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14L artofwar(axis) v Amon-Sul(allies+7) LL

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from British

    Combat - Italians

    Non Combat Move - Italians
                3 fighters moved from Southern Italy to Gibraltar
                1 bomber moved from Ukraine to Southern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy
                1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry
                EDIT: Adding units owned by Italians to Greater Southern Germany: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 4 infantry
        Morocco : 1 flag
        Algeria : 1 flag, 5 artilleries and 1 infantry
        Tunisia : 1 flag, 1 infantry
        Greater Southern Germany : 1 mech_infantry
        Northern Italy : 1 factory_major and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Rostov : 1 flag
        Bessarabia : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        98 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 14 / 12
        Japanese : 53 / 45
        Americans : 52 / 67
        Chinese : 1 / 5
        British : 34 / 35
        UK_Pacific : 19 / 19
        Italians : 15 / 24
        ANZAC : 15 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 fighter and 1 harbour
        Paulau Island : 1 flag
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag, 1 infantry
        Malaya : 1 infantry
        Borneo : 1 artillery
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 aaGun
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 2 submarines and 1 transport
        36 Sea Zone : 2 submarines
        22 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer and 2 submarines
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 14 / 12
        Japanese : 50 / 45
        Americans : 52 / 67
        Chinese : 1 / 5
        British : 34 / 35
        UK_Pacific : 22 / 19
        Italians : 15 / 24
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Iraq : 3 infantry

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 14 / 12
        Japanese : 50 / 45
        Americans : 52 / 67
        Chinese : 1 / 5
        British : 34 / 35
        UK_Pacific : 22 / 19
        Italians : 15 / 24
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                1 mech_infantry moved from Belarus to Vologda
                2 fighters moved from Novgorod to Vologda
                1 bomber moved from Western Germany to Smolensk
                1 bomber and 1 fighter moved from Novgorod to Smolensk
                1 artillery and 1 infantry moved from Belarus to Smolensk
                2 armour, 4 artilleries and 1 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                1 artillery, 1 fighter and 1 infantry moved from Volgograd to Tambov
                1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Samara
                1 fighter moved from Volgograd to Samara
                1 artillery, 1 fighter and 1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Samara
                5 mech_infantrys moved from Volgograd to Bryansk
                3 artilleries and 6 infantry moved from Rostov to Bryansk

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                1 mech_infantry moved from Belarus to Vologda
                2 fighters moved from Novgorod to Vologda
                1 bomber moved from Western Germany to Smolensk
                1 bomber and 1 fighter moved from Novgorod to Smolensk
                1 artillery and 1 infantry moved from Belarus to Smolensk
                2 armour, 4 artilleries and 1 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                1 artillery, 1 fighter and 1 infantry moved from Volgograd to Tambov
                1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Samara
                1 fighter moved from Volgograd to Samara
                1 artillery, 1 fighter and 1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Samara
                5 mech_infantrys moved from Volgograd to Bryansk
                3 artilleries and 6 infantry moved from Rostov to Bryansk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Caucasus
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 artillery
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 :  2/1 hits
                        Russians roll dice for 1 artillery in Caucasus, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 :  2/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Samara
                    Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Samara, round 2 :  2/1 hits
                        Russians roll dice for 2 infantry in Samara, round 2 :  1/1 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Vologda, round 2 :  2/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Smolensk
                    Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Smolensk, round 2 :  2/1 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 :  1/0 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                        Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Smolensk, round 3 :  2/1 hits
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Bryansk
                    Germans attack with 2 armour, 7 artilleries, 7 infantry and 8 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 7 artilleries, 7 infantry and 8 mech_infantrys in Bryansk, round 2 :  7/0 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour, 7 artilleries, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Bryansk
                1 aaGun moved from Rostov to Bryansk
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from Novgorod to Archangel
                2 artilleries and 4 infantry moved from Novgorod to Belarus
                4 infantry moved from 115 Sea Zone to Novgorod
                2 fighters moved from Vologda to Novgorod
                1 fighter moved from Caucasus to Ukraine
                1 fighter moved from Tambov to Ukraine
                1 fighter moved from Samara to Ukraine
                1 bomber moved from Smolensk to Novgorod
                1 bomber moved from Smolensk to Belarus
                1 fighter moved from Smolensk to Belarus
                1 fighter moved from Western Germany to Gibraltar
                1 fighter moved from Western Germany to Ukraine
                1 fighter moved from Western Germany to Novgorod
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Germans collect 60 PUs (5 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Gibraltar : 1 aaGun, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Germany : 1 factory_major
        Southern Italy : 4 infantry
        Belarus : 1 flag, 2 artilleries, 1 bomber, 1 fighter and 4 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 2 armour, 7 artilleries, 7 infantry and 8 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag, 1 artillery
        Ukraine : 1 flag, 3 armour, 1 factory_minor and 4 fighters
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
        Caucasus : 1 flag, 1 artillery and 1 infantry
        Smolensk : 1 flag, 1 artillery
        Samara : 1 flag, 1 armour and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        92 Sea Zone : 5 submarines
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 65 / 80
        Russians : 6 / 12
        Japanese : 50 / 45
        Americans : 52 / 67
        Chinese : 1 / 5
        British : 34 / 35
        UK_Pacific : 22 / 19
        Italians : 15 / 24
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.714
            Median : 2.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 1.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Russians Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 armour moved from Urals to Timguska
                      Russians take Timguska from Japanese
                1 armour moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 mech_infantry moved from Nenetsia to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 mech_infantry moved from Novosibirsk to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Tambov
                1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 :  2/1 hits
                        Germans roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 :  2/1 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Samara
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 :  2/0 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 aaGuns, 2 artilleries and 3 infantry moved from Russia to Samara
                1 fighter moved from Smolensk to Timguska
                1 fighter moved from Tambov to Timguska
                1 fighter and 1 tactical_bomber moved from Samara to Timguska
                3 armour and 4 mech_infantrys moved from Russia to Samara
                3 fighters and 1 tactical_bomber moved from Timguska to Kansu

