Edit to pick up the Iwo Jima inf for the Guam landing.
14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL
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i cant believe i missed those tras :?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Caucasus to Western Ukraine
20 artilleries and 27 infantry moved from Bryansk to Belarus
1 submarine moved from 114 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 20 artilleries and 27 infantry
Germans defend with 2 infantry
Russians roll dice for 20 artilleries and 27 infantry in Belarus, round 2 : 15/1 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 20 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/1 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 9 transports
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 submarine and 9 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 fighter moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 armour moved from Sikang to Caucasus
2 armour moved from Bryansk to Russia
1 mech_infantry moved from Russia to Belarus
4 aaGuns moved from Bryansk to Belarus
1 artillery moved from Karelia to Vyborg
1 infantry moved from Soviet Far East to Siberia
2 aaGuns and 17 infantry moved from Sakha to SiberiaPlace Units - Russians
5 mech_infantrys and 1 tactical_bomber placed in Russia
1 artillery and 2 infantry placed in UkraineTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Siberia : 2 aaGuns and 18 infantry
Belarus : 4 aaGuns, 20 artilleries, 26 infantry and 1 mech_infantry
Karelia : 1 artillery
Vyborg : 1 artillery
Russia : 1 airfield, 6 armour, 1 factory_major, 5 mech_infantrys and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor, 1 fighter and 3 infantry
Western Ukraine : 1 artillery and 2 infantry
Volgograd : 1 factory_minor
Caucasus : 2 armour
Northwest Persia : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 28 / 35
Americans : 53 / 73
Chinese : 13 / 19
British : 25 / 0
UK_Pacific : 22 / 22
Italians : 10 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Transports were helpful.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from 6 Sea Zone to Okinawa
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
2 tactical_bombers moved from Kwangtung to Kiangsi
2 fighters moved from Kwangtung to Kwangsi
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State -
Apparently I did not save the combat and ncm before closing out. Will have to reconstruct the results from the Marti emails in the morning after I get some sleep. Should not have stayed up late playing this.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from 6 Sea Zone to Okinawa
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
2 tactical_bombers moved from Kwangtung to Kiangsi
2 fighters moved from Kwangtung to Kwangsi
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Okinawa
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Okinawa, round 2 : 2/1 hits
Americans roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Okinawa
Japanese win, taking Okinawa from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 3/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 armour and 1 mech_infantry moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
2 bombers and 1 tactical_bomber moved from Kwangtung to Japan
2 fighters moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
2 fighters moved from Okinawa to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Korea
2 artilleries and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Jehol : 1 flag, 2 armour, 1 infantry and 3 mech_infantrys
Okinawa : 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery and 8 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 3 artilleries, 1 harbour and 2 infantry
Kwangtung : 1 flag, 2 aaGuns, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports
36 Sea Zone : 1 flag
19 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 39 / 39
Americans : 52 / 73
Chinese : 11 / 19
British : 25 / 0
UK_Pacific : 14 / 22
Italians : 10 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My invaluable, high tech son informed that Triplea has an autosave function; so I was able to retrieve the combat phase from the autosave and easily recreated the Japanese NCM.
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Apparently I did not save the combat and ncm before closing out. Will have to reconstruct the results from the Marti emails in the morning after I get some sleep. Should not have stayed up late playing this.
Yeah, no rush, we have time
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My invaluable, high tech son informed that Triplea has an autosave function; so I was able to retrieve the combat phase from the autosave and easily recreated the Japanese NCM.
yes u have autosave.
i thought it crashed in the middle of dicing?!
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Fortunately, the map I was able to retrieve from autosave had all the battles recorded, and the results were consistent with the Marti emails.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 harbour, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Midway to 19 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/0 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
5 bombers moved from Western United States to Gibraltar
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Western United States
1 battleship, 2 carriers, 2 cruisers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
2 fighters moved from Queensland to 26 Sea Zone
1 bomber moved from 19 Sea Zone to KweichowPlace Units - Americans
1 harbour placed in Brazil
1 destroyer and 2 submarines placed in 85 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 artillery and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kweichow : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield and 1 harbour
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 submarines
10 Sea Zone : 1 destroyer and 2 transports
Central United States : 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Southeast Mexico : 1 aaGun
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 5 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Morocco : 1 aaGun, 1 artillery and 3 infantry
96 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
85 Sea Zone : 1 destroyer and 2 submarines
109 Sea Zone : 1 submarine
99 Sea Zone : 1 destroyer
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
98 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 39 / 39
Americans : 52 / 72
Chinese : 11 / 19
British : 25 / 0
UK_Pacific : 14 / 22
Italians : 10 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Truly interesting game 8-)
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Fortunately, the map I was able to retrieve from autosave had all the battles recorded, and the results were consistent with the Marti emails.
if u switched to another game our autosave would then be lost.
i always forget we re playing low luck haha i cant custom to it still :lol: i use units for nothing because i think i need to send more guys to be sure to win hehe :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hunan to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 infantry moved from Hopei to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Kweichow
1 artillery moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Hopei
1 artillery and 1 infantry placed in Hunan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsi : 1 artillery
Yunnan : 2 infantry
Kweichow : 4 artilleries, 1 fighter and 4 infantry
Hunan : 1 artillery and 1 infantry
Hopei : 1 artillery and 1 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 36 / 39
Americans : 52 / 72
Chinese : 14 / 20
British : 25 / 0
UK_Pacific : 14 / 22
Italians : 10 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Kweichow to Shan State
1 submarine moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/0 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/1 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
British win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,3,5,6,2,1,2,1,6,1,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British, UK_Pacific :
Shantung : 1 mech_infantry
Kiangsu : 1 mech_infantry
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 1 artillery and 6 infantry
Kweichow : 3 aaGuns, 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Shan State : 2 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Queensland : 1 bomber
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 3 mech_infantrys
Gibraltar : 1 armour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Morocco : 1 artillery and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 2 infantry
80 Sea Zone : 1 battleship
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 30 / 39
Americans : 52 / 72
Chinese : 19 / 20
British : 25 / 0
UK_Pacific : 15 / 13
Italians : 10 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport
Americans defend with 1 submarine
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/0 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs totalTerritory Summary for Italians :
Romania : 1 aaGun and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Baltic States : 1 flag, 2 armour, 1 artillery and 2 infantry
Eastern Poland : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transportProduction/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 30 / 39
Americans : 52 / 72
Chinese : 19 / 20
British : 25 / 0
UK_Pacific : 15 / 13
Italians : 10 / 12
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to QueenslandPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
India : 2 fighters
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
54 Sea Zone : 3 destroyers and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 30 / 39
Americans : 52 / 72
Chinese : 19 / 20
British : 25 / 0
UK_Pacific : 15 / 13
Italians : 10 / 12
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 4 infantry
Production/PUs Summary :
Germans : 56 / 67
Russians : 33 / 33
Japanese : 30 / 39
Americans : 52 / 72
Chinese : 19 / 20
British : 25 / 0
UK_Pacific : 15 / 13
Italians : 10 / 12
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Germany to Western Ukraine





