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14L G40 captain walker (axis) vs Dawgoneit (allies +10) game 2

  • 2026 23 21 20 19 17 16 15 13

    gamerman has stated that’s not a legal move. You’re going to have to edit your units that were placed in Soviet Far East back to Alaska and then figure out if you want your transports in sz2 or sz3… and you may want to edit some of the moves you did with your dd’s. If you want to use your transports next turn then you probably should edit some of the dd you moved to sz3 to protect them.
    Go ahead and do the edits and then repost…I’ll check everything out after you post.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I do not under stand why. I don’t see it in the rules.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I can move them after the battle seems they are not actually in the battle rite

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I also don’t under stand how you can put subs in waters where there are destroyers with out battling them

  • 2026 23 21 20 19 17 16 15 13

    If the transports stay in a seazone that has a battle, then they are considered to have participated in combat.
    page 22 Europe rule book states…
    Phase 4: Noncombat Move
    In this phase, you can move any of your units that didn’t move in the Combat Move phase or participate in combat
    during your turn.

    I’ll try to find something in the rule book about your sub question and you could post a question regarding that matter in the Global 2e faq.

  • 2026 23 21 20 19 17 16 15 13

    page 32 Europe 2e rulebook….
    Treat Hostile Sea Zones as Friendly: A submarine can
    move through a sea zone that contains enemy units,
    either in combat or noncombat movement. However,
    if a submarine enters a sea zone containing an enemy
    destroyer, it must end its movement there. If it ends its
    combat move in a hostile sea zone, combat will occur.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    that’s not saying that the combat has to happen during your turn or mine.

  • 2026 23 21 20 19 17 16 15 13

    if Japan moves a sub into sz3 during combat move then combat would occur on Japan’s turn. If Japan moves a sub into sz3 during non combat move then combat would occur on your turn …if you choose to do combat.

  • 2026 23 21 20 19 17 16 15 13

    http://www.axisandallies.org/forums/index.php?topic=28562.1185
    this is a link from the global faq regarding the transport question

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    ok. I’m sorry about all the questions. gamerman just confirmed it all for me. of course in your favor. would you please put my transports with my fleet and move the pieces back. I learned something new today. I guess I got that out of the way early. LOL.
    again I am sorry.

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northwest Persia to Persia
                      Italians take Persia from British
                1 mech_infantry moved from Caucasus to Persia

    Combat - Italians

    Non Combat Move - Italians
                2 infantry moved from Ukraine to Rostov
                2 infantry moved from Bulgaria to Romania
                2 infantry moved from Greece to Bulgaria
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs

    Territory Summary for Italians :

    Romania : 1 armour, 2 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 3 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
        Rostov : 1 flag, 2 infantry
        Eastern Poland : 1 flag
        Western Ukraine : 1 flag
        Bulgaria : 2 infantry
        Greece : 1 flag, 2 infantry
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Northwest Persia : 1 flag, 1 armour
        Persia : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 52 / 81
        Russians : 18 / 15
        Japanese : 56 / 65
        Americans : 51 / 71
        Chinese : 9 / 15
        British : 36 / 43
        UK_Pacific : 8 / 3
        Italians : 17 / 21
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    I’m glad that matter is all cleared up.
    Here’s a tip…when someone tries that trick on you, you don’t HAVE to do combat with the subs. You can just ignore them and move your transports, but if you move your transports or do combat…you won’t be able to load the transports.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    can I move and load the transports and bring them back in to the battle?

  • 2026 23 21 20 19 17 16 15 13

    I know you can if you’re making an amphibious assault.
    But I think if you move them and load then move back into battle you won’t be able to unload them on a non combat move because they were in a sea zone where combat occurred.
    But I’m not real sure about that…

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 4 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 4 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in New Guinea, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in New Guinea
                    ANZAC win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 armour
        46 Sea Zone : 1 transport
        63 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 81
        Russians : 18 / 15
        Japanese : 56 / 65
        Americans : 51 / 71
        Chinese : 9 / 15
        British : 36 / 43
        UK_Pacific : 8 / 3
        Italians : 17 / 21
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Eire to Scotland

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Scotland : 2 infantry
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 52 / 81
        Russians : 18 / 15
        Japanese : 56 / 65
        Americans : 51 / 71
        Chinese : 9 / 15
        British : 36 / 43
        UK_Pacific : 8 / 3
        Italians : 17 / 21
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    i hope its ok but i edited one of my American destroyers in the way.

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 destroyer, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Southern France to Holland Belgium
                3 fighters moved from Western Germany to 112 Sea Zone
                3 infantry moved from France to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                3 infantry and 2 mech_infantrys moved from Volgograd to Samara
                1 fighter and 2 tactical_bombers moved from Novgorod to Samara
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Novgorod to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery and 6 infantry
                        Germans roll dice for 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 :  3/8 hits
                        Russians roll dice for 1 artillery and 6 infantry in Samara, round 2 :  2/7 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                        Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Samara, round 3 :  2/6 hits
                        Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 :  0/4 hits
                        2 infantry owned by the Russians lost in Samara
                        Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Samara, round 4 :  3/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 6 infantry
                Battle in 112 Sea Zone
                    Germans attack with 3 fighters and 2 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Holland Belgium
                    Germans attack with 2 bombers and 3 infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Holland Belgium, round 2 :  3/5 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Holland Belgium to Western Germany
                5 infantry moved from Southern France to France
                3 fighters moved from 112 Sea Zone to Western Germany
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 artillery and 4 infantry moved from Poland to Eastern Poland
                5 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Novgorod to Belarus
                2 artilleries moved from Karelia to Novgorod
                1 fighter and 2 tactical_bombers moved from Samara to Volgograd
                4 armour moved from Ukraine to Volgograd
                1 artillery moved from Ukraine to Bessarabia
                1 aaGun moved from Karelia to Novgorod

    Place Units - Germans
                3 infantry placed in Ukraine
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 bomber placed in Western Germany
                5 mech_infantrys placed in Germany
                1 infantry placed in France
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Germany : 1 factory_major and 5 mech_infantrys
        Norway : 1 artillery
        Denmark : 3 infantry
        Holland Belgium : 2 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 1 armour and 3 mech_infantrys
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 aaGun, 1 artillery, 4 infantry and 5 mech_infantrys
        Bessarabia : 1 flag, 1 artillery
        Ukraine : 1 flag, 1 factory_minor and 7 infantry
        Vologda : 1 flag, 1 armour
        Volgograd : 1 flag, 1 aaGun, 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 2 mech_infantrys
        112 Sea Zone : 1 destroyer and 2 submarines
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 14 / 15
        Japanese : 56 / 65
        Americans : 51 / 71
        Chinese : 9 / 15
        British : 33 / 43
        UK_Pacific : 8 / 3
        Italians : 17 / 21
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                7 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Smolensk
                1 armour moved from Bryansk to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Samara
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Kazakhstan to Samara

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