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

    Territory Summary for Russians :

    Suiyuyan : 1 mech_infantry
        Kansu : 3 fighters and 1 tactical_bomber
        Evenkiyskiy : 1 mech_infantry
        Yenisey : 1 armour
        Soviet Far East : 2 aaGuns and 14 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Russia : 1 airfield, 1 factory_major and 4 infantry
        Tambov : 1 artillery and 1 infantry
        Vologda : 1 artillery and 1 infantry
        Smolensk : 1 artillery and 1 infantry
        Samara : 4 aaGuns, 3 armour, 3 artilleries, 4 infantry and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 61 / 80
        Russians : 13 / 13
        Japanese : 46 / 45
        Americans : 52 / 67
        Chinese : 2 / 5
        British : 34 / 35
        UK_Pacific : 22 / 19
        Italians : 15 / 24
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Interesting game :)

    I enjoy it :)

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                4 armour and 1 mech_infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Szechwan to Kansu
                2 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to Kansu
                1 armour and 2 mech_infantrys moved from Anhwe to Central Mongolia
                      Japanese take Central Mongolia from Russians

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 fighters, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                4 armour and 1 mech_infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Szechwan to Kansu
                2 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to Kansu
                1 armour and 2 mech_infantrys moved from Anhwe to Central Mongolia
                      Japanese take Central Mongolia from Russians

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 3 fighters and 1 tactical_bomber; British defend with 1 mech_infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 :  4/1 hits
                        Chinese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 :  3/1 hits
                        1 tactical_bomber owned by the Russians , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British , 2 fighters owned by the Russians , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Kansu, round 3 :  2/1 hits
                        Chinese roll dice for 1 fighter in Kansu, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 fighter owned by the Japanese lost in Kansu
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Russians: 3 fighters and 1 tactical_bomber
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 4 armour and 1 mech_infantry
                    British defend with 1 artillery and 1 mech_infantry
                        Japanese roll dice for 4 armour and 1 mech_infantry in Shan State, round 2 :  2/1 hits
                        UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        1 mech_infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 4 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Japan to Hawaiian Islands
                1 fighter moved from Japan to Hunan
                1 mech_infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Kansu to Shensi
                2 bombers moved from Kansu to Shensi
                4 mech_infantrys moved from Yunnan to Shensi
                2 armour and 6 mech_infantrys moved from Yunnan to Shan State
                1 armour and 2 mech_infantrys moved from Yunnan to Hunan

