@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13/14L wheatbeer (Axis) vs Gamerman (Allies +10)
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Okay
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Guess I was wrong - sorry if you were disappointed -
I know you’re waiting - I’ll move one of these nights -
OK, almost got it I think!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 armour moved from Northwest Persia to CaucasusCombat - Russians
Non Combat Move - Russians
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
10 infantry moved from Samara to Russia
2 aaGuns moved from Samara to Russia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Caucasus to Rostov
1 bomber moved from Russia to Eastern Persia
1 aaGun moved from Ukraine to Bryansk
1 fighter moved from Samara to Russia
1 mech_infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
25 infantry moved from Russia to Bryansk
14 artilleries moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Samara to Caucasus
3 mech_infantrys moved from Samara to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 artilleries moved from Russia to BryanskPlace Units - Russians
6 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
2 battleships and 2 cruisers moved from 55 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 fighter moved from Japan to 3 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 submarines moved from 55 Sea Zone to 46 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to New Guinea
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Manchuria to Jehol
1 infantry moved from Burma to India
2 bombers moved from Shan State to Anhwe
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 tactical_bomber moved from Shan State to Kweichow
2 mech_infantrys moved from Manchuria to Jehol
1 tactical_bomber moved from Japan to Soviet Far East
1 artillery moved from Burma to India
3 armour moved from Yunnan to Szechwan
3 tactical_bombers moved from Shan State to Szechwan
3 mech_infantrys moved from Shan State to Szechwan
1 artillery and 5 infantry moved from Burma to India
1 armour moved from Burma to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 artillery moved from Manchuria to JeholCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 submarines and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 transport in 46 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in New Guinea
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 2/5 hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits
2 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Soviet Far East, round 3 : 2/4 hits
Russians roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits
1 armour owned by the British lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 4 armour, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 4 armour, 3 mech_infantrys and 4 tactical_bombers in Szechwan, round 2 : 5/11 hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 armour, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in India
Japanese attack with 2 artilleries and 6 infantry
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 artilleries and 6 infantry in India, round 2 : 2/8 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 3 Sea Zone to 4 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from Soviet Far East to 4 Sea Zone
2 tactical_bombers moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Siberia
2 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from Korea to Manchuria
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 55 Sea Zone to 49 Sea Zone
3 carriers and 2 destroyers moved from 55 Sea Zone to 46 Sea Zone
3 fighters moved from New Guinea to 46 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 aaGun moved from Hunan to Kiangsi
2 armour and 3 mech_infantrys moved from Yunnan to Kiangsi
1 artillery and 2 infantry moved from French Indo China to Shan State
4 artilleries and 8 infantry moved from Burma to India
1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
2 transports moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from Burma to Shan State
1 artillery moved from Burma to India
1 transport moved from 6 Sea Zone to 4 Sea Zone
2 tactical_bombers moved from Kweichow to Kiangsi
1 fighter moved from Kweichow to Kiangsi
2 bombers moved from Anhwe to Kiangsi
3 tactical_bombers moved from Szechwan to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Manchuria to SiberiaPlace Units - Japanese
1 carrier and 2 transports placed in 37 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Manchuria
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Japanese collect 61 PUs (3 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 43 / 59
Russians : 29 / 30
Japanese : 64 / 77
Americans : 52 / 72
Chinese : 7 / 11
British : 25 / 36
UK_Pacific : 2 / 0
Italians : 25 / 34
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
2/14 on meaningful defending 2s and 3’s (not counting nearly meaningless destroyer miss)
You have taken so few hits this whole game I don’t know if I can pull this one out - I guess that’s part of the fun
I might go through and “audit” this game using my method just out of curiosity. You’ve had several perfect dice rounds and many near-perfect
Lot of fighting left in this one though. It could all turn around -
I would expect the Axis are up by any metric as of this moment. Though I am curious by how much.
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Yeah, I’m just curious
I’m not complaining - after all, I got a G1 win from you purely by diceI mainly measure defensive hits, and AA if there was a lot of AA (not much in this game I don’t think)
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OK, sitting down now to make this move, hopefully I can finish it in one sitting here
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 92 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Scotland to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Caroline Islands to 49 Sea Zone
1 fighter moved from Caroline Islands to New Guinea
2 bombers moved from Caroline Islands to New Guinea
1 submarine moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in New Guinea
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 49 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Eastern United States to Quebec
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to Western United States
1 fighter moved from Eastern United States to Western United States
1 bomber moved from Normandy Bordeaux to Scotland
2 bombers moved from New Guinea to Caroline Islands
1 infantry moved from Northern Territory to South Australia
1 fighter moved from 49 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from New Guinea to 33 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 103 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Anhwe
4 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HopeiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
Edited UK plane from 92 to 110 because it was on USA carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 39 Sea Zone
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking 39 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 tactical_bomber moved from Eastern Persia to Tanganyika Territory
2 armour, 5 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
3 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia
2 fighters moved from Samara to Eastern Persia
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from Holland Belgium to Scotland
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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Did you mean to leave a US carrier in SZ33?
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It was forced because the plane from Guinea survived, so yes.
When I win a small battle with no casualties, it’s bad for me -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 bomber and 3 fighters moved from Southern Italy to Normandy Bordeaux
1 armour, 2 artilleries and 1 infantry moved from Belarus to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 97 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Belarus to Eastern Poland
1 aaGun and 2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Egypt
4 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Italians collect 17 PUs (5 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 40 / 59
Russians : 28 / 30
Japanese : 62 / 77
Americans : 54 / 74
Chinese : 9 / 11
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 22 / 26
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Now there’s some good luck for me, although 0/3 on AA was a very nice miss for you
I figure I was due for 2 or 3 AA hits there :wink:
I should probably do the audit in case it helps keep me from wanting to keep commenting on the dice :-PAnyway, those hits with 2’s are a welcome sight - 3/4 after so many misses
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Oh, and I forgot to acknowledge lucky maximum convoy damage there - unintentional omission
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Samara to Russia
1 infantry moved from West India to Eastern Persia
1 fighter moved from Caroline Islands to New South Wales
2 aaGuns moved from South Australia to New South Wales
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Algeria
1 fighter moved from United Kingdom to Scotland
2 infantry moved from Scotland to United KingdomTurn Complete - French





