@dawgoneit scramble 3 in 110
14L G40 captain walker (axis) vs Dawgoneit (allies +10) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from Malaya to Yunnan
1 fighter moved from 54 Sea Zone to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Yunnan : 3 fighters
Shan State : 1 fighter
Queensland : 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
62 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 50 / 72
Russians : 17 / 19
Japanese : 56 / 61
Americans : 51 / 71
Chinese : 9 / 9
British : 36 / 41
UK_Pacific : 11 / 9
Italians : 15 / 17
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Eire : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 50 / 72
Russians : 17 / 19
Japanese : 56 / 61
Americans : 51 / 71
Chinese : 9 / 9
British : 36 / 41
UK_Pacific : 11 / 9
Italians : 15 / 17
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from France to Norway
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to 91 Sea Zone
1 artillery moved from Finland to Norway
2 artilleries and 3 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
2 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Ukraine to BryanskCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Norway
Germans attack with 1 artillery, 1 bomber and 2 fighters
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 fighters in Norway, round 2 : 1/4 hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 1 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 2 aaGuns and 3 infantry
Germans roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Karelia, round 2 : 2/6 hits
Russians roll dice for 2 aaGuns and 3 infantry in Karelia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Karelia
Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Karelia, round 3 : 3/5 hits
Russians roll dice for 3 infantry in Karelia, round 3 : 0/3 hits
3 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod
1 bomber and 2 fighters moved from Norway to Western Germany
1 infantry moved from Western Germany to Denmark
3 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Neutral_Axis
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber moved from 91 Sea Zone to Southern France
1 mech_infantry moved from Baltic States to Karelia
1 mech_infantry moved from Baltic States to Novgorod
1 aaGun moved from Finland to Karelia
1 aaGun moved from Rostov to VolgogradPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 4 infantry
EDIT: Adding units owned by Germans to Poland: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
2 submarines placed in 113 Sea Zone
5 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Poland : 1 artillery and 4 infantry
Germany : 1 factory_major and 5 mech_infantrys
Norway : 1 artillery
Denmark : 3 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Vyborg : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 4 armour, 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 aaGun
Volgograd : 1 flag, 1 aaGun, 1 factory_minor, 3 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Caucasus : 1 flag
113 Sea Zone : 2 submarines
Bulgaria : 1 flag
Iraq : 1 flag, 3 infantry and 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 81
Russians : 13 / 19
Japanese : 56 / 61
Americans : 51 / 71
Chinese : 9 / 9
British : 33 / 41
UK_Pacific : 11 / 9
Italians : 15 / 17
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
submerge subs in 113…
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no stay and fight
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I’ll submerge if Russia attacks…I need those subs to attack next turn!
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ohhh I thought you were asking
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
6 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Kazakhstan
25 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
6 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Kazakhstan
25 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Szechwan to YunnanCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 armour, 25 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 25 infantry and 1 mech_infantry in Bryansk, round 2 : 5/27 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Kazakhstan to Russia
2 aaGuns and 6 infantry moved from Kweichow to YunnanPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Yunnan : 2 aaGuns and 7 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 armour, 25 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Samara : 1 artillery and 6 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 57 / 81
Russians : 15 / 15
Japanese : 53 / 61
Americans : 51 / 71
Chinese : 12 / 9
British : 33 / 41
UK_Pacific : 11 / 9
Italians : 15 / 17
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.341
Median : 3.000
Variance : 0.425
Standard Deviation : 0.652
Total rolls : 41Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.371
Median : 4.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
1 mech_infantry moved from Manchuria to Siberia
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Jehol to Anhwe
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 4 infantry moved from Kwangsi to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
2 artilleries moved from French Indo China to Yunnan
3 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to YunnanCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 fighter; British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 2/2 hits
1 infantry owned by the British, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 infantry
Battle in Siberia
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Siberia, round 2 : 2/6 hits
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Siberia, round 2 : 3/4 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Siberia
retreated to Siberia
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Malaya
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 6 fighters, 7 infantry and 5 tactical_bombers
ANZAC defend with 3 fighters; Russians defend with 2 aaGuns and 7 infantry; British defend with 3 infantry and 1 mech_infantry
AA fire in Yunnan : 1/6 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 7 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/22 hits
Chinese roll dice for 2 aaGuns, 3 fighters, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 6/14 hits
2 infantry owned by the Russians, 3 infantry owned by the British, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 : 5/16 hits
Chinese roll dice for 3 fighters, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 2/9 hits
5 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters and 5 tactical_bombers in Yunnan, round 4 : 6/14 hits
Chinese roll dice for 3 fighters and 1 mech_infantry in Yunnan, round 4 : 3/4 hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Manchuria
2 infantry moved from Manchuria to Amur
2 bombers moved from Yunnan to Japan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Siberia to 6 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 1 mech_infantry placed in Manchuria
