14L - G40 BOLD (axis) vs. JWW (allies +15), No tech, 1 unit per territory


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 2 infantry
        46 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 37
        Japanese : 29 / 45
        Americans : 52 / 57
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 15
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 infantry moved from Algeria to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 infantry moved from Algeria to Tunisia

    Combat - French
                Battle in Tunisia
                    French attack with 1 infantry
                    Italians defend with 1 artillery
                        French roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 artillery owned by the Italians lost in Tunisia
                    Italians win with no units remaining. Battle score for attacker is 1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 37
        Japanese : 29 / 45
        Americans : 52 / 57
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 15
        ANZAC : 10 / 10
        French : 14 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    French Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '12

    @JWW:

    @Boldfresh:

    @JWW:

    are you bringing your A game? I trust you won’t mail this in?

    You interested in making this game 2?

    I am doubting my abilities�…So I will pass. Just give me your A game here brother, ok?

    for sure, no problem.


  • I will be away until Sunday…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Germans
                Germans buy 3 bombers, 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Finland to Sweden
                2 armour and 2 mech_infantrys moved from Southern France to Spain
                4 armour and 1 mech_infantry moved from France to Spain
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                2 bombers moved from Western Germany to Spain
                1 tactical_bomber moved from Western Germany to Spain
                1 tactical_bomber moved from Western Germany to Spain
                1 fighter and 1 tactical_bomber moved from Western Germany to Spain
                1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from Western Germany to Spain
                2 infantry moved from Norway to Sweden
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 artilleries and 3 infantry moved from 113 Sea Zone to Sweden
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Sweden
                2 artilleries moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Sweden
                    Germans attack with 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    French win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for French: 1 infantry
                Battle in Greece
                    Germans attack with 3 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 3 infantry
                Battle in Spain
                    Germans attack with 6 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                    Neutral_True defend with 6 infantry
                    Germans win, taking Spain from Neutral_True with 6 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Spain to Northern Italy
                2 artilleries moved from Yugoslavia to Northern Italy
                3 aaGuns moved from Northern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Sweden to Western Germany
                1 carrier moved from 112 Sea Zone to 113 Sea Zone
                6 infantry moved from Greater Southern Germany to Western Germany
                3 aaGuns moved from Greater Southern Germany to Northern Italy
                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 infantry moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Yugoslavia to Slovakia Hungary
                2 bombers moved from Spain to Western Germany

    Place Units - Germans
                3 bombers placed in Western Germany
                1 infantry placed in Germany
                Germans undo move 2.
                1 infantry placed in Germany
                1 carrier and 2 transports placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • I am looking for a lesson here Bold. With your attack on the true neutrals sweden and spain aren’t all other true neutrals supposed to be pro allies now? Where as the allies can walk into turkey etc?

  • '12

    Correct all other true neutrals are pro allied.

  • '12

    @Boldfresh:

    Correct all other true neutrals are pro allied.

    The map doesnt change them to the pro allied designation but they are.  Mongolia might be one exception not quite sure.


  • @Boldfresh:

    @Boldfresh:

    Correct all other true neutrals are pro allied.

    The map doesnt change them to the pro allied designation but they are.Â

    OK….that’s what I was looking for…so I can simply nc into those areas as if they said pro-allies?

  • '12

    @JWW:

    @Boldfresh:

    @Boldfresh:

    Correct all other true neutrals are pro allied.

    The map doesnt change them to the pro allied designation but they are.�

    OK….that’s what I was looking for…so I can simply nc into those areas as if they said pro-allies?

    Correct except not sure about mongolia.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                2 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Bryansk to Rostov
                2 armour moved from Bryansk to Rostov
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Belarus : 2 aaGuns, 1 artillery and 13 infantry
        Bryansk : 6 infantry
        Rostov : 2 armour and 2 mech_infantrys
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 2 aaGuns, 2 artilleries and 8 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        Caucasus : 2 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 37 / 37
        Japanese : 29 / 45
        Americans : 52 / 57
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 15
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0


  • very interesting bold……

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 bombers and 8 tactical_bombers moved from Kwangsi to Yunnan
                4 fighters moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                2 fighters moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 4 infantry and 8 tactical_bombers
                    Chinese defend with 5 infantry
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 8 fighters, 3 infantry and 8 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Japanese
                2 bombers, 8 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter moved from Kwangsi to Manchuria
                2 fighters moved from Kwangsi to Manchuria
                1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 aaGun and 6 infantry moved from Jehol to Manchuria
                1 armour moved from Korea to Jehol
                1 artillery moved from Chahar to Hopei
                2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hopei

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 bomber placed in Japan
                1 factory_minor placed in Shantung
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 armour, 1 infantry and 2 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 carrier and 1 fighter
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 53
        Chinese : 5 / 15
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 15
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                6 infantry moved from Shensi to Sikang
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Szechwan
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kweichow : 2 infantry
        Kansu : 1 infantry
        Szechwan : 1 infantry
        Sikang : 1 fighter and 9 infantry

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 53
        Chinese : 6 / 6
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 15
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                1 artillery moved from Tobruk to Libya
                      British take Libya from Italians
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from Malta to Anglo Egyptian Sudan
                1 tactical_bomber moved from 80 Sea Zone to Anglo Egyptian Sudan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Tobruk to Libya
                      British take Libya from Italians
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from Malta to Anglo Egyptian Sudan
                1 tactical_bomber moved from 80 Sea Zone to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                2 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Eastern Persia to West India
                1 fighter moved from Persia to India
                2 infantry moved from Shan State to Burma
                1 fighter moved from 80 Sea Zone to India
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 carrier and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Malta to 81 Sea Zone
                1 fighter moved from Malta to Egypt
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 armour and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia

    Place Units - British
                2 fighters and 3 infantry placed in United Kingdom
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Some Units in India change ownership: 7 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 18 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        West India : 1 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 2 armour, 1 bomber, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 1 infantry
        Tanganyika Territory : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 artillery
        76 Sea Zone : 1 battleship
        106 Sea Zone : 1 destroyer and 2 transports
        109 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        Persia : 1 flag, 1 infantry
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 53
        Chinese : 6 / 6
        British : 30 / 30
        UK_Pacific : 25 / 25
        Italians : 11 / 15
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Trans-Jordan
                1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    British defend with 1 submarine
                    Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Trans-Jordan
                    Italians attack with 1 bomber and 2 infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Greece
                1 fighter moved from 98 Sea Zone to Greece
                2 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France
                2 aaGuns, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
                2 armour moved from Romania to Bulgaria
                2 armour moved from Bulgaria to Greece
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Southern France to Spain
                1 infantry moved from Southern France to Spain

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

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