@crockett36 no scrmables
14L artofwar(axis) v Amon-Sul(allies+7) LL
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Nenetsia to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Novosibirsk to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/1 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/1 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/0 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 aaGuns, 2 artilleries and 3 infantry moved from Russia to Samara
1 fighter moved from Smolensk to Timguska
1 fighter moved from Tambov to Timguska
1 fighter and 1 tactical_bomber moved from Samara to Timguska
3 armour and 4 mech_infantrys moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Timguska to KansuPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalTerritory Summary for Russians :
Suiyuyan : 1 mech_infantry
Kansu : 3 fighters and 1 tactical_bomber
Evenkiyskiy : 1 mech_infantry
Yenisey : 1 armour
Soviet Far East : 2 aaGuns and 14 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Russia : 1 airfield, 1 factory_major and 4 infantry
Tambov : 1 artillery and 1 infantry
Vologda : 1 artillery and 1 infantry
Smolensk : 1 artillery and 1 infantry
Samara : 4 aaGuns, 3 armour, 3 artilleries, 4 infantry and 4 mech_infantrysProduction/PUs Summary :
Germans : 61 / 80
Russians : 13 / 13
Japanese : 46 / 45
Americans : 52 / 67
Chinese : 2 / 5
British : 34 / 35
UK_Pacific : 22 / 19
Italians : 15 / 24
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Interesting game :)
I enjoy it :)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
4 armour and 1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Szechwan to Kansu
2 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to Kansu
1 armour and 2 mech_infantrys moved from Anhwe to Central Mongolia
Japanese take Central Mongolia from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
4 armour and 1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Szechwan to Kansu
2 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to Kansu
1 armour and 2 mech_infantrys moved from Anhwe to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in Kansu
Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 3 fighters and 1 tactical_bomber; British defend with 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 4/1 hits
Chinese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 3/1 hits
1 tactical_bomber owned by the Russians , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British , 2 fighters owned by the Russians , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Kansu, round 3 : 2/1 hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 fighter owned by the Japanese lost in Kansu
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 4 armour and 1 mech_infantry
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 4 armour and 1 mech_infantry in Shan State, round 2 : 2/1 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to Hawaiian Islands
1 fighter moved from Japan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Kansu to Shensi
2 bombers moved from Kansu to Shensi
4 mech_infantrys moved from Yunnan to Shensi
2 armour and 6 mech_infantrys moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from Yunnan to HunanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 fighters, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Japanese collect 32 PUs (15 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 bombers, 4 mech_infantrys and 1 tactical_bomber
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour, 1 fighter and 9 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 6 armour and 6 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 aaGun, 7 infantry and 4 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central Mongolia : 1 flag, 1 armour and 2 mech_infantrys
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 61 / 80
Russians : 13 / 13
Japanese : 47 / 37
Americans : 52 / 67
Chinese : 2 / 5
British : 34 / 35
UK_Pacific : 21 / 19
Italians : 15 / 24
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
Average roll : 2.400
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Japanese Combat
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
Average roll : 2.400
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Definitely an interesting game.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Americans creates battle in territory 125 Sea Zone
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer, 3 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 2 fighters in 26 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/1 hits
2 fighters owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
retreated to 26 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 2 fighters
Battle in Morocco
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to Western United States
2 fighters and 2 tactical_bombers moved from Malta to 91 Sea Zone
4 bombers moved from Malta to British Guiana
1 aaGun, 2 armour and 7 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 armour, 1 artillery, 9 infantry and 7 transports moved from 101 Sea Zone to 88 Sea Zone
1 aaGun, 3 armour, 1 artillery, 9 infantry and 7 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun, 2 armour and 7 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 86 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
1 infantry placed in Brazil
1 carrier, 3 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Caroline Islands : 1 artillery and 1 infantry
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 mech_infantrys
35 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 3 destroyers and 4 submarines
19 Sea Zone : 1 submarine
Central United States : 1 factory_major
Southeast Mexico : 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 2 artilleries, 4 bombers and 2 infantry
Morocco : 1 flag, 1 aaGun, 3 armour and 8 infantry
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
89 Sea Zone : 2 transports
93 Sea Zone : 1 submarine
92 Sea Zone : 3 submarines
Brazil : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
91 Sea Zone : 4 carriers, 8 destroyers, 3 fighters, 2 tactical_bombers and 8 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 80
Russians : 13 / 13
Japanese : 47 / 37
Americans : 53 / 68
Chinese : 2 / 5
British : 34 / 35
UK_Pacific : 21 / 19
Italians : 14 / 24
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 61 / 80
Russians : 13 / 13
Japanese : 47 / 37
Americans : 53 / 68
Chinese : 2 / 4
British : 34 / 35
UK_Pacific : 21 / 19
Italians : 14 / 24
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
British creates battle in territory 97 Sea Zone
Battle in Caucasus
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/1 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British win, taking 97 Sea Zone from Italians, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
4 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Persia to Turkmenistan
1 aaGun, 4 artilleries and 10 infantry moved from Iraq to Northwest Persia
5 aaGuns, 7 artilleries and 2 infantry moved from India to Burma
3 armour and 8 mech_infantrys moved from West India to Burma
2 tactical_bombers moved from Eastern Persia to India
3 mech_infantrys moved from Egypt to Iraq
6 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Eastern Persia to Turkmenistan
2 submarines moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
1 destroyer placed in 81 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 armour, 1 artillery and 1 infantryTerritory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Hainan : 1 flag, 1 mech_infantry
Yunnan : 1 infantry
Burma : 5 aaGuns, 3 armour, 7 artilleries, 2 infantry and 8 mech_infantrys
India : 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Malaya : 1 harbour
Queensland : 1 mech_infantry
Celebes : 1 flag
Sumatra : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
54 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 3 mech_infantrys
Caucasus : 1 artillery
80 Sea Zone : 2 submarines
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 4 aaGuns, 8 artilleries and 11 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 1 armour, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 59 / 80
Russians : 15 / 13
Japanese : 46 / 37
Americans : 53 / 68
Chinese : 3 / 4
British : 34 / 31
UK_Pacific : 21 / 21
Italians : 14 / 24
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
on anzac turn i ll attack hawaii sz with 2 subs, 1 des, 1 bom
u have 1 sub therewill u scramble?
