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14L G40 captain walker (axis) vs Dawgoneit (allies +10) game 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from Malaya to Yunnan
                1 fighter moved from 54 Sea Zone to Shan State

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Yunnan : 3 fighters
        Shan State : 1 fighter
        Queensland : 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
        62 Sea Zone : 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 72
        Russians : 17 / 19
        Japanese : 56 / 61
        Americans : 51 / 71
        Chinese : 9 / 9
        British : 36 / 41
        UK_Pacific : 11 / 9
        Italians : 15 / 17
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Eire : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 50 / 72
        Russians : 17 / 19
        Japanese : 56 / 61
        Americans : 51 / 71
        Chinese : 9 / 9
        British : 36 / 41
        UK_Pacific : 11 / 9
        Italians : 15 / 17
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 10 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from France to Norway
                1 bomber moved from Western Germany to Norway
                1 bomber moved from Western Germany to 91 Sea Zone
                1 artillery moved from Finland to Norway
                2 artilleries and 3 mech_infantrys moved from Novgorod to Karelia
                1 armour moved from Novgorod to Karelia
                2 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                2 infantry moved from Ukraine to Bryansk
                1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Norway
                    Germans attack with 1 artillery, 1 bomber and 2 fighters
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 fighters in Norway, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Karelia
                    Germans attack with 1 armour, 2 artilleries and 3 mech_infantrys
                    Russians defend with 2 aaGuns and 3 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Karelia, round 2 :  2/6 hits
                        Russians roll dice for 2 aaGuns and 3 infantry in Karelia, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Karelia
                        Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Karelia, round 3 :  3/5 hits
                        Russians roll dice for 3 infantry in Karelia, round 3 :  0/3 hits
                        3 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 aaGuns and 3 infantry
                Battle in Bryansk
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 :  4/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod
                1 bomber and 2 fighters moved from Norway to Western Germany
                1 infantry moved from Western Germany to Denmark
                3 infantry moved from Holland Belgium to Western Germany
                3 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to France
                1 mech_infantry moved from Caucasus to Iraq
                      Germans take Iraq from Neutral_Axis
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 bomber moved from 91 Sea Zone to Southern France
                1 mech_infantry moved from Baltic States to Karelia
                1 mech_infantry moved from Baltic States to Novgorod
                1 aaGun moved from Finland to Karelia
                1 aaGun moved from Rostov to Volgograd

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 artillery and 4 infantry
                EDIT: Adding units owned by Germans to Poland: 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode
                2 submarines placed in 113 Sea Zone
                5 mech_infantrys placed in Germany
                1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Poland : 1 artillery and 4 infantry
        Germany : 1 factory_major and 5 mech_infantrys
        Norway : 1 artillery
        Denmark : 3 infantry
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 infantry
        Vyborg : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 4 armour, 1 artillery, 1 factory_minor and 4 infantry
        Western Ukraine : 1 aaGun
        Volgograd : 1 flag, 1 aaGun, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
        Caucasus : 1 flag
        113 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        Iraq : 1 flag, 3 infantry and 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 13 / 19
        Japanese : 56 / 61
        Americans : 51 / 71
        Chinese : 9 / 9
        British : 33 / 41
        UK_Pacific : 11 / 9
        Italians : 15 / 17
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    submerge subs in 113…

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    no stay and fight

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    I’ll submerge if Russia attacks…I need those subs to attack next turn!

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    ohhh I thought you were asking

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                6 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 armour moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Sikang to Kazakhstan
                25 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Szechwan to Yunnan

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                6 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 armour moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Sikang to Kazakhstan
                25 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Szechwan to Yunnan

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 armour, 25 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour, 25 infantry and 1 mech_infantry in Bryansk, round 2 :  5/27 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  2/2 hits
                        1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Belarus
                    retreated to Belarus
                    Germans win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Kazakhstan to Russia
                2 aaGuns and 6 infantry moved from Kweichow to Yunnan

    Place Units - Russians
                5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Territory Summary for Russians :

    Yunnan : 2 aaGuns and 7 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry
        Kazakhstan : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 armour, 25 infantry and 1 mech_infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Samara : 1 artillery and 6 infantry
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 15 / 15
        Japanese : 53 / 61
        Americans : 51 / 71
        Chinese : 12 / 9
        British : 33 / 41
        UK_Pacific : 11 / 9
        Italians : 15 / 17
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.341
            Median : 3.000
            Variance : 0.425
            Standard Deviation : 0.652
            Total rolls : 41

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.371
            Median : 4.000
            Variance : 0.676
            Standard Deviation : 0.822
            Total rolls : 35

