@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
13/14L wheatbeer (Axis) vs Gamerman (Allies +10)
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Yeah, I’m just curious
I’m not complaining - after all, I got a G1 win from you purely by diceI mainly measure defensive hits, and AA if there was a lot of AA (not much in this game I don’t think)
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OK, sitting down now to make this move, hopefully I can finish it in one sitting here
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 92 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Scotland to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Caroline Islands to 49 Sea Zone
1 fighter moved from Caroline Islands to New Guinea
2 bombers moved from Caroline Islands to New Guinea
1 submarine moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in New Guinea
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 49 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Eastern United States to Quebec
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to Western United States
1 fighter moved from Eastern United States to Western United States
1 bomber moved from Normandy Bordeaux to Scotland
2 bombers moved from New Guinea to Caroline Islands
1 infantry moved from Northern Territory to South Australia
1 fighter moved from 49 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from New Guinea to 33 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 103 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Anhwe
4 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HopeiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
Edited UK plane from 92 to 110 because it was on USA carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 39 Sea Zone
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking 39 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 tactical_bomber moved from Eastern Persia to Tanganyika Territory
2 armour, 5 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
3 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia
2 fighters moved from Samara to Eastern Persia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from Holland Belgium to Scotland
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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Did you mean to leave a US carrier in SZ33?
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It was forced because the plane from Guinea survived, so yes.
When I win a small battle with no casualties, it’s bad for me -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 bomber and 3 fighters moved from Southern Italy to Normandy Bordeaux
1 armour, 2 artilleries and 1 infantry moved from Belarus to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 97 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Belarus to Eastern Poland
1 aaGun and 2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Egypt
4 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Italians collect 17 PUs (5 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 40 / 59
Russians : 28 / 30
Japanese : 62 / 77
Americans : 54 / 74
Chinese : 9 / 11
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 22 / 26
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Now there’s some good luck for me, although 0/3 on AA was a very nice miss for you
I figure I was due for 2 or 3 AA hits there :wink:
I should probably do the audit in case it helps keep me from wanting to keep commenting on the dice :-PAnyway, those hits with 2’s are a welcome sight - 3/4 after so many misses
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Oh, and I forgot to acknowledge lucky maximum convoy damage there - unintentional omission
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Samara to Russia
1 infantry moved from West India to Eastern Persia
1 fighter moved from Caroline Islands to New South Wales
2 aaGuns moved from South Australia to New South Wales
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Algeria
1 fighter moved from United Kingdom to Scotland
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
8 artilleries and 24 infantry moved from Belarus to Archangel
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 bombers moved from Iraq to Bessarabia
1 fighter and 3 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 8 artilleries and 24 infantry
Russians defend with 1 infantry
Germans roll dice for 8 artilleries and 24 infantry in Archangel, round 2 : 7/32 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 8 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Romania to Eastern Poland
7 mech_infantrys moved from Romania to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Slovakia Hungary
1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 97 Sea Zone to Iraq
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Egypt
2 bombers moved from Bessarabia to Eastern Poland
4 armour moved from Belarus to Vyborg
1 infantry moved from Norway to Finland
1 aaGun moved from Vyborg to Finland
1 tactical_bomber moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
6 armour and 17 mech_infantrys moved from Belarus to Vyborg
1 fighter moved from 97 Sea Zone to Iraq
1 aaGun moved from Northern Italy to Western Germany
2 tactical_bombers moved from Germany to Western GermanyPlace Units - Germans
5 armour, 1 artillery and 4 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 48 / 62
Russians : 25 / 30
Japanese : 62 / 77
Americans : 52 / 74
Chinese : 9 / 11
British : 27 / 30
UK_Pacific : 2 / 0
Italians : 22 / 26
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Bam, bam, bam, perfect!
:wink: :-)
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Bam, bam, bam, perfect!
:wink: :-)
it takes a whole lot of perfect to take down the gamer man
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Finished the “summary” of dice results last night but have not reviewed and analyzed it yet.
You can draw your own conclusions.
Bold, you will enjoy at least looking at the G1. I think you (Boldfresh) would have to sell your soul to get a G1 like that :-) -
Maybe when I get another chunk of time I’ll actually play the R8 for ya Wheat :-P
Tonight? Not sure.Anyway, just compiling it I don’t think it’s as lopsided as it felt. I had at least average and maybe a bit better luck on my turns. What’s remarkable is I don’t think Wheat has ever lost a battle on offense, or really suffered at all on offense :-)
YET :evil:
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I pretty much agree. Axis defense is roughly average, but Allied defense has been consistently poor.
And I must agree with your “YET :evil:” since a significant Axis defeat in Russia, Hawaii, Australia, or Cairo/Mideast could easily be the deciding factor.
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You have been a class act, Wheatbeer
Thanks for putting up with some long delays and my dice complaining. I try to not be irritating, but I’m sure I have been at times