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,3,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,5,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
                Japanese collect 32 PUs (15 lost to blockades); end with 32 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 2 bombers, 4 mech_infantrys and 1 tactical_bomber
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour, 1 fighter and 9 mech_infantrys
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 6 armour and 6 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        Midway : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 aaGun, 7 infantry and 4 mech_infantrys
        Buryatia : 1 flag
        French Indo China : 1 flag
        Olgiy : 1 flag
        26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Central Mongolia : 1 flag, 1 armour and 2 mech_infantrys
        6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 61 / 80
        Russians : 13 / 13
        Japanese : 47 / 37
        Americans : 52 / 67
        Chinese : 2 / 5
        British : 34 / 35
        UK_Pacific : 21 / 19
        Italians : 15 / 24
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 3.000
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.400
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.200
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    UK_Pacific Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.400
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Definitely an interesting game.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Caroline Islands to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Americans creates battle in territory 125 Sea Zone
                Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer, 3 fighters and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber and 2 fighters in 26 Sea Zone, round 2 :  2/1 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 :  2/1 hits
                        2 fighters owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
                    retreated to 26 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 2 fighters
                Battle in Morocco
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands

    Non Combat Move - Americans
                1 bomber moved from 26 Sea Zone to Western United States
                2 fighters and 2 tactical_bombers moved from Malta to 91 Sea Zone
                4 bombers moved from Malta to British Guiana
                1 aaGun, 2 armour and 7 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 3 armour, 1 artillery, 9 infantry and 7 transports moved from 101 Sea Zone to 88 Sea Zone
                1 aaGun, 3 armour, 1 artillery, 9 infantry and 7 transports moved from 88 Sea Zone to 91 Sea Zone
                1 aaGun, 2 armour and 7 infantry moved from 91 Sea Zone to Morocco
                3 submarines moved from 86 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 89 Sea Zone to Southeast Mexico

    Place Units - Americans
                1 infantry placed in Brazil
                1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 artillery and 1 infantry
        Iwo Jima : 1 flag, 2 infantry
        Marshall Islands : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 mech_infantrys
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 submarine
        10 Sea Zone : 1 carrier, 3 destroyers and 4 submarines
        19 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Southeast Mexico : 1 armour, 1 artillery and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        British Guiana : 2 artilleries, 4 bombers and 2 infantry
        Morocco : 1 flag, 1 aaGun, 3 armour and 8 infantry
        125 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        89 Sea Zone : 2 transports
        93 Sea Zone : 1 submarine
        92 Sea Zone : 3 submarines
        Brazil : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        91 Sea Zone : 4 carriers, 8 destroyers, 3 fighters, 2 tactical_bombers and 8 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 80
        Russians : 13 / 13
        Japanese : 47 / 37
        Americans : 53 / 68
        Chinese : 2 / 5
        British : 34 / 35
        UK_Pacific : 21 / 19
        Italians : 14 / 24
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 61 / 80
        Russians : 13 / 13
        Japanese : 47 / 37
        Americans : 53 / 68
        Chinese : 2 / 4
        British : 34 / 35
        UK_Pacific : 21 / 19
        Italians : 14 / 24
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Caucasus
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 :  2/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
                    British win, taking 97 Sea Zone from Italians, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
                4 mech_infantrys moved from Iraq to Persia
                1 mech_infantry moved from Persia to Turkmenistan
                1 aaGun, 4 artilleries and 10 infantry moved from Iraq to Northwest Persia
                5 aaGuns, 7 artilleries and 2 infantry moved from India to Burma
                3 armour and 8 mech_infantrys moved from West India to Burma
                2 tactical_bombers moved from Eastern Persia to India
                3 mech_infantrys moved from Egypt to Iraq
                6 mech_infantrys moved from Persia to Eastern Persia
                2 mech_infantrys moved from Eastern Persia to Turkmenistan
                2 submarines moved from 39 Sea Zone to 80 Sea Zone

    Place Units - British
                1 destroyer placed in 81 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4,3
                British collect 31 PUs (3 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                2 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 2 armour, 1 artillery and 1 infantry

    Territory Summary for British, UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Hainan : 1 flag, 1 mech_infantry
        Yunnan : 1 infantry
        Burma : 5 aaGuns, 3 armour, 7 artilleries, 2 infantry and 8 mech_infantrys
        India : 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
        Malaya : 1 harbour
        Queensland : 1 mech_infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        54 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 3 mech_infantrys
        Caucasus : 1 artillery
        80 Sea Zone : 2 submarines
        Eire : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 4 aaGuns, 8 artilleries and 11 infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        91 Sea Zone : 1 armour, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 15 / 13
        Japanese : 46 / 37
        Americans : 53 / 68
        Chinese : 3 / 4
        British : 34 / 31
        UK_Pacific : 21 / 21
        Italians : 14 / 24
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • on anzac turn i ll attack hawaii sz with 2 subs, 1 des, 1 bom
    u have 1 sub there

    will u scramble?