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                1 mech_infantry moved from Manchuria to Siberia
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia
                1 armour moved from Timguska to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour, 1 mech_infantry and 1 tactical_bomber moved from Jehol to Anhwe
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 4 infantry moved from Kwangsi to Yunnan
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
                2 artilleries moved from French Indo China to Yunnan
                3 infantry moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Yunnan

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 fighter; British defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 fighter and 1 infantry in Shan State, round 2 :  2/2 hits
                        1 infantry owned by the British, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Shan State
                    Japanese win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Siberia
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Siberia, round 2 :  2/6 hits
                        Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Siberia, round 2 :  3/4 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Siberia
                    retreated to Siberia
                    Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Malaya
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 2 bombers, 6 fighters, 7 infantry and 5 tactical_bombers
                    ANZAC defend with 3 fighters; Russians defend with 2 aaGuns and 7 infantry; British defend with 3 infantry and 1 mech_infantry
                        AA fire in Yunnan :  1/6 hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 7 infantry and 5 tactical_bombers in Yunnan, round 2 :  7/22 hits
                        Chinese roll dice for 2 aaGuns, 3 fighters, 10 infantry and 1 mech_infantry in Yunnan, round 2 :  6/14 hits
                        2 infantry owned by the Russians, 3 infantry owned by the British, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Yunnan
                        Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 :  5/16 hits
                        Chinese roll dice for 3 fighters, 5 infantry and 1 mech_infantry in Yunnan, round 3 :  2/9 hits
                        5 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters and 5 tactical_bombers in Yunnan, round 4 :  6/14 hits
                        Chinese roll dice for 3 fighters and 1 mech_infantry in Yunnan, round 4 :  3/4 hits
                        1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 3 fighters
                    Casualties for Russians: 2 aaGuns and 7 infantry
                    Casualties for British: 3 infantry and 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Anhwe to Manchuria
                2 infantry moved from Manchuria to Amur
                2 bombers moved from Yunnan to Japan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Shan State to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 fighters moved from Yunnan to Kwangsi
                1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
                2 infantry moved from Japan to 6 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from Siberia to 6 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour and 1 mech_infantry placed in Manchuria
                1 artillery and 2 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in French Indo China
                1 infantry placed in Manchuria
                2 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 3 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 fighters and 3 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag, 1 armour
        Kansu : 1 flag
        Anhwe : 1 flag, 1 armour and 1 mech_infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 2 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        45 Sea Zone : 1 destroyer
        33 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
        36 Sea Zone : 1 destroyer and 1 transport
        39 Sea Zone : 2 submarines
        Central Mongolia : 1 flag
        3 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 1 fighter, 4 submarines, 2 tactical_bombers and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 15 / 15
        Japanese : 60 / 65
        Americans : 51 / 71
        Chinese : 8 / 9
        British : 33 / 41
        UK_Pacific : 8 / 9
        Italians : 15 / 17
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 2 cruisers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 transports moved from 3 Sea Zone to 2 Sea Zone
                4 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 armour moved from Siberia to Buryatia
                      Russians take Sakha from Japanese
                      Russians take Buryatia from Japanese
                1 armour moved from Soviet Far East to Amur
                1 mech_infantry moved from Siberia to Amur
                2 bombers moved from United Kingdom to 94 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 2 cruisers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 transports moved from 3 Sea Zone to 2 Sea Zone
                4 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 armour moved from Siberia to Buryatia
                      Russians take Sakha from Japanese
                      Russians take Buryatia from Japanese
                1 armour moved from Soviet Far East to Amur
                1 mech_infantry moved from Siberia to Amur
                2 bombers moved from United Kingdom to 94 Sea Zone

    Combat - Americans
                Americans creates battle in territory 39 Sea Zone
                Battle in 3 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 4 cruisers, 6 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 6 submarines in 3 Sea Zone, round 2 :  2/6 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 4 cruisers, 6 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 2 bombers
                    Italians defend with 1 cruiser
                        Americans roll dice for 2 bombers in 94 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Italians lost in 94 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in Amur
                    Americans attack with 1 armour and 1 mech_infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Amur, round 3 :  1/2 hits
                        Japanese roll dice for 2 infantry in Amur, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Amur
                        Americans roll dice for 1 armour and 1 mech_infantry in Amur, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                1 infantry moved from Soviet Far East to Siberia
                2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
                2 aaGuns, 1 armour, 1 artillery, 1 infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
                2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                3 infantry moved from British Columbia to Alaska
                2 armour moved from Western United States to Alaska
                3 infantry moved from Western United States to British Columbia
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from 94 Sea Zone to Algeria
                1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria

    Place Units - Americans
                1 carrier, 2 cruisers and 1 destroyer placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    British Columbia : 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Alaska : 2 armour and 3 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 2 aaGuns, 1 armour, 1 artillery and 1 infantry
        Amur : 1 armour and 1 mech_infantry
        Siberia : 1 infantry
        Buryatia : 1 armour
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        39 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer
        8 Sea Zone : 1 destroyer
        3 Sea Zone : 1 battleship, 2 carriers, 4 cruisers, 6 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 4 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
        United Kingdom : 2 fighters
        Algeria : 1 flag, 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
        101 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 5 transports
        110 Sea Zone : 2 cruisers and 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 18 / 15
        Japanese : 57 / 65
        Americans : 51 / 71
        Chinese : 8 / 9
        British : 33 / 41
        UK_Pacific : 8 / 9
        Italians : 15 / 17
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.550
            Median : 3.500
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    Japanese Combat
                3 was rolled 4 times
                4 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 6 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan
                Chinese undo move 1.
                1 infantry placed in Shensi
                1 infantry placed in Kweichow
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 2 infantry
        Kweichow : 1 infantry
        Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 18 / 15
        Japanese : 56 / 65
        Americans : 51 / 71
        Chinese : 9 / 15
        British : 33 / 41
        UK_Pacific : 8 / 9
        Italians : 15 / 17
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.771
            Median : 4.000
            Variance : 1.324
            Standard Deviation : 1.150
            Total rolls : 35

    Japanese Combat
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 3.556
            Standard Deviation : 1.886
            Total rolls : 10

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 mech_infantrys moved from Egypt to Iraq
                1 armour, 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Egypt to Iraq
                1 mech_infantry moved from India to Shan State

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield, 1 cruiser and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 mech_infantrys moved from Egypt to Iraq
                1 armour, 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Egypt to Iraq
                1 mech_infantry moved from India to Shan State

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
                    Germans defend with 3 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Iraq, round 2 :  3/7 hits
                        Germans roll dice for 3 infantry and 1 mech_infantry in Iraq, round 2 :  1/4 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in Iraq
                        British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys in Iraq, round 3 :  0/6 hits
                        Germans roll dice for 1 mech_infantry in Iraq, round 3 :  0/1 hits
                        British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys in Iraq, round 4 :  1/6 hits
                        Germans roll dice for 1 mech_infantry in Iraq, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Iraq
                    British win, taking Iraq from Germans with 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium

    Non Combat Move - British
                2 fighters moved from United Kingdom to Gibraltar
                1 fighter moved from Scotland to Gibraltar
                2 cruisers moved from 112 Sea Zone to 110 Sea Zone
                2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Iraq to Egypt
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 battleship moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 armour moved from 81 Sea Zone to Egypt
                1 infantry moved from Tunisia to Libya

    Place Units - British
                1 airfield placed in Gibraltar
                1 cruiser and 2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,6,3,3,6,4,6,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,5
                UK_Pacific collect 3 PUs (5 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Shan State : 1 mech_infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 4 infantry
        Malta : 1 aaGun
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 2 artilleries and 2 mech_infantrys
        92 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Persia : 1 flag
        98 Sea Zone : 1 flag
        110 Sea Zone : 3 cruisers, 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 52 / 81
        Russians : 18 / 15
        Japanese : 56 / 65
        Americans : 51 / 71
        Chinese : 9 / 15
        British : 38 / 43
        UK_Pacific : 8 / 3
        Italians : 15 / 17
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 5 times
                3 was rolled 24 times
                4 was rolled 16 times
                5 was rolled 19 times
                6 was rolled 24 times
            Average roll : 4.031
            Median : 4.000
            Variance : 3.031
            Standard Deviation : 1.741
            Total rolls : 98

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.958
            Median : 3.500
            Variance : 2.696
            Standard Deviation : 1.642
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.958
            Median : 3.500
            Variance : 2.696
            Standard Deviation : 1.642
            Total rolls : 24

    Germans Combat
                1 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 4.263
            Median : 5.000
            Variance : 0.944
            Standard Deviation : 0.972
            Total rolls : 19

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • 2026 23 21 20 19 17 16 15 13

    I noticed you moved your US transports during combat move and then moved them again during non combat move…I don’t think that’s a legal move.
    I posted a question on the global faq to check on it…

  • 2026 23 21 20 19 17 16 15 13

    gamerman has stated that’s not a legal move. You’re going to have to edit your units that were placed in Soviet Far East back to Alaska and then figure out if you want your transports in sz2 or sz3… and you may want to edit some of the moves you did with your dd’s. If you want to use your transports next turn then you probably should edit some of the dd you moved to sz3 to protect them.
    Go ahead and do the edits and then repost…I’ll check everything out after you post.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I do not under stand why. I don’t see it in the rules.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I can move them after the battle seems they are not actually in the battle rite

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