14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries moved from Korea to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                5 infantry moved from Japan to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                3 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
                5 fighters moved from 36 Sea Zone to Kwangsi
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                6 armour, 5 artilleries, 1 bomber, 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Kwangtung to Kwangsi
                1 bomber moved from Japan to Kwangsi
                1 fighter moved from Korea to 16 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 6 armour, 8 artilleries, 2 bombers, 9 fighters, 6 infantry, 3 mech_infantrys and 4 tactical_bombers
                    ANZAC defend with 1 bomber and 2 fighters; British defend with 6 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers; Americans defend with 1 bomber; Chinese defend with 6 artilleries, 1 fighter and 11 infantry
                        AA fire in Kwangsi :  3/1 hits
                        3 fighters owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 :  2/1 hits
                        Japanese roll dice for 6 armour, 8 artilleries, 2 bombers, 6 fighters, 6 infantry, 3 mech_infantrys and 4 tactical_bombers in Kwangsi, round 2 :  15/1 hits
                        Chinese roll dice for 6 aaGuns, 8 artilleries, 3 bombers, 5 fighters, 16 infantry and 3 tactical_bombers in Kwangsi, round 2 :  13/1 hits
                        1 bomber owned by the British , 5 infantry owned by the British , 1 bomber owned by the ANZAC , 6 infantry owned by the Japanese , 3 infantry owned by the Chinese , 1 bomber owned by the Americans , 6 aaGuns owned by the British , 4 artilleries owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 6 armour, 4 artilleries, 2 bombers, 6 fighters and 4 tactical_bombers in Kwangsi, round 3 :  11/1 hits
                        Chinese roll dice for 8 artilleries, 5 fighters, 8 infantry and 3 tactical_bombers in Kwangsi, round 3 :  10/1 hits
                        1 artillery owned by the Chinese , 6 armour owned by the Japanese , 2 artilleries owned by the British , 8 infantry owned by the Chinese and 4 artilleries owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in Kwangsi, round 4 :  7/0 hits
                        Chinese roll dice for 5 artilleries, 5 fighters and 3 tactical_bombers in Kwangsi, round 4 :  7/1 hits
                        2 tactical_bombers owned by the British , 5 artilleries owned by the Chinese , 2 bombers owned by the Japanese , 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in Kwangsi
                    Chinese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -36
                    Casualties for Japanese: 6 armour, 8 artilleries, 2 bombers, 6 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Casualties for ANZAC: 1 bomber
                    Casualties for British: 6 aaGuns, 2 artilleries, 1 bomber, 5 infantry and 2 tactical_bombers
                    Casualties for Chinese: 6 artilleries and 11 infantry
                    Casualties for Americans: 1 bomber
                    2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                        Japanese roll dice for 1 fighter in 16 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 16 Sea Zone
                    ANZAC win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 17 Sea Zone
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 20 Sea Zone
                2 carriers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                2 aaGuns and 11 infantry moved from Korea to Manchuria

    Place Units - Japanese
                2 infantry placed in Kwangtung
                1 destroyer placed in 20 Sea Zone
                1 submarine placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Korea
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
                Japanese collect 20 PUs (4 lost to blockades); end with 20 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 2 artilleries, 1 factory_minor and 1 infantry
        Kiangsu : 1 flag
        Japan : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Manchuria : 1 flag, 2 aaGuns and 11 infantry
        Kwangtung : 1 flag, 2 aaGuns, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Midway : 1 flag, 1 airfield and 1 harbour
        43 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 4 transports
        20 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 62
        Russians : 39 / 42
        Japanese : 24 / 20
        Americans : 54 / 72
        Chinese : 15 / 21
        British : 25 / 0
        UK_Pacific : 19 / 19
        Italians : 8 / 11
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.148
            Median : 3.000
            Variance : 0.808
            Standard Deviation : 0.899
            Total rolls : 27

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • What a scene at Kwangsi  8-)

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    Japan had a 75% chance of winning (wiping out all Ally troops). Just did not get the rolls. Well at least I got rid of the bombers and land troops.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                4 bombers moved from Iraq to 95 Sea Zone
                6 bombers, 1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer and 10 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 91 Sea Zone to 95 Sea Zone


  • scramble at sz 95 ?

