@Booper
The formerly French pro-axis neutrals do have a minor rule difference because they’re treated as having been active already (so you can fly planes over them). But just like any other territory including pro-Your Team neutrals, you cant land fighters on them unless they were controlled by your alliance at the start of the turn.
14L G40 captain walker (axis) vs Dawgoneit (allies +10) game 2
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I can move them after the battle seems they are not actually in the battle rite
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I also don’t under stand how you can put subs in waters where there are destroyers with out battling them
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If the transports stay in a seazone that has a battle, then they are considered to have participated in combat.
page 22 Europe rule book states…
Phase 4: Noncombat Move
In this phase, you can move any of your units that didn’t move in the Combat Move phase or participate in combat
during your turn.I’ll try to find something in the rule book about your sub question and you could post a question regarding that matter in the Global 2e faq.
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page 32 Europe 2e rulebook….
Treat Hostile Sea Zones as Friendly: A submarine can
move through a sea zone that contains enemy units,
either in combat or noncombat movement. However,
if a submarine enters a sea zone containing an enemy
destroyer, it must end its movement there. If it ends its
combat move in a hostile sea zone, combat will occur. -
that’s not saying that the combat has to happen during your turn or mine.
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if Japan moves a sub into sz3 during combat move then combat would occur on Japan’s turn. If Japan moves a sub into sz3 during non combat move then combat would occur on your turn …if you choose to do combat.
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http://www.axisandallies.org/forums/index.php?topic=28562.1185
this is a link from the global faq regarding the transport question -
ok. I’m sorry about all the questions. gamerman just confirmed it all for me. of course in your favor. would you please put my transports with my fleet and move the pieces back. I learned something new today. I guess I got that out of the way early. LOL.
again I am sorry. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 mech_infantry moved from Caucasus to PersiaCombat - Italians
Non Combat Move - Italians
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bulgaria to Romania
2 infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUsTerritory Summary for Italians :
Romania : 1 armour, 2 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Rostov : 1 flag, 2 infantry
Eastern Poland : 1 flag
Western Ukraine : 1 flag
Bulgaria : 2 infantry
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 81
Russians : 18 / 15
Japanese : 56 / 65
Americans : 51 / 71
Chinese : 9 / 15
British : 36 / 43
UK_Pacific : 8 / 3
Italians : 17 / 21
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m glad that matter is all cleared up.
Here’s a tip…when someone tries that trick on you, you don’t HAVE to do combat with the subs. You can just ignore them and move your transports, but if you move your transports or do combat…you won’t be able to load the transports. -
can I move and load the transports and bring them back in to the battle?
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I know you can if you’re making an amphibious assault.
But I think if you move them and load then move back into battle you won’t be able to unload them on a non combat move because they were in a sea zone where combat occurred.
But I’m not real sure about that… -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 4 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 4 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 armour
46 Sea Zone : 1 transport
63 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 81
Russians : 18 / 15
Japanese : 56 / 65
Americans : 51 / 71
Chinese : 9 / 15
British : 36 / 43
UK_Pacific : 8 / 3
Italians : 17 / 21
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Eire to ScotlandTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 52 / 81
Russians : 18 / 15
Japanese : 56 / 65
Americans : 51 / 71
Chinese : 9 / 15
British : 36 / 43
UK_Pacific : 8 / 3
Italians : 17 / 21
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
i hope its ok but i edited one of my American destroyers in the way.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Southern France to Holland Belgium
3 fighters moved from Western Germany to 112 Sea Zone
3 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
3 infantry and 2 mech_infantrys moved from Volgograd to Samara
1 fighter and 2 tactical_bombers moved from Novgorod to Samara
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Samara
Germans attack with 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 6 infantry
Germans roll dice for 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 3/8 hits
Russians roll dice for 1 artillery and 6 infantry in Samara, round 2 : 2/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 2/6 hits
Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 0/4 hits
2 infantry owned by the Russians lost in Samara
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Samara, round 4 : 3/6 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 6 infantry
Battle in 112 Sea Zone
Germans attack with 3 fighters and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 2 bombers and 3 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Holland Belgium to Western Germany