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Manchuria
2 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 3 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 fighters and 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 armour
Kansu : 1 flag
Anhwe : 1 flag, 1 armour and 1 mech_infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 2 submarines
Central Mongolia : 1 flag
3 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 1 fighter, 4 submarines, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 57 / 81
Russians : 15 / 15
Japanese : 60 / 65
Americans : 51 / 71
Chinese : 8 / 9
British : 33 / 41
UK_Pacific : 8 / 9
Italians : 15 / 17
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 cruisers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 3 Sea Zone to 2 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Siberia to Amur
2 bombers moved from United Kingdom to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 cruisers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 3 Sea Zone to 2 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Siberia to Amur
2 bombers moved from United Kingdom to 94 Sea ZoneCombat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in 3 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 cruisers, 6 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 6 submarines in 3 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 battleship, 2 carriers, 4 cruisers, 6 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 cruiser
Americans roll dice for 2 bombers in 94 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Amur
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Americans roll dice for 1 armour and 1 mech_infantry in Amur, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Amur
Americans roll dice for 1 armour and 1 mech_infantry in Amur, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 infantry moved from British Columbia to Alaska
2 armour moved from Western United States to Alaska
3 infantry moved from Western United States to British Columbia
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from 94 Sea Zone to Algeria
1 armour, 1 artillery and 2 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 carrier, 2 cruisers and 1 destroyer placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
British Columbia : 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 armour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 2 aaGuns, 1 armour, 1 artillery and 1 infantry
Amur : 1 armour and 1 mech_infantry
Siberia : 1 infantry
Buryatia : 1 armour
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
8 Sea Zone : 1 destroyer
3 Sea Zone : 1 battleship, 2 carriers, 4 cruisers, 6 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
United Kingdom : 2 fighters
Algeria : 1 flag, 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 5 transports
110 Sea Zone : 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 57 / 81
Russians : 18 / 15
Japanese : 57 / 65
Americans : 51 / 71
Chinese : 8 / 9
British : 33 / 41
UK_Pacific : 8 / 9
Italians : 15 / 17
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.550
Median : 3.500
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Japanese Combat
3 was rolled 4 times
4 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 infantry
Kweichow : 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 57 / 81
Russians : 18 / 15
Japanese : 56 / 65
Americans : 51 / 71
Chinese : 9 / 15
British : 33 / 41
UK_Pacific : 8 / 9
Italians : 15 / 17
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.771
Median : 4.000
Variance : 1.324
Standard Deviation : 1.150
Total rolls : 35Japanese Combat
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.556
Standard Deviation : 1.886
Total rolls : 10Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Egypt to Iraq
1 armour, 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
1 mech_infantry moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 cruiser and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Egypt to Iraq
1 armour, 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
1 mech_infantry moved from India to Shan StateCombat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
Germans defend with 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 3/7 hits
Germans roll dice for 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Iraq
British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys in Iraq, round 3 : 0/6 hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys in Iraq, round 4 : 1/6 hits
Germans roll dice for 1 mech_infantry in Iraq, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Gibraltar
2 cruisers moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Iraq to Egypt
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 infantry moved from Tunisia to LibyaPlace Units - British
1 airfield placed in Gibraltar
1 cruiser and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,6,3,3,6,4,6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,5
UK_Pacific collect 3 PUs (5 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shan State : 1 mech_infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 2 artilleries and 2 mech_infantrys
92 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag
110 Sea Zone : 3 cruisers, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 52 / 81
Russians : 18 / 15
Japanese : 56 / 65
Americans : 51 / 71
Chinese : 9 / 15
British : 38 / 43
UK_Pacific : 8 / 3
Italians : 15 / 17
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 24 times
4 was rolled 16 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 4.031
Median : 4.000
Variance : 3.031
Standard Deviation : 1.741
Total rolls : 98Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.958
Median : 3.500
Variance : 2.696
Standard Deviation : 1.642
Total rolls : 24Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.958
Median : 3.500
Variance : 2.696
Standard Deviation : 1.642
Total rolls : 24Germans Combat
1 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.263
Median : 5.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
I noticed you moved your US transports during combat move and then moved them again during non combat move…I don’t think that’s a legal move.
I posted a question on the global faq to check on it… -
gamerman has stated that’s not a legal move. You’re going to have to edit your units that were placed in Soviet Far East back to Alaska and then figure out if you want your transports in sz2 or sz3… and you may want to edit some of the moves you did with your dd’s. If you want to use your transports next turn then you probably should edit some of the dd you moved to sz3 to protect them.
Go ahead and do the edits and then repost…I’ll check everything out after you post. -
I do not under stand why. I don’t see it in the rules.
-
I can move them after the battle seems they are not actually in the battle rite





