@captainwalker öone Anzac TT at Sumatra ought to join the fleet… will edit soon
Witt and Dowgoneit(Baddies) vs Unknown and Mallery(Goodies).
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Not sure if you are speaking as that fat, bald, old alcoholic or as the President of that corrupt and socially unfair democracy, but we know better.
We will all soon be friends and joining forces to ensure Communism never again rears its ugly head. -
:lol:
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Konichawa bitches from Narita airport! Waiting to pick up the relatives….time for death!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 3 submarines
Japanese defend with 2 destroyers
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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I have to say, you guys are real good at this game. I am honored to be playing against you. I haven’t played a lot of games yet so I hope to play again.


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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Tambov to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
2 armour and 3 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Western Germany to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Holland BelgiumCombat - Germans
Battle in Iraq
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans win, taking Iraq from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Persia
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
4 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
3 artilleries moved from Volgograd to Tambov
3 artilleries moved from Rostov to Tambov
1 armour moved from Ukraine to Tambov
1 armour, 1 artillery and 2 infantry moved from Archangel to Novgorod
5 mech_infantrys moved from Ukraine to Tambov
3 mech_infantrys moved from Romania to Ukraine
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Northwest Persia to Persia
1 tactical_bomber moved from Smolensk to Rostov
1 artillery and 1 infantry moved from Finland to KareliaPlace Units - Germans
1 carrier and 2 fighters placed in 112 Sea Zone
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 68 PUs (1 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs -
I have to say, you guys are real good at this game. I am honored to be playing against you. I haven’t played a lot of games yet so I hope to play again.
I will say it has been a blast! :-)
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In Mother Russia, blast gets you!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Vologda to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns and 10 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kweichow to Hunan
1 artillery moved from Hunan to Kiangsi
5 armour moved from Hopei to Kiangsi
3 armour moved from Kiangsu to Kiangsi
2 infantry moved from Hopei to Kweichow
4 armour moved from Tsinghai to Kweichow
4 artilleries and 5 infantry moved from Kansu to Shensi
1 artillery and 1 infantry moved from Timguska to Yenisey
2 artilleries and 2 infantry moved from Ulaanbaatar to Amur
1 armour moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 destroyer and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kweichow to Hunan
1 artillery moved from Hunan to Kiangsi
5 armour moved from Hopei to Kiangsi
3 armour moved from Kiangsu to Kiangsi
2 infantry moved from Hopei to Kweichow
4 armour moved from Tsinghai to Kweichow
4 artilleries and 5 infantry moved from Kansu to Shensi
1 artillery and 1 infantry moved from Timguska to Yenisey
2 artilleries and 2 infantry moved from Ulaanbaatar to Amur
1 armour moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 destroyer and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 3 submarines
Japanese win, taking 42 Sea Zone from ANZAC with 2 destroyers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 3 submarinesNon Combat Move - Japanese
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 5 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to 4 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 fighters moved from 4 Sea Zone to Siberia
2 fighters moved from 4 Sea Zone to AmurCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Siberia, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Siberia, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour and 2 fighters in Siberia, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits
Americans roll dice for 1 armour and 2 fighters in Siberia, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Siberia, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Siberia
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Amur
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 armour, 2 artilleries and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Amur, round 2 : 2/8 hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Amur, round 2 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Amur, round 3 : 2/6 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Amur, round 3 : 1/4 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Amur
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Amur, round 4 : 2/5 hits
Japanese roll dice for 1 armour and 1 artillery in Amur, round 4 : 1/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
Casualties for Americans: 4 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 3/3 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 7 Sea Zone to 4 Sea Zone
2 fighters moved from Siberia to 4 Sea Zone
2 fighters moved from Amur to 4 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to Quebec
2 fighters moved from Shan State to India
2 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