5 infantry moved from Southern France to France
3 fighters moved from 112 Sea Zone to Western Germany
1 aaGun moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Karelia to Novgorod
1 fighter and 2 tactical_bombers moved from Samara to Volgograd
4 armour moved from Ukraine to Volgograd
1 artillery moved from Ukraine to Bessarabia
1 aaGun moved from Karelia to NovgorodPlace Units - Germans
3 infantry placed in Ukraine
1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 bomber placed in Western Germany
5 mech_infantrys placed in Germany
1 infantry placed in France
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major and 5 mech_infantrys
Norway : 1 artillery
Denmark : 3 infantry
Holland Belgium : 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 armour and 3 mech_infantrys
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 aaGun, 1 artillery, 4 infantry and 5 mech_infantrys
Bessarabia : 1 flag, 1 artillery
Ukraine : 1 flag, 1 factory_minor and 7 infantry
Vologda : 1 flag, 1 armour
Volgograd : 1 flag, 1 aaGun, 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 2 mech_infantrys
112 Sea Zone : 1 destroyer and 2 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 79
Russians : 14 / 15
Japanese : 56 / 65
Americans : 51 / 71
Chinese : 9 / 15
British : 33 / 43
UK_Pacific : 8 / 3
Italians : 17 / 21
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
7 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Samara
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Kazakhstan to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
7 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Samara
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Samara, round 2 : 3/4 hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 5 infantry
Italians defend with 2 infantry
Russians roll dice for 5 infantry in Rostov, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 4 infantry in Rostov, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Smolensk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 7 infantry
Russians roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/9 hits
Germans roll dice for 7 infantry in Ukraine, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/6 hits
Germans roll dice for 4 infantry in Ukraine, round 3 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 4 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 5 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 7 infantry
Casualties for Russians: 6 infantry
Battle in Belarus
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
6 infantry and 1 mech_infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 4 infantry
Rostov : 4 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Vologda : 1 armour and 1 infantry
Smolensk : 3 infantry
Samara : 1 infantry and 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 53 / 79
Russians : 24 / 24
Japanese : 56 / 65
Americans : 51 / 71
Chinese : 9 / 15
British : 33 / 43
UK_Pacific : 8 / 3
Italians : 13 / 21
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3.541
Median : 3.000
Variance : 0.329
Standard Deviation : 0.573
Total rolls : 74Germans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.350
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20Russians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.569
Median : 3.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 51Italians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 bomber moved from Japan to 4 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Manchuria to Amur
1 armour moved from Suiyuyan to Hopei
1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Yunnan
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 armour and 1 mech_infantry moved from Anhwe to HunanCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Amur
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 : 1/7 hits
Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 : 4/6 hits
Russians roll dice for 1 armour in Amur, round 3 : 0/1 hits
1 armour owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 4 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 4 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 4 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in New Guinea
Japanese attack with 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits
ANZAC roll dice for 1 armour in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in New Guinea
ANZAC win with no units remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to Manchuria
1 bomber moved from 4 Sea Zone to Japan
1 bomber moved from 25 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 fighter, 2 submarines and 1 transport placed in 6 Sea Zone
1 mech_infantry placed in Manchuria
2 infantry placed in Japan
2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 fighter and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hainan : 1 harbour
Yunnan : 1 flag, 2 artilleries and 2 infantry
Suiyuyan : 1 flag
Hunan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Yenisey : 1 flag
Amur : 1 flag, 1 armour and 1 mech_infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
46 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
39 Sea Zone : 2 submarines
25 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 1 transport
Central Mongolia : 1 flag
4 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
63 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 53 / 79
Russians : 23 / 24
Japanese : 60 / 65
Americans : 51 / 71
Chinese : 7 / 15
British : 33 / 43
UK_Pacific : 7 / 3
Italians : 13 / 21
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





