Forgot the walk in on Guam, so edited it in
14L G40 captain walker (axis) vs Dawgoneit (allies +10) game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 cruisers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 3 Sea Zone to 2 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Siberia to Amur
2 bombers moved from United Kingdom to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 cruisers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 3 Sea Zone to 2 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Siberia to Amur
2 bombers moved from United Kingdom to 94 Sea ZoneCombat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in 3 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 cruisers, 6 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 6 submarines in 3 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 battleship, 2 carriers, 4 cruisers, 6 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 cruiser
Americans roll dice for 2 bombers in 94 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Amur
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Americans roll dice for 1 armour and 1 mech_infantry in Amur, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Amur
Americans roll dice for 1 armour and 1 mech_infantry in Amur, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 infantry moved from British Columbia to Alaska
2 armour moved from Western United States to Alaska
3 infantry moved from Western United States to British Columbia
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from 94 Sea Zone to Algeria
1 armour, 1 artillery and 2 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 carrier, 2 cruisers and 1 destroyer placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
British Columbia : 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 armour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 2 aaGuns, 1 armour, 1 artillery and 1 infantry
Amur : 1 armour and 1 mech_infantry
Siberia : 1 infantry
Buryatia : 1 armour
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
8 Sea Zone : 1 destroyer
3 Sea Zone : 1 battleship, 2 carriers, 4 cruisers, 6 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
United Kingdom : 2 fighters
Algeria : 1 flag, 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 5 transports
110 Sea Zone : 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 57 / 81
Russians : 18 / 15
Japanese : 57 / 65
Americans : 51 / 71
Chinese : 8 / 9
British : 33 / 41
UK_Pacific : 8 / 9
Italians : 15 / 17
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.550
Median : 3.500
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Japanese Combat
3 was rolled 4 times
4 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 infantry
Kweichow : 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 57 / 81
Russians : 18 / 15
Japanese : 56 / 65
Americans : 51 / 71
Chinese : 9 / 15
British : 33 / 41
UK_Pacific : 8 / 9
Italians : 15 / 17
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.771
Median : 4.000
Variance : 1.324
Standard Deviation : 1.150
Total rolls : 35Japanese Combat
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.556
Standard Deviation : 1.886
Total rolls : 10Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Egypt to Iraq
1 armour, 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
1 mech_infantry moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 cruiser and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Egypt to Iraq
1 armour, 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
1 mech_infantry moved from India to Shan StateCombat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
Germans defend with 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 3/7 hits
Germans roll dice for 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Iraq
British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys in Iraq, round 3 : 0/6 hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys in Iraq, round 4 : 1/6 hits
Germans roll dice for 1 mech_infantry in Iraq, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Gibraltar
2 cruisers moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Iraq to Egypt
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 infantry moved from Tunisia to LibyaPlace Units - British
1 airfield placed in Gibraltar
1 cruiser and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,6,3,3,6,4,6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,5
UK_Pacific collect 3 PUs (5 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shan State : 1 mech_infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 2 artilleries and 2 mech_infantrys
92 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag
110 Sea Zone : 3 cruisers, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 52 / 81
Russians : 18 / 15
Japanese : 56 / 65
Americans : 51 / 71
Chinese : 9 / 15
British : 38 / 43
UK_Pacific : 8 / 3
Italians : 15 / 17
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 24 times
4 was rolled 16 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 4.031
Median : 4.000
Variance : 3.031
Standard Deviation : 1.741
Total rolls : 98Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.958
Median : 3.500
Variance : 2.696
Standard Deviation : 1.642
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.958
Median : 3.500
Variance : 2.696
Standard Deviation : 1.642
Total rolls : 24Germans Combat
1 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.263
Median : 5.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
I noticed you moved your US transports during combat move and then moved them again during non combat move…I don’t think that’s a legal move.
I posted a question on the global faq to check on it… -
gamerman has stated that’s not a legal move. You’re going to have to edit your units that were placed in Soviet Far East back to Alaska and then figure out if you want your transports in sz2 or sz3… and you may want to edit some of the moves you did with your dd’s. If you want to use your transports next turn then you probably should edit some of the dd you moved to sz3 to protect them.
Go ahead and do the edits and then repost…I’ll check everything out after you post. -
I do not under stand why. I don’t see it in the rules.
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I can move them after the battle seems they are not actually in the battle rite
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I also don’t under stand how you can put subs in waters where there are destroyers with out battling them
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If the transports stay in a seazone that has a battle, then they are considered to have participated in combat.
page 22 Europe rule book states…
Phase 4: Noncombat Move
In this phase, you can move any of your units that didn’t move in the Combat Move phase or participate in combat
during your turn.I’ll try to find something in the rule book about your sub question and you could post a question regarding that matter in the Global 2e faq.
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page 32 Europe 2e rulebook….
Treat Hostile Sea Zones as Friendly: A submarine can
move through a sea zone that contains enemy units,
either in combat or noncombat movement. However,
if a submarine enters a sea zone containing an enemy
destroyer, it must end its movement there. If it ends its
combat move in a hostile sea zone, combat will occur. -
that’s not saying that the combat has to happen during your turn or mine.
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if Japan moves a sub into sz3 during combat move then combat would occur on Japan’s turn. If Japan moves a sub into sz3 during non combat move then combat would occur on your turn …if you choose to do combat.
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http://www.axisandallies.org/forums/index.php?topic=28562.1185
this is a link from the global faq regarding the transport question -
ok. I’m sorry about all the questions. gamerman just confirmed it all for me. of course in your favor. would you please put my transports with my fleet and move the pieces back. I learned something new today. I guess I got that out of the way early. LOL.
again I am sorry. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 mech_infantry moved from Caucasus to PersiaCombat - Italians
Non Combat Move - Italians
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bulgaria to Romania
2 infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUsTerritory Summary for Italians :
Romania : 1 armour, 2 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Rostov : 1 flag, 2 infantry
Eastern Poland : 1 flag
Western Ukraine : 1 flag
Bulgaria : 2 infantry
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 81
Russians : 18 / 15
Japanese : 56 / 65
Americans : 51 / 71
Chinese : 9 / 15
British : 36 / 43
UK_Pacific : 8 / 3
Italians : 17 / 21
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m glad that matter is all cleared up.
Here’s a tip…when someone tries that trick on you, you don’t HAVE to do combat with the subs. You can just ignore them and move your transports, but if you move your transports or do combat…you won’t be able to load the transports. -
can I move and load the transports and bring them back in to the battle?