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    No scramble. Don’t think it matters but sink the Ss first, DD 2nd, 3CVs third, CA 4th, and Fighter last.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                4 bombers moved from Iraq to 95 Sea Zone
                6 bombers, 1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer and 10 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Americans creates battle in territory 125 Sea Zone
                Battle in Midway
                Battle in 95 Sea Zone
                    Americans attack with 10 bombers, 1 carrier, 2 destroyers, 1 fighter, 11 submarines and 1 tactical_bomber
                    Germans defend with 2 carriers and 3 fighters; Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                        Americans roll dice for 11 submarines in 95 Sea Zone, round 2 :  4/1 hits
                    Units damaged: 1 carrier owned by the Italians and 2 carriers owned by the Germans
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 10 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 :  9/1 hits
                        Italians roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 :  4/1 hits
                        1 carrier owned by the Italians , 2 submarines owned by the Americans , 1 destroyer owned by the Italians , 2 submarines owned by the Italians , 1 carrier owned by the Americans , 2 carriers owned by the Germans , 1 cruiser owned by the Italians and 3 fighters owned by the Germans lost in 95 Sea Zone
                        1 transport owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 9 submarines in 95 Sea Zone, round 3 :  3/0 hits
                    Americans win, taking 22 Sea Zone from Japanese, taking Midway from Japanese with 10 bombers, 2 destroyers, 1 fighter, 9 submarines and 1 tactical_bomber remaining. Battle score for attacker is 89
                    Casualties for Germans: 2 carriers and 3 fighters
                    Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                    Casualties for Americans: 1 carrier and 2 submarines

    Non Combat Move - Americans
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to Western United States
                1 destroyer moved from 85 Sea Zone to 63 Sea Zone
                1 destroyer moved from 86 Sea Zone to 92 Sea Zone
                1 submarine moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Tunisia to Algeria
                6 bombers moved from 95 Sea Zone to Gibraltar
                4 bombers, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Algeria
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil

    Place Units - Americans
                2 infantry placed in Central United States
                1 transport placed in 101 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 tactical_bomber placed in Western United States
                1 fighter placed in Eastern United States
                2 destroyers placed in 86 Sea Zone
                1 submarine placed in 85 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 submarine
        6 Sea Zone : 1 submarine
        63 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 6 bombers, 1 harbour and 5 infantry
        Algeria : 4 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        95 Sea Zone : 2 destroyers and 9 submarines
        86 Sea Zone : 2 destroyers and 2 transports
        93 Sea Zone : 1 flag
        85 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 carrier and 1 transport
        Brazil : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 62
        Russians : 39 / 42
        Japanese : 24 / 20
        Americans : 54 / 79
        Chinese : 15 / 21
        British : 25 / 0
        UK_Pacific : 19 / 19
        Italians : 8 / 11
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Chahar to Anhwe

    Place Units - Chinese
                1 infantry placed in Kiangsi
                1 infantry placed in Anhwe
                1 infantry placed in Anhwe
                4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,6,1,4,3,6,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,2,6,4
                Chinese collect 18 PUs (2 lost to blockades); end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 24 to 26
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kwangsi : 1 artillery, 1 fighter and 5 infantry
        Kiangsu : 1 infantry
        Kiangsi : 1 infantry
        Jehol : 1 infantry
        Anhwe : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 54 / 62
        Russians : 39 / 42
        Japanese : 19 / 20
        Americans : 54 / 79
        Chinese : 20 / 26
        British : 25 / 0
        UK_Pacific : 19 / 19
        Italians : 8 / 11
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                2 infantry moved from Rostov to Ukraine
                1 battleship and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from Malaya to Shan State

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 infantry
                EDIT: Adding units owned by British to Burma: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
                UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs total
                Some Units in India change ownership: 1 infantry and 4 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Kwangsi : 2 fighters and 1 tactical_bomber
        Siam : 1 flag
        Shan State : 1 infantry
        Burma : 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
        Malaya : 1 harbour
        Borneo : 2 infantry
        Sumatra : 1 flag, 1 artillery
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 submarines
        39 Sea Zone : 1 battleship and 1 destroyer
        20 Sea Zone : 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 artilleries and 1 infantry
        Gibraltar : 1 armour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Ukraine : 2 infantry
        Caucasus : 1 armour and 3 mech_infantrys
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 62
        Russians : 39 / 42
        Japanese : 19 / 20
        Americans : 54 / 79
        Chinese : 20 / 26
        British : 25 / 0
        UK_Pacific : 19 / 18
        Italians : 8 / 11
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Allied supremacy :)

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Poland to Eastern Poland

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Poland to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 :  1/1 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun and 3 infantry moved from Greater Southern Germany to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 11 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Eastern Poland : 1 flag, 1 aaGun, 2 armour and 1 mech_infantry
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 54 / 62
        Russians : 38 / 42
        Japanese : 19 / 20
        Americans : 54 / 79
        Chinese : 20 / 26
        British : 25 / 0
        UK_Pacific : 19 / 18
        Italians : 9 / 11
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                2 fighters moved from Kwangsi to 43 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 20 Sea Zone
                ANZAC creates battle in territory 19 Sea Zone
                Battle in Paulau Island
                Battle in 20 Sea Zone
                    ANZAC attack with 1 submarine; British loiter and taunt with
                    Japanese defend with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  3/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 19 Sea Zone from Japanese, taking Paulau Island from Japanese with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 43 Sea Zone to Kwangsi
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag, 1 artillery
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 2 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 2 infantry
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        43 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 destroyer
        34 Sea Zone : 1 destroyer and 1 transport
        25 Sea Zone : 1 fighter and 1 tactical_bomber
        19 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 2 destroyers
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 62
        Russians : 38 / 42
        Japanese : 19 / 20
        Americans : 54 / 79
        Chinese : 20 / 26
        British : 25 / 0
        UK_Pacific : 19 / 18
        Italians : 9 / 11
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 infantry moved from Egypt to Trans-Jordan
                EDIT: 2 infantry moved from Egypt to Iraq
                EDIT: French undo move 2.
                EDIT: 2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 4 infantry

    Production/PUs Summary :

    Germans : 54 / 62
        Russians : 38 / 42
        Japanese : 19 / 20
        Americans : 54 / 79
        Chinese : 20 / 26
        British : 25 / 0
        UK_Pacific : 19 / 18
        Italians : 9 / 11
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Poland to Eastern Poland

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Poland to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 :  2/1 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 aaGun and 3 infantry moved from Greater Southern Germany to Northern Italy
                2 aaGuns, 3 fighters and 2 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Poland to Eastern Poland

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 11 PUs total

    Territory Summary for Italians :

    Northern Italy : 3 aaGuns, 1 factory_major, 3 fighters and 8 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag, 1 aaGun, 2 armour and 1 mech_infantry
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 54 / 62
        Russians : 38 / 42
        Japanese : 19 / 20
        Americans : 54 / 79
        Chinese : 20 / 26
        British : 25 / 0
        UK_Pacific : 19 / 18
        Italians : 9 / 11
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • I just played France man, and now U play Italy again  :mrgreen:

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Whoops; loaded the wrong program (UK11 instead of Fre11). Ignore the second Italian campaign. Will play Germany 12 now.


  • Hehe  :lol:

    np

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries moved from Norway to 113 Sea Zone
                3 artilleries moved from Western Germany to 113 Sea Zone
                9 infantry moved from Western Germany to 113 Sea Zone
                5 artilleries, 3 carriers, 1 destroyer, 3 fighters, 9 infantry, 3 submarines, 3 tactical_bombers and 9 transports moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Baltic States
                2 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Poland to Baltic States
                1 tactical_bomber moved from 115 Sea Zone to Baltic States
                3 fighters and 2 tactical_bombers moved from 115 Sea Zone to Novgorod

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