0% for April

Witt and Dowgoneit(Baddies) vs Unknown and Mallery(Goodies).

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                2 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 tactical_bomber moved from Kweichow to Shensi
                1 fighter moved from Kweichow to Shensi
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 bomber moved from Shan State to Java
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 bomber moved from Shan State to 80 Sea Zone
                1 armour moved from Yunnan to Shensi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Shan State to Szechwan
                1 fighter moved from Shan State to Szechwan
                1 fighter moved from Shan State to Shensi

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                2 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 tactical_bomber moved from Kweichow to Shensi
                1 fighter moved from Kweichow to Shensi
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 bomber moved from Shan State to Java
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 bomber moved from Shan State to 80 Sea Zone
                1 armour moved from Yunnan to Shensi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Shan State to Szechwan
                1 fighter moved from Shan State to Szechwan
                1 fighter moved from Shan State to Shensi

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in 80 Sea Zone
                    Japanese attack with 1 bomber
                    Russians defend with 2 infantry; British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 13
                    Casualties for Russians: 2 infantry
                    Casualties for British: 1 transport
                Battle in Szechwan
                    Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in West India
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking West India from UK_Pacific, taking Shensi from Chinese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 bomber moved from 80 Sea Zone to Italian Somaliland
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 bomber moved from Java to Siam
                1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
                2 armour moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from Manchuria to Japan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                1 tactical_bomber moved from Shensi to Yunnan
                1 fighter moved from Shensi to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Malaya to Shan State
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 armour moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • Guess I should have looked where that bomber was… :cry:

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 :  1/2 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Morocco

    Non Combat Move - Americans
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 carrier and 2 transports placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 carriers, 4 destroyers and 4 fighters
        10 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 1 flag, 1 infantry and 1 mech_infantry
        104 Sea Zone : 1 destroyer
        86 Sea Zone : 1 transport
        101 Sea Zone : 1 transport
        Brazil : 1 flag, 3 infantry and 1 mech_infantry
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 28 / 28
        Japanese : 65 / 70
        Americans : 53 / 73
        Chinese : 2 / 5
        British : 30 / 29
        UK_Pacific : 3 / 6
        Italians : 12 / 19
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Tsinghai to Shensi
                3 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 :  1/7 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shensi, round 2 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 :  0/6 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 3 :  0/2 hits
                        Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 4 :  2/6 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 4 :  0/2 hits
                        1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 5 infantry
        Kansu : 1 infantry
        Tsinghai : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 28 / 28
        Japanese : 63 / 70
        Americans : 53 / 73
        Chinese : 4 / 6
        British : 30 / 29
        UK_Pacific : 3 / 6
        Italians : 12 / 19
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Egypt to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 armour and 2 mech_infantrys moved from Union of South Africa to South West Africa
                1 armour moved from Egypt to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                2 infantry moved from India to West India
                1 artillery moved from India to West India
                1 artillery moved from India to West India

    Combat - British
                Battle in South West Africa
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in South West Africa, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in South West Africa, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in South West Africa
                    British win, taking South West Africa from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in West India
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries and 2 infantry in West India, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Italian Somaliland
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 bomber
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Italian Somaliland, round 2 :  1/4 hits
                        Italians roll dice for 1 bomber in Italian Somaliland, round 2 :  0/1 hits
                        1 bomber owned by the Japanese lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Germans defend with 1 destroyer; Italians defend with 1 submarine
                        Germans roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the Germans lost in 96 Sea Zone
                    British win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone

    Place Units - British
                1 infantry placed in Union of South Africa
                1 submarine placed in 71 Sea Zone
                1 destroyer and 2 submarines placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,1,3,2,3,4,5,4,5
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
                British collect 24 PUs (8 lost to blockades); end with 24 PUs total

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 14 infantry
        39 Sea Zone : 1 submarine
        West India : 2 artilleries and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        South West Africa : 1 armour and 2 mech_infantrys
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag, 1 armour, 1 artillery and 2 infantry
        Ethiopia : 1 flag, 1 mech_infantry
        96 Sea Zone : 1 destroyer
        76 Sea Zone : 2 transports
        106 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 submarine
        Persia : 1 flag
        98 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 28 / 28
        Japanese : 61 / 70
        Americans : 53 / 73
        Chinese : 4 / 6
        British : 32 / 24
        UK_Pacific : 5 / 5
        Italians : 11 / 19
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Tobruk to Alexandria
                1 mech_infantry moved from Libya to Alexandria
                1 armour moved from Libya to Alexandria
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 bomber moved from Romania to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                    Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                    ANZAC defend with 2 infantry
                    Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 artillery and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from 96 Sea Zone to Southern Italy
                1 fighter moved from Western Ukraine to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour
        Tunisia : 1 flag, 1 infantry
        Northern Italy : 1 factory_major
        Libya : 1 aaGun, 1 artillery and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Bessarabia : 1 flag
        96 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
        92 Sea Zone : 1 destroyer
        82 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 28 / 28
        Japanese : 61 / 70
        Americans : 53 / 73
        Chinese : 4 / 6
        British : 32 / 24
        UK_Pacific : 5 / 5
        Italians : 12 / 12
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from South Australia to New South Wales
                1 artillery moved from South Australia to New South Wales
                2 fighters moved from South Australia to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa

    Turn Complete - French

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries and 1 infantry moved from Bessarabia to Ukraine
                7 armour, 8 artilleries, 27 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine
                1 bomber moved from France to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
                1 submarine moved from 119 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 7 armour, 10 artilleries, 28 infantry and 5 mech_infantrys
                    Russians defend with 3 artilleries, 1 factory_minor and 3 infantry
                    Germans win, taking Ukraine from Russians with 7 armour, 10 artilleries, 26 infantry and 5 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 artilleries and 3 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Germans win with 1 bomber, 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to France
                1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 armour moved from Baltic States to Archangel
                1 infantry moved from Belarus to Novgorod
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                1 artillery and 2 infantry moved from Romania to Bessarabia
                2 artilleries and 5 infantry moved from Germany to Poland
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to France
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                4 aaGuns moved from Western Ukraine to Ukraine
                1 fighter moved from Novgorod to 110 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to France

    Place Units - Germans
                1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
                1 infantry and 2 mech_infantrys placed in Romania
                1 fighter placed in Western Germany
                Germans undo move 3.
                1 artillery and 2 infantry placed in Novgorod
                Germans undo move 3.
                3 infantry placed in Novgorod
                1 artillery placed in France
                1 fighter placed in France

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Rostov to Northwest Persia
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Vologda to Archangel
                3 fighters and 1 tactical_bomber moved from Bryansk to Archangel
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery and 2 infantry
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 92 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 1 destroyer
                    Russians win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Amur to Buryatia
                3 fighters and 1 tactical_bomber moved from Archangel to Bryansk
                7 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 infantry placed in Volgograd
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total


  • Keeping the Germans in their place! :evil:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    That is a bit annoying: I had arranged to meet my Japanese allies in the Far East!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Szechwan to Shensi
                2 artilleries moved from Szechwan to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 56 Sea Zone
                1 transport moved from 79 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to Shan State
                1 armour moved from Kwangsi to Yunnan
                1 bomber moved from Siam to Yunnan
                2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Shensi
                1 fighter moved from Kweichow to Shensi
                1 armour moved from Kweichow to Yunnan
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Szechwan to Shensi
                2 artilleries moved from Szechwan to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 56 Sea Zone
                1 transport moved from 79 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to Shan State
                1 armour moved from Kwangsi to Yunnan
                1 bomber moved from Siam to Yunnan
                2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Shensi
                1 fighter moved from Kweichow to Shensi
                1 armour moved from Kweichow to Yunnan
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 5 infantry
                    Japanese win, taking Shensi from Chinese with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Shensi to Yunnan
                1 bomber moved from Shensi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Manchuria to Jehol
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries moved from 19 Sea Zone to Manchuria
                1 infantry moved from 19 Sea Zone to Jehol
                2 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from 19 Sea Zone to Jehol
                1 transport moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 artillery and 2 infantry placed in Japan
                1 cruiser, 3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 82 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 82 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 82 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 82 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 82 Sea Zone
                    Italians win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
                1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 2 fighters, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 carriers, 3 destroyers and 4 fighters moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                4 submarines placed in 10 Sea Zone
                1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 submarines
        54 Sea Zone : 2 carriers, 3 destroyers and 4 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Morocco : 1 flag, 1 infantry and 1 mech_infantry
        104 Sea Zone : 1 destroyer
        86 Sea Zone : 2 transports
        101 Sea Zone : 3 carriers, 1 cruiser, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
        Brazil : 1 flag, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 54 / 67
        Russians : 28 / 28
        Japanese : 63 / 68
        Americans : 53 / 73
        Chinese : 2 / 6
        British : 32 / 24
        UK_Pacific : 5 / 5
        Italians : 12 / 12
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 1 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 54 / 67
        Russians : 28 / 28
        Japanese : 63 / 68
        Americans : 53 / 73
        Chinese : 2 / 2
        British : 32 / 24
        UK_Pacific : 5 / 5
        Italians : 12 / 12
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 destroyers; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 submarine moved from 71 Sea Zone to 70 Sea Zone
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 submarine moved from 39 Sea Zone to 38 Sea Zone
                2 artilleries and 6 infantry moved from Egypt to Alexandria
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    British win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 70 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 infantry and 1 transport
                        1 infantry owned by the Germans and 1 transport owned by the Germans lost in 70 Sea Zone
                        British roll dice for 1 submarine in 70 Sea Zone, round 2 :  0/1 hits
                    British win, taking 70 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry and 1 transport
                Battle in 38 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 38 Sea Zone
                        British roll dice for 1 submarine in 38 Sea Zone, round 2 :  0/1 hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Alexandria
                    British attack with 2 artilleries and 6 infantry
                    Italians defend with 1 armour
                        British roll dice for 2 artilleries and 6 infantry in Alexandria, round 2 :  2/8 hits
                        Italians roll dice for 1 armour in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 mech_infantry moved from Egypt to Iraq
                1 armour, 1 artillery and 2 infantry moved from Italian Somaliland to 76 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour and 2 mech_infantrys moved from South West Africa to Belgian Congo
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
                2 artilleries and 2 infantry moved from West India to India
                1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone

    Place Units - British
                3 destroyers placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6
                British collect 28 PUs (4 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 16 infantry
        38 Sea Zone : 1 submarine
        West India : 1 armour, 1 artillery and 2 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 2 artilleries and 5 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Rhodesia : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 mech_infantry
        96 Sea Zone : 1 submarine
        70 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag
        79 Sea Zone : 2 transports
        Persia : 1 flag
        98 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 54 / 67
        Russians : 28 / 28
        Japanese : 62 / 68
        Americans : 53 / 73
        Chinese : 2 / 2
        British : 32 / 28
        UK_Pacific : 6 / 8
        Italians : 12 / 12
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Unlucky not getting that Italian Sub.
    I was unlucky too though. That German TT you sank with the man on board, should have been in the same SZ, with the German Inf in the UK Territory yo the West of Nigeria.
    I redid my German go before rolling combat, then obviously used the first(rejected) moves.
    I did not cancel my first go and that is what I ended up using.

    That is what you get for taking too long over your goes!

  • 13

    I really wanted to sink it, but it balances out with the transport I guess. Besides, the Germans have no business being in Africa!

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