Sorry about that got a little busy. I’ll get my turns done at least once a day for the most part.
13L G40 MrRoboto (Axis) vs Dawgoneit (Allies+10) Rematch
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One Fighter in scotland.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Slovakia Hungary to Southern France
1 armour moved from Greater Southern Germany to France
1 armour moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France -
awaiting scramble orders.
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yes! Scramble all fighters both battles
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Slovakia Hungary to Southern France
1 armour moved from Greater Southern Germany to France
1 armour moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to FranceCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Southern France
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 3/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA fire in France : 0/1 hits
Germans roll dice for 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits
5 infantry owned by the French , 6 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/11 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 4/6 hits
1 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
Germans roll dice for 4 armour, 2 artilleries and 1 tactical_bomber in France, round 4 : 5/7 hits
French roll dice for 2 armour and 1 fighter in France, round 4 : 2/3 hits
1 armour owned by the French , 1 armour owned by the British , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries, 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries and 8 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Yugoslavia, round 2 : 3/12 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
5 infantry owned by the Germans , 2 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 3 infantry
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British , 1 fighter owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/5 hits
British roll dice for 1 fighter in 111 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Battle in 110 Sea Zone
Germans attack with 3 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 fighter owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits
British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits
2 fighters owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 4 : 3/4 hits
British roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 3 fighters and 2 submarines
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Southern France to Northern Italy
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to Western Germany
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to PolandPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 37 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 39 / 66
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Amur to Siberia
3 infantry moved from Amur to Buryatia
2 aaGuns and 5 infantry moved from Sakha to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Vyborg to Karelia
2 infantry moved from Novgorod to Karelia
1 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Russia to Samara
1 infantry moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western Ukraine
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 artillery moved from Russia to SmolenskPlace Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 6/8 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Okinawa to Kiangsi
2 fighters and 2 tactical_bombers moved from Japan to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 aaGun and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Kiangsi
1 fighter moved from Kiangsi to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to KwangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 39 / 66
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
Americans undo move 2.
1 carrier and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to KansuPlace Units - Chinese
4 infantry placed in Szechwan
Chinese undo move 1.
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone -
sz97 scramble orders
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea ZoneCombat - British
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Norway
Battle in 111 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 battleship and 1 submarine
British win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is -4
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 destroyer and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser and 1 transportNon Combat Move - British
1 artillery moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Burma to India
1 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
4 infantry moved from India to Burma
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 bomber moved from 111 Sea Zone to United KingdomPlace Units - British
7 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Northern Italy to Egypt
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Albania to YugoslaviaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 2 artilleries and 2 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 2 infantry; British defend with 2 artilleries, 1 harbour and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Egypt to Tobruk
1 fighter moved from 93 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern France
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 infantry moved from Albania to BulgariaTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,5
Italians collect 6 PUs (6 lost to blockades); end with 16 PUs total
Turning on Edit Mode
EDIT: Changing ownership of Egypt from British to Italians
EDIT: Adding units owned by Italians to Egypt: 1 armour
EDIT: Removing units owned by Italians from Tobruk: 1 bomber
EDIT: Changing PUs for Italians from 16 to 18
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Shan State
1 infantry moved from Malaya to Shan State
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Shan State
1 infantry moved from Malaya to Shan State
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone