0%

14L G40 JWW v MrRoboto Allies (+8)

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 bomber moved from Russia to Rostov
                1 fighter moved from Russia to Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Rostov from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                1 bomber moved from Rostov to Russia
                1 infantry moved from Bryansk to Tambov
                4 aaGuns, 2 armour, 13 artilleries, 39 infantry and 3 mech_infantrys moved from Bryansk to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 18 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 18 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 3 transports
                        3 transports owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 3 transports
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 infantry and 1 transport
                        2 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 2 infantry and 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Novosibirsk to Egypt
                1 tactical_bomber moved from Novosibirsk to Iraq

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 18 PUs; end with 18 PUs total

    Territory Summary for Japanese :

    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Manchuria : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 12 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Midway : 1 flag, 1 airfield
        42 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer
        36 Sea Zone : 1 flag
        21 Sea Zone : 1 destroyer
        10 Sea Zone : 1 transport
        19 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Egypt : 1 bomber
        Novosibirsk : 1 flag
        Iraq : 1 tactical_bomber

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 23 / 23
        Japanese : 18 / 18
        Americans : 56 / 84
        Chinese : 20 / 22
        British : 12 / 0
        UK_Pacific : 24 / 28
        Italians : 23 / 30
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.125
            Standard Deviation : 1.458
            Total rolls : 9

    Japanese Combat
                1 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.857
            Median : 1.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    ANZAC Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Kansu to Novosibirsk
                1 mech_infantry moved from Shensi to Novosibirsk
                1 mech_infantry moved from Shensi to Kazakhstan
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    British win, taking Kazakhstan from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Novosibirsk
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 bomber
                    British win, taking Novosibirsk from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                3 aaGuns, 2 artilleries and 4 infantry moved from Hopei to Shensi
                2 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from India to Eastern Persia

    Place Units - UK_Pacific
                2 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 2 armour and 4 mech_infantrys

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Caucasus to Volgograd
                      Italians take Volgograd from Russians
                3 fighters moved from Southern Italy to United Kingdom
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Americans
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from Iraq to Persia

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy
                1 transport moved from 96 Sea Zone to 97 Sea Zone

    Place Units - Italians
                3 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Cyprus : 1 flag
        Malta : 1 flag
        United Kingdom : 3 fighters
        Algeria : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag, 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 aaGun
        Caucasus : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 carrier and 4 transports
        Iraq : 1 flag, 1 factory_minor and 1 infantry
        92 Sea Zone : 1 cruiser and 1 transport
        Persia : 1 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 69 / 99
        Russians : 23 / 23
        Japanese : 17 / 18
        Americans : 54 / 84
        Chinese : 20 / 26
        British : 12 / 0
        UK_Pacific : 24 / 29
        Italians : 27 / 37
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Your going to make a last ditch effort to liberate the UK……it will be close!

  • 19 18

    yes it will

  • 19 18

    You know what, I will give up. Congrats to the win.

    You will just send the 8 strat bombers to London too, and with them it’s nigh impossible for me to liberate it. And even if I would, it would not mean victory, it would still look very, very grim.

    Wanna play another? I would start bidding allies+10 again.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @MrRoboto:

    You know what, I will give up. Congrats to the win.

    You will just send the 8 strat bombers to London too, and with them it’s nigh impossible for me to liberate it. And even if I would, it would not mean victory, it would still look very, very grim.

    Wanna play another? I would start bidding allies+10 again.

    yeah i was contemplating attacking your african troops with 8 ITA inf w/ a CR and then following that w/bmb’s from Germany and caucus and then the lone jap bmb, to whittle down one of those usa stacks but i figured the bmb’s would be best served as fodder for the UK liberation.

    Thanks for the game…. and I will take the allies +9

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    let me know if you are still interested in a rematch, if not I will start another game.

  • 19 18

    Hm, sorry - I somehow didn’t get the update on this thread.

    Allies+8, again.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @MrRoboto:

    Hm, sorry - I somehow didn’t get the update on this thread.

    Allies+8, again.

    I can’t go lower than 9…….I don’t have the nuts for it. Let me know your bid placement.

  • 19 18

    i’ll take the british med sub and 2 extra ipc for uk europe

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    new thread started…good luck

T-shirts, Hats, and More

Suggested Topics

  • 17
  • 19
  • 28
  • 58
  • 80
  • 121
  • 101
  • 235
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

18.0k

Users

40.8k

Topics

1.8m

Posts