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Yes, Japan will scramble 3 fighters to defend against the attack in SZ 26.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from British
5 artilleries and 1 infantry moved from Algeria to Morocco
2 fighters moved from Southern Italy to Morocco
1 bomber moved from Southern Italy to Morocco
3 fighters moved from Gibraltar to Morocco -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from British
5 artilleries and 1 infantry moved from Algeria to Morocco
2 fighters moved from Southern Italy to Morocco
1 bomber moved from Southern Italy to Morocco
3 fighters moved from Gibraltar to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 5 artilleries, 1 bomber, 5 fighters and 1 infantry
Americans defend with 1 aaGun, 3 armour and 8 infantry
AA fire in Morocco : 1/1 hits
1 fighter owned by the Italians lost in Morocco
Italians roll dice for 5 artilleries, 1 bomber, 4 fighters and 1 infantry in Morocco, round 2 : 4/1 hits
Americans roll dice for 1 aaGun, 3 armour and 8 infantry in Morocco, round 2 : 4/1 hits
1 aaGun owned by the Americans , 4 artilleries owned by the Italians and 3 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Morocco, round 3 : 3/1 hits
Americans roll dice for 3 armour and 5 infantry in Morocco, round 3 : 3/1 hits
3 fighters owned by the Italians and 3 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 4 : 1/1 hits
Americans roll dice for 3 armour and 2 infantry in Morocco, round 4 : 2/1 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 bomber and 1 fighter in Morocco, round 5 : 1/1 hits
Americans roll dice for 3 armour and 1 infantry in Morocco, round 5 : 2/1 hits
1 fighter owned by the Italians , 1 infantry owned by the Americans and 1 bomber owned by the Italians lost in Morocco
Americans win with 3 armour remaining. Battle score for attacker is -56
Casualties for Italians: 5 artilleries, 1 bomber, 5 fighters and 1 infantry
Casualties for Americans: 1 aaGun and 8 infantryNon Combat Move - Italians
Place Units - Italians
2 fighters and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 4 infantry
Algeria : 1 flag
Tunisia : 1 flag
Greater Southern Germany : 1 mech_infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Libya : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Rostov : 1 flag
Bessarabia : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 59 / 80
Russians : 15 / 13
Japanese : 46 / 37
Americans : 53 / 68
Chinese : 3 / 4
British : 33 / 31
UK_Pacific : 21 / 21
Italians : 15 / 25
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.364
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
I thought I had sent a third fighter to Hawaii for defense, but apparently I did not. So I do NOT want to SCRAMBLE the Japanese fighters to defend SZ 26
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea ZoneCombat - ANZAC
Japanese scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 2 fighters and 1 submarine
ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 26 Sea Zone
2 submarines owned by the ANZAC retreated to 30 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - ANZAC
1 bomber moved from 26 Sea Zone to Western United States
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 fighter and 1 harbour
Paulau Island : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag, 1 infantry
Malaya : 1 infantry
Borneo : 1 artillery
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 aaGun
Western United States : 1 bomber
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
43 Sea Zone : 1 flag
30 Sea Zone : 2 submarines
37 Sea Zone : 2 submarines
36 Sea Zone : 2 submarines
22 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 59 / 80
Russians : 15 / 13
Japanese : 46 / 37
Americans : 53 / 68
Chinese : 3 / 4
British : 33 / 31
UK_Pacific : 21 / 21
Italians : 15 / 25
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
Combat - French
Non Combat Move - French
3 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Northwest Persia : 3 infantryProduction/PUs Summary :
Germans : 59 / 80
Russians : 15 / 13
Japanese : 46 / 37
Americans : 53 / 68
Chinese : 3 / 4
British : 33 / 31
UK_Pacific : 21 / 21
Italians : 15 / 25
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
2 infantry moved from Bryansk to Tambov
4 fighters moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Belarus to Smolensk
3 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 fighter moved from Belarus to Russia
1 bomber, 1 fighter and 2 tactical_bombers moved from Novgorod to Russia
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Belarus to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
2 infantry moved from Bryansk to Tambov
4 fighters moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Belarus to Smolensk
3 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 fighter moved from Belarus to Russia
1 bomber, 1 fighter and 2 tactical_bombers moved from Novgorod to Russia
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Belarus to CaucasusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 92 Sea Zone
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Smolensk, round 2 : 2/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 2/1 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 : 4/0 hits
Russians roll dice for 4 infantry in Russia, round 2 : 1/1 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/0 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
1 aaGun and 3 armour moved from Volgograd to Rostov
3 armour moved from Ukraine to Rostov
