i am away for the weekend, so maybe sunday night
14L G40 JWW v MrRoboto Allies (+8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Rostov
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Rostov from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 bomber moved from Rostov to Russia
1 infantry moved from Bryansk to Tambov
4 aaGuns, 2 armour, 13 artilleries, 39 infantry and 3 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 3 transports
3 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transports
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 infantry and 1 transport
2 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry and 1 transport
Battle in 19 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Novosibirsk to Egypt
1 tactical_bomber moved from Novosibirsk to IraqPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs totalTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Manchuria : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 12 infantry and 1 tactical_bomber
Hainan : 1 harbour
Midway : 1 flag, 1 airfield
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
19 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Egypt : 1 bomber
Novosibirsk : 1 flag
Iraq : 1 tactical_bomberProduction/PUs Summary :
Germans : 70 / 99
Russians : 23 / 23
Japanese : 18 / 18
Americans : 56 / 84
Chinese : 20 / 22
British : 12 / 0
UK_Pacific : 24 / 28
Italians : 23 / 30
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9Japanese Combat
1 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.857
Median : 1.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7ANZAC Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kansu to Novosibirsk
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Shensi to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Eastern Persia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win, taking Kazakhstan from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Novosibirsk
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 bomber
British win, taking Novosibirsk from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomberNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
3 aaGuns, 2 artilleries and 4 infantry moved from Hopei to Shensi
2 armour and 4 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern PersiaPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Volgograd
Italians take Volgograd from Russians
3 fighters moved from Southern Italy to United Kingdom
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Iraq to PersiaCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 transport moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
3 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Cyprus : 1 flag
Malta : 1 flag
United Kingdom : 3 fighters
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 aaGun
Caucasus : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier and 4 transports
Iraq : 1 flag, 1 factory_minor and 1 infantry
92 Sea Zone : 1 cruiser and 1 transport
Persia : 1 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 69 / 99
Russians : 23 / 23
Japanese : 17 / 18
Americans : 54 / 84
Chinese : 20 / 26
British : 12 / 0
UK_Pacific : 24 / 29
Italians : 27 / 37
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Your going to make a last ditch effort to liberate the UK……it will be close!
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yes it will
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You know what, I will give up. Congrats to the win.
You will just send the 8 strat bombers to London too, and with them it’s nigh impossible for me to liberate it. And even if I would, it would not mean victory, it would still look very, very grim.
Wanna play another? I would start bidding allies+10 again.
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You know what, I will give up. Congrats to the win.
You will just send the 8 strat bombers to London too, and with them it’s nigh impossible for me to liberate it. And even if I would, it would not mean victory, it would still look very, very grim.
Wanna play another? I would start bidding allies+10 again.
yeah i was contemplating attacking your african troops with 8 ITA inf w/ a CR and then following that w/bmb’s from Germany and caucus and then the lone jap bmb, to whittle down one of those usa stacks but i figured the bmb’s would be best served as fodder for the UK liberation.
Thanks for the game…. and I will take the allies +9
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let me know if you are still interested in a rematch, if not I will start another game.
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Hm, sorry - I somehow didn’t get the update on this thread.
Allies+8, again.
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Hm, sorry - I somehow didn’t get the update on this thread.
Allies+8, again.
I can’t go lower than 9…….I don’t have the nuts for it. Let me know your bid placement.
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i’ll take the british med sub and 2 extra ipc for uk europe
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new thread started…good luck





