                1 armour moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Baltic States

    Place Units - Germans
                3 artilleries placed in France
                2 armour and 1 mech_infantry placed in Western Germany
                7 infantry placed in Germany
                1 infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in Germany
                Germans undo move 4.
                Germans undo move 4.
                1 mech_infantry placed in Western Germany
                1 armour, 1 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 16 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                7 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                2 infantry moved from Finland to Karelia
                1 mech_infantry moved from Bryansk to Archangel

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 16 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                7 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                2 infantry moved from Finland to Karelia
                1 mech_infantry moved from Bryansk to Archangel

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 3 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Karelia
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Karelia, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 7 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 2 infantry
                        Russians roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Belarus, round 2 :  1/9 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 3 :  2/7 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 :  0/3 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                        Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 4 :  0/7 hits
                        Germans roll dice for 1 artillery in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 5 :  1/6 hits
                        Germans roll dice for 1 artillery in Belarus, round 5 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                9 infantry moved from Russia to Smolensk
                1 armour moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                2 aaGuns and 18 infantry moved from Amur to Korea

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs

    Territory Summary for Russians :

    Korea : 2 aaGuns and 18 infantry
        Norway : 1 flag, 1 infantry
        Belarus : 4 infantry
        Karelia : 2 infantry
        Bryansk : 3 aaGuns, 6 armour, 2 artilleries, 1 fighter, 19 infantry, 4 mech_infantrys and 1 tactical_bomber
        Archangel : 1 mech_infantry
        Russia : 1 airfield, 1 factory_major and 10 infantry
        Ukraine : 1 factory_minor and 5 infantry
        Western Ukraine : 2 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 1 armour, 1 fighter and 9 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 39 / 56
        Russians : 38 / 49
        Japanese : 58 / 68
        Americans : 55 / 75
        Chinese : 4 / 5
        British : 31 / 31
        UK_Pacific : 5 / 7
        Italians : 13 / 14
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 13 times
            Average roll : 3.761
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 46

    Germans Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Russians Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 11 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.324
            Standard Deviation : 1.150
            Total rolls : 35


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from Burma to India
                1 armour, 1 bomber, 7 fighters and 5 tactical_bombers moved from Yunnan to India
                2 infantry moved from Sumatra to 41 Sea Zone
                1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                2 infantry moved from 39 Sea Zone to India
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                2 mech_infantrys moved from Hunan to Shensi
                1 armour moved from Kweichow to Shensi
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 armour, 3 artilleries, 1 bomber, 8 fighters, 5 infantry and 6 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 harbour, 15 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Japanese: 1 armour, 3 artilleries, 1 fighter and 5 infantry
                    Casualties for British: 3 aaGuns, 3 artilleries, 15 infantry and 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 2 infantry
                    Chinese win with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for Chinese: 2 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 battleship, 2 cruisers, 3 destroyers and 3 transports
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 89
                    Casualties for Americans: 1 battleship, 2 cruisers, 3 destroyers and 3 transports

    Non Combat Move - Japanese
                2 fighters moved from India to 39 Sea Zone
                3 infantry moved from French Indo China to 36 Sea Zone
                1 armour moved from French Indo China to 36 Sea Zone
                1 armour, 3 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
                2 mech_infantrys moved from Kiangsu to 19 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 mech_infantry moved from French Indo China to Szechwan
                1 artillery moved from Yunnan to Szechwan
                6 tactical_bombers moved from India to Yunnan
                5 fighters moved from India to Yunnan
                1 infantry moved from French Indo China to Shan State
                3 mech_infantrys moved from Shantung to Manchuria
                2 mech_infantrys moved from Chahar to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 bomber moved from India to French Indo China

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 infantry and 2 mech_infantrys placed in French Indo China
                2 artilleries, 1 bomber, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
                Japanese collect 59 PUs (3 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs


  • one ncm change - thanks!

    one tranny went to sz 6 - with nothing on it - so I added back the inf to FIC and the mech from Kiangsu went to Kweichow instead.


  • One other change I messed up on - remove 1 mech from Shantung….I miscalculated the total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 94 Sea Zone to 99 Sea Zone
                1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 94 Sea Zone to 99 Sea Zone
                1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 transport
                    Americans win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Holland Belgium
                    Americans attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                3 armour placed in Normandy Bordeaux

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,5,5,5,6
                Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Tsinghai to Shensi

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

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