4 aaGuns, 2 artilleries and 2 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Belarus to Bryansk
4 infantry moved from Novgorod to Belarus
1 bomber moved from Caucasus to Rostov
4 fighters moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 bomber moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Novgorod
1 bomber, 2 fighters and 2 tactical_bombers moved from Russia to Rostov
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy
5 submarines moved from 92 Sea Zone to 98 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
4 infantry placed in Germany
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in France
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 61 PUs (5 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Gibraltar : 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Germany : 1 factory_major and 4 infantry
Southern Italy : 2 fighters, 4 infantry and 2 tactical_bombers
Belarus : 1 flag, 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour, 5 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys
Rostov : 5 aaGuns, 6 armour, 2 artilleries, 2 bombers, 6 fighters, 2 infantry and 2 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 artillery
119 Sea Zone : 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 5 submarines
Finland : 1 flagProduction/PUs Summary :
Germans : 66 / 99
Russians : 8 / 0
Japanese : 46 / 37
Americans : 53 / 68
Chinese : 3 / 4
British : 33 / 31
UK_Pacific : 21 / 21
Italians : 15 / 25
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 mech_infantry moved from Evenkiyskiy to Olgiy
Russians take Olgiy from Japanese
1 armour moved from Samara to Sikang
Russians take Kazakhstan from Germans
Chinese take Sikang from Japanese
1 artillery and 1 infantry moved from Samara to Tambov
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 mech_infantry moved from Samara to Archangel
Russians take Archangel from Germans
1 armour and 1 mech_infantry moved from Samara to Smolensk
1 infantry moved from Samara to Tambov
1 mech_infantry moved from Samara to VolgogradCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/1 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/0 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 2/1 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
4 aaGuns and 1 armour moved from Samara to NovosibirskTurn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 1 mech_infantry
Tsinghai : 1 mech_infantry
Sikang : 1 armour
Soviet Far East : 2 aaGuns and 14 infantry
Buryatia : 1 armour
Olgiy : 1 flag, 1 mech_infantry
Dzavhan : 1 flag
Archangel : 1 mech_infantry
Tambov : 1 artillery and 2 infantry
Novosibirsk : 4 aaGuns and 1 armour
Volgograd : 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Smolensk : 1 armourProduction/PUs Summary :
Germans : 60 / 99
Russians : 16 / 0
Japanese : 42 / 37
Americans : 53 / 68
Chinese : 5 / 4
British : 33 / 31
UK_Pacific : 21 / 21
Italians : 15 / 25
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Central Mongolia to Buryatia
1 mech_infantry moved from Siberia to Buryatia
1 bomber and 2 mech_infantrys moved from Shensi to Sikang
3 mech_infantrys moved from Hunan to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
2 armour and 2 mech_infantrys moved from Shan State to Malaya
1 bomber moved from Shensi to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Central Mongolia to Buryatia
1 mech_infantry moved from Siberia to Buryatia
1 bomber and 2 mech_infantrys moved from Shensi to Sikang
3 mech_infantrys moved from Hunan to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
2 armour and 2 mech_infantrys moved from Shan State to Malaya
1 bomber moved from Shensi to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 36 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from UK_Pacific with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 2/0 hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Battle in Malaya
Japanese attack with 2 armour and 2 mech_infantrys
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour and 2 mech_infantrys in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/0 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 1/0 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Buryatia
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 armour and 3 mech_infantrys in Buryatia, round 2 : 1/0 hits
Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
2 fighters moved from 19 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 6 mech_infantrys moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Sikang to Kwangsi
4 armour and 3 mech_infantrys moved from Shan State to Kwangsi
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Anhwe
1 bomber and 2 fighters moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Japanese collect 41 PUs (7 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 5 armour, 2 bombers, 2 fighters, 12 mech_infantrys and 1 tactical_bomber
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 3 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 3 mech_infantrys
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 2 armour, 1 harbour and 2 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 aaGun, 7 infantry and 3 mech_infantrys
Buryatia : 1 flag, 1 armour and 3 mech_infantrys
French Indo China : 1 flag
36 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 60 / 99
Russians : 15 / 0
Japanese : 48 / 47
Americans : 53 / 68
Chinese : 3 / 4
British : 33 / 31
UK_Pacific : 18 / 21
Italians : 15 / 25
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.611
Median : 4.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3