9 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
India : 2 fighters
Borneo : 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
Amur : 1 armour and 1 artillery
26 Sea Zone : 1 flag, 1 destroyer
4 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 5 submarines and 1 transport
5 Sea Zone : 3 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Quebec : 4 artilleries and 4 infantry
United Kingdom : 2 aaGuns, 2 artilleries and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 2 infantry
106 Sea Zone : 4 transports
109 Sea Zone : 1 flag, 4 artilleries, 4 infantry and 4 transports
97 Sea Zone : 1 submarine
101 Sea Zone : 9 submarines
Brazil : 1 flag
110 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 62 / 94
Russians : 7 / 7
Japanese : 56 / 57
Americans : 57 / 77
Chinese : 1 / 4
British : 33 / 42
UK_Pacific : 17 / 17
Italians : 10 / 17
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Production/PUs Summary :
Germans : 62 / 94
Russians : 7 / 7
Japanese : 56 / 57
Americans : 57 / 77
Chinese : 1 / 2
British : 33 / 42
UK_Pacific : 17 / 17
Italians : 10 / 17
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 2 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter moved from Shan State to Hunan
2 infantry moved from Kwangsi to Hunan
3 artilleries and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
3 artilleries and 5 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Shan State to YunnanCombat - British
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 armour, 6 artilleries, 9 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 6 artilleries, 9 infantry and 3 mech_infantrys in Yunnan, round 2 : 6/20 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 6 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 3 armour and 3 mech_infantrys
Germans defend with 1 artillery
British roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 1/6 hits
Germans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
2 infantry moved from Malaya to Shan State
1 aaGun, 1 artillery and 3 infantry moved from India to West India
1 fighter moved from Hunan to Shan StatePlace Units - British
2 destroyers and 2 transports placed in 110 Sea Zone
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3,1,6
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 2 aaGuns, 2 armour, 6 artilleries, 8 infantry and 3 mech_infantrys
Hunan : 2 infantry
Shan State : 1 fighter and 2 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 harbour and 1 infantry
Kazakhstan : 1 mech_infantry
French Indo China : 1 flag
West India : 1 aaGun, 1 artillery and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 artillery and 2 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
109 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 3 transports
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 3 armour and 3 mech_infantrys
Eastern Persia : 1 flag
98 Sea Zone : 1 flag
110 Sea Zone : 7 destroyers, 6 submarines and 2 transportsProduction/PUs Summary :
Germans : 60 / 94
Russians : 8 / 7
Japanese : 50 / 57
Americans : 57 / 77
Chinese : 3 / 2
British : 35 / 38
UK_Pacific : 20 / 25
Italians : 10 / 17
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1
Italians collect 6 PUs (4 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUsTerritory Summary for Italians :
France : 2 artilleries and 2 infantry
Western Germany : 1 fighter
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Bessarabia : 1 flag
70 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 60 / 94
Russians : 8 / 7
Japanese : 50 / 57
Americans : 57 / 77
Chinese : 3 / 2
British : 35 / 38
UK_Pacific : 20 / 25
Italians : 10 / 12
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Northern Territory to Java
1 destroyer and 6 submarines moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 6 submarines and 1 transport
Japanese defend with 2 destroyers
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 5 submarines and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 submarine
Battle in Java
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 aaGuns and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 4 destroyers, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Volgograd to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from 112 Sea Zone to 119 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Rostov to Smolensk
1 mech_infantry moved from Ukraine to SmolenskCombat - Germans
Battle in 119 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 2 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
4 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 aaGun moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery moved from Volgograd to Tambov
1 artillery moved from Volgograd to Caucasus
1 armour moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Tambov
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Tambov to Bryansk
1 armour moved from Novgorod to Karelia
1 artillery and 5 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Smolensk to TambovPlace Units - Germans
4 destroyers placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Novgorod
2 artilleries and 4 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
2 artilleries and 1 mech_infantry placed in Volgograd
Germans undo move 2.
2 infantry and 1 mech_infantry placed in Novgorod
2 infantry placed in France
Germans undo move 2.
1 infantry placed in France
2 artilleries and 3 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,2
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
I just noticed I forgot to unload my US troops into the UK and thus interrupting my transport cycle :oops:





