@Ghostglider scramble orders. No rush, just realized I hadn’t tagged you initially.
14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL
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Truly interesting game 8-)
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Fortunately, the map I was able to retrieve from autosave had all the battles recorded, and the results were consistent with the Marti emails.
if u switched to another game our autosave would then be lost.
i always forget we re playing low luck haha i cant custom to it still :lol: i use units for nothing because i think i need to send more guys to be sure to win hehe :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hunan to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 infantry moved from Hopei to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Kweichow
1 artillery moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Hopei
1 artillery and 1 infantry placed in Hunan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsi : 1 artillery
Yunnan : 2 infantry
Kweichow : 4 artilleries, 1 fighter and 4 infantry
Hunan : 1 artillery and 1 infantry
Hopei : 1 artillery and 1 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 36 / 39
Americans : 52 / 72
Chinese : 14 / 20
British : 25 / 0
UK_Pacific : 14 / 22
Italians : 10 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Kweichow to Shan State
1 submarine moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/0 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/1 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
British win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,3,5,6,2,1,2,1,6,1,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British, UK_Pacific :
Shantung : 1 mech_infantry
Kiangsu : 1 mech_infantry
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 1 artillery and 6 infantry
Kweichow : 3 aaGuns, 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Shan State : 2 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Queensland : 1 bomber
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 3 mech_infantrys
Gibraltar : 1 armour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Morocco : 1 artillery and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 2 infantry
80 Sea Zone : 1 battleship
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 30 / 39
Americans : 52 / 72
Chinese : 19 / 20
British : 25 / 0
UK_Pacific : 15 / 13
Italians : 10 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport
Americans defend with 1 submarine
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/0 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs totalTerritory Summary for Italians :
Romania : 1 aaGun and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Baltic States : 1 flag, 2 armour, 1 artillery and 2 infantry
Eastern Poland : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transportProduction/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 30 / 39
Americans : 52 / 72
Chinese : 19 / 20
British : 25 / 0
UK_Pacific : 15 / 13
Italians : 10 / 12
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to QueenslandPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
India : 2 fighters
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
54 Sea Zone : 3 destroyers and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 30 / 39
Americans : 52 / 72
Chinese : 19 / 20
British : 25 / 0
UK_Pacific : 15 / 13
Italians : 10 / 12
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 4 infantry
Production/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 30 / 39
Americans : 52 / 72
Chinese : 19 / 20
British : 25 / 0
UK_Pacific : 15 / 13
Italians : 10 / 12
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Germany to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Germany to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/0 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
9 armour, 5 infantry and 1 mech_infantry moved from Novgorod to Baltic States
3 aaGuns, 11 artilleries and 11 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
3 bombers moved from Western Ukraine to Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Western Germany to Southern ItalyPlace Units - Germans
3 infantry placed in United Kingdom
1 carrier, 1 destroyer and 1 fighter placed in 97 Sea Zone
Germans undo move 2.
1 carrier, 1 destroyer and 1 fighter placed in 97 Sea Zone
1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 1 destroyer, 1 submarine and 9 transports
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser, 1 destroyer, 1 submarine and 9 transports
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 5 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
Romania : 4 infantry
Germany : 3 bombers, 1 factory_major and 1 infantry
Southern Italy : 3 mech_infantrys and 2 tactical_bombers
Baltic States : 3 aaGuns, 9 armour, 11 artilleries, 16 infantry and 1 mech_infantry
Eastern Poland : 1 infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 9 transports
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Yugoslavia : 1 flag
Finland : 1 flag, 4 infantry and 2 mech_infantrys
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 62
Russians : 31 / 33
Japanese : 30 / 39
Americans : 52 / 72
Chinese : 19 / 20
British : 25 / 0
UK_Pacific : 15 / 13
Italians : 10 / 12
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Karelia to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
2 armour moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
20 artilleries, 26 infantry and 1 mech_infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 3/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Baltic States
Russians attack with 20 artilleries, 26 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 9 armour, 11 artilleries, 16 infantry and 1 mech_infantry; Italians defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 20 artilleries, 26 infantry and 1 mech_infantry in Baltic States, round 2 : 15/1 hits
Italians roll dice for 3 aaGuns, 11 armour, 12 artilleries, 18 infantry and 1 mech_infantry in Baltic States, round 2 : 16/1 hits
16 infantry owned by the Russians , 10 infantry owned by the Germans , 3 aaGuns owned by the Germans and 2 infantry owned by the Italians lost in Baltic States
10 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 20 artilleries owned by the Russians retreated to Belarus
Italians win with 11 armour, 12 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 aaGuns and 10 infantry
Casualties for Russians: 16 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
6 armour and 5 mech_infantrys moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 artillery moved from Vyborg to KareliaPlace Units - Russians
3 infantry placed in Ukraine
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsTerritory Summary for Russians :
Siberia : 2 aaGuns and 18 infantry
Belarus : 4 aaGuns, 6 armour, 20 artilleries, 1 fighter, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
Karelia : 1 artillery
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 6 mech_infantrys
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 1 artillery and 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Caucasus : 1 fighter and 1 tactical_bomber
Iraq : 1 flag, 2 armourProduction/PUs Summary :
Germans : 54 / 62
Russians : 37 / 40
Japanese : 30 / 39
Americans : 52 / 72
Chinese : 19 / 20
British : 25 / 0
UK_Pacific : 15 / 13
Italians : 10 / 12
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 armour moved from 25 Sea Zone to Midway
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Jehol to Anhwe
2 armour and 3 mech_infantrys moved from Jehol to Shantung
1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Japan to Kiangsu
1 bomber moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
2 tactical_bombers moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 armour moved from 25 Sea Zone to Midway
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Jehol to Anhwe
2 armour and 3 mech_infantrys moved from Jehol to Shantung
1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Japan to Kiangsu
1 bomber moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
2 tactical_bombers moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in Shantung
Japanese attack with 2 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Shantung, round 2 : 2/1 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/0 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/1 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Kiangsu, round 2 : 1/0 hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 2/0 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/1 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/1 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/0 hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
2 mech_infantrys moved from Korea to Jehol
1 bomber moved from Kiangsu to Korea
1 tactical_bomber moved from Kiangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 fighter and 2 tactical_bombers moved from Shan State to 43 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Borneo to 43 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
1 armour, 1 artillery and 1 mech_infantry placed in Korea
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Japanese collect 40 PUs (1 lost to blockades); end with 40 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 2 armour and 3 mech_infantrys
Kwangsi : 1 flag, 1 infantry
Korea : 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 mech_infantry
Kiangsu : 1 flag, 2 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Jehol : 1 flag, 1 aaGun and 2 mech_infantrys
Manchuria : 1 flag, 1 artillery and 8 infantry
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 2 aaGuns, 4 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
Sumatra : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
36 Sea Zone : 1 flag
25 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 transportDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
5 bombers moved from Gibraltar to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 110 Sea Zone
Americans attack with 5 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 5 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 bombers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
5 bombers moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 89 Sea Zone to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 submarines moved from 85 Sea Zone to 91 Sea Zone
1 destroyer moved from 85 Sea Zone to 63 Sea Zone
1 bomber moved from Kweichow to 19 Sea Zone
1 bomber moved from 19 Sea Zone to SiberiaPlace Units - Americans
1 submarine placed in 86 Sea Zone
1 submarine placed in 85 Sea Zone
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 fighters and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Siberia : 1 bomber
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 submarines
31 Sea Zone : 1 destroyer
63 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Southeast Mexico : 2 artilleries and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 2 aaGuns, 3 artilleries, 5 bombers, 1 harbour and 5 infantry
Morocco : 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
96 Sea Zone : 1 submarine
86 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
89 Sea Zone : 2 transports
93 Sea Zone : 1 flag, 1 submarine
85 Sea Zone : 1 submarine
99 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
81 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 62
Russians : 37 / 40
Japanese : 41 / 40
Americans : 52 / 72
Chinese : 13 / 20
British : 25 / 0
UK_Pacific : 10 / 13
Italians : 10 / 12
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Kweichow to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Anhwe
4 artilleries and 4 infantry moved from Kweichow to Hunan
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
2 infantry placed in Hopei
2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery
Kiangsi : 1 infantry
Hunan : 6 artilleries, 1 fighter and 7 infantry
Hopei : 1 artillery and 2 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 54 / 62
Russians : 37 / 40
Japanese : 40 / 40
Americans : 52 / 72
Chinese : 14 / 20
British : 25 / 0
UK_Pacific : 10 / 13
Italians : 10 / 12
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from India to Malaya
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Kweichow to Kiangsu
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 bomber moved from Queensland to MalayaCombat - British
Battle in Malaya
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Malaya, round 2 : 2/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Malaya
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Kiangsu
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 2/1 hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/1 hits
2 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/0 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 mech_infantrys moved from India to Shan State
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from India to Burma
3 aaGuns and 3 infantry moved from Yunnan to Shan State
3 aaGuns moved from Kweichow to Hunan
1 armour moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 infantry moved from Siam to Shan State
1 bomber moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
2 infantry moved from Caucasus to Rostov
1 armour and 3 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 battleship moved from 80 Sea Zone to 39 Sea ZonePlace Units - UK_Pacific
1 submarine and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transportTerritory Summary for British, UK_Pacific :
Kiangsu : 2 mech_infantrys
Siam : 1 flag
Hunan : 3 aaGuns, 1 fighter and 1 tactical_bomber
Shan State : 3 aaGuns, 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Burma : 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
India : 1 airfield, 1 factory_major and 1 harbour
Celebes : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Morocco : 1 artillery and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 2 infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour and 3 mech_infantrys
Persia : 1 flag
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 54 / 62
Russians : 37 / 40
Japanese : 36 / 40
Americans : 52 / 72
Chinese : 17 / 20
British : 25 / 0
UK_Pacific : 11 / 11
Italians : 10 / 12
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Southern France : 1 fighter
Romania : 1 aaGun and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Baltic States : 1 flag, 2 armour and 1 artillery
Eastern Poland : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
92 Sea Zone : 1 destroyer
Yugoslavia : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 54 / 62
Russians : 37 / 40
Japanese : 36 / 40
Americans : 52 / 72
Chinese : 17 / 20
British : 25 / 0
UK_Pacific : 11 / 11
Italians : 10 / 15
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 bomber moved from Queensland to Shan State
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Shan State : 1 bomber
India : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer
33 Sea Zone : 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
35 Sea Zone : 1 submarine
23 Sea Zone : 1 destroyer
54 Sea Zone : 2 submarines
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 54 / 62
Russians : 37 / 40
Japanese : 36 / 40
Americans : 52 / 72
Chinese : 17 / 20
British : 25 / 0
UK_Pacific : 11 / 11
Italians : 10 / 15
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 4 infantry
Production/PUs Summary :
Germans : 54 / 62
Russians : 37 / 40
Japanese : 36 / 40
Americans : 52 / 72
Chinese : 17 / 20
British : 25 / 0
UK_Pacific : 11 / 11
Italians : 10 / 15
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