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Yes, Japan will scramble 3 fighters to defend against the attack in SZ 26.

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Libya
                      Italians take Libya from British
                5 artilleries and 1 infantry moved from Algeria to Morocco
                2 fighters moved from Southern Italy to Morocco
                1 bomber moved from Southern Italy to Morocco
                3 fighters moved from Gibraltar to Morocco

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Libya
                      Italians take Libya from British
                5 artilleries and 1 infantry moved from Algeria to Morocco
                2 fighters moved from Southern Italy to Morocco
                1 bomber moved from Southern Italy to Morocco
                3 fighters moved from Gibraltar to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 5 artilleries, 1 bomber, 5 fighters and 1 infantry
                    Americans defend with 1 aaGun, 3 armour and 8 infantry
                        AA fire in Morocco :  1/1 hits
                        1 fighter owned by the Italians lost in Morocco
                        Italians roll dice for 5 artilleries, 1 bomber, 4 fighters and 1 infantry in Morocco, round 2 :  4/1 hits
                        Americans roll dice for 1 aaGun, 3 armour and 8 infantry in Morocco, round 2 :  4/1 hits
                        1 aaGun owned by the Americans , 4 artilleries owned by the Italians and 3 infantry owned by the Americans lost in Morocco
                        Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Morocco, round 3 :  3/1 hits
                        Americans roll dice for 3 armour and 5 infantry in Morocco, round 3 :  3/1 hits
                        3 fighters owned by the Italians and 3 infantry owned by the Americans lost in Morocco
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 4 :  1/1 hits
                        Americans roll dice for 3 armour and 2 infantry in Morocco, round 4 :  2/1 hits
                        1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 bomber and 1 fighter in Morocco, round 5 :  1/1 hits
                        Americans roll dice for 3 armour and 1 infantry in Morocco, round 5 :  2/1 hits
                        1 fighter owned by the Italians , 1 infantry owned by the Americans and 1 bomber owned by the Italians lost in Morocco
                    Americans win with 3 armour remaining. Battle score for attacker is -56
                    Casualties for Italians: 5 artilleries, 1 bomber, 5 fighters and 1 infantry
                    Casualties for Americans: 1 aaGun and 8 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 fighters and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 4 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Greater Southern Germany : 1 mech_infantry
        Northern Italy : 1 factory_major and 1 mech_infantry
        Libya : 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Rostov : 1 flag
        Bessarabia : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        98 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 15 / 13
        Japanese : 46 / 37
        Americans : 53 / 68
        Chinese : 3 / 4
        British : 33 / 31
        UK_Pacific : 21 / 21
        Italians : 15 / 25
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.364
            Median : 5.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.750
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

  • 25 24 23 22 21 20 19 18 16 15 14 13

    I thought I had sent a third fighter to Hawaii for defense, but apparently I did not. So I do NOT want to SCRAMBLE the Japanese fighters to defend SZ 26


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from Caroline Islands to 26 Sea Zone

    Combat - ANZAC
                Japanese scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    ANZAC attack with 1 bomber, 1 destroyer and 2 submarines
                    Japanese defend with 2 fighters and 1 submarine
                        ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    2 submarines owned by the ANZAC retreated to 30 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands

    Non Combat Move - ANZAC
                1 bomber moved from 26 Sea Zone to Western United States
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 tactical_bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 fighter and 1 harbour
        Paulau Island : 1 flag
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag, 1 infantry
        Malaya : 1 infantry
        Borneo : 1 artillery
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 aaGun
        Western United States : 1 bomber
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        43 Sea Zone : 1 flag
        30 Sea Zone : 2 submarines
        37 Sea Zone : 2 submarines
        36 Sea Zone : 2 submarines
        22 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 15 / 13
        Japanese : 46 / 37
        Americans : 53 / 68
        Chinese : 3 / 4
        British : 33 / 31
        UK_Pacific : 21 / 21
        Italians : 15 / 25
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Combat - French

    Non Combat Move - French
                3 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Northwest Persia : 3 infantry

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 15 / 13
        Japanese : 46 / 37
        Americans : 53 / 68
        Chinese : 3 / 4
        British : 33 / 31
        UK_Pacific : 21 / 21
        Italians : 15 / 25
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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