@fasthard nevermind – had a file open from another game ;-) my mistake.
13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 tactical_bomber moved from Tsinghai to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
1 bomber moved from Malaya to Kweichow
1 bomber moved from Malaya to Kweichow
1 armour moved from Tsinghai to Volgograd
1 fighter moved from Japan to Siberia
1 fighter moved from Japan to Siberia
1 mech_infantry moved from Korea to Siberia
1 tactical_bomber moved from Philippines to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Tsinghai to Kweichow
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to Anhwe
1 tactical_bomber moved from Philippines to Anhwe
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 fighter moved from Tsinghai to VolgogradCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Siberia
Japanese attack with 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Volgograd
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour; Russians defend with 1 factory_minor
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 armourNon Combat Move - Japanese
1 aaGun moved from Tsinghai to Shensi
2 mech_infantrys moved from Malaya to French Indo China
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from 35 Sea Zone to Philippines
1 fighter moved from 16 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Siberia to 6 Sea Zone
1 infantry moved from Korea to Amur
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Kweichow to KiangsuPlace Units - Japanese
4 destroyers and 2 transports placed in 6 Sea Zone
1 armour and 3 infantry placed in Japan
Japanese undo move 2.
1 armour, 1 fighter and 2 infantry placed in Japan
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
Well, I was getting perfect dice (I think) until I lost a bomber to a Chinese artillery
I can’t remember for sure, but I don’t think China can control (collect income) from Hong Kong when India is in Axis hands. There is an ambiguous statement in the rulebook, but it says in two places that Hong Kong and Burma can not be controlled by China, so I’m going by that.
Hey Gamerman, are you sure about that? Could you refer to and quote the statements which do not allow China to control Kwangtung at all? I really don’t want to be squeezy or so because I could benefit from China controlling Kwangtung or Burma, however the only words in the rulebook I could find about that to my understanding clearly state the opposite:
Pacific rulebook page 10.
However, Kwangtung
and Burma are special cases. Although they are not Chinese
territories, Chinese forces can move into them. These are
the only non-Chinese territories that Chinese units can
occupy. China can even temporarily control them, but only
if it recaptures them from the Axis while India is under Axis
controlThe same is mentioned in the box on the map. To me this really sounds like China can collect income from them if India is under Axis control and in case India would get liberated I would assume them to be converted to UK Pac then.
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I btw know that this means nothing, but TripleA allows china to at least control Burma as happened in Wheatbeer vs Bold:
http://www.axisandallies.org/forums/index.php?topic=32023.75Just in case they would not be allowed I would inform them just to spread the news and maybe another bug on the list.
But still, currently I would believe they can control them under the given circumstances in our game.
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http://www.wizards.com/AvalonHill/rules/AVL1940_RuleBook.pdf
The copy of the 2nd edition rulebook that I am looking at on the Avalon Hill website does not have the statements you describe. Also, China is on page 9 and not on page 10. We are not looking at the same rulebook.
OK, I found my original Pacific rule book and I see I have penciled in there that Krieghund said that China can indeed control Hong Kong and Burma when India is in Axis hands.
I guess you will be walking in and picking up an easy 3 IPCs then.
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Thanks for clarification. I attached a screenshot of the rulebook I was referring to
Rulebook
–- Pacific 1940 —
Second
EditionOf course bit weird there are different rulebooks out there. Which one are you referring to? Is there a link? I can not upload mine because it is 87 MB
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I already provided the link - it’s at the beginning of my previous post!
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Sorry, I should have seen that :-/
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It seems to me you referred to the first edition rule book. I guess the second edition is the latest version and state of the art?
Here is the link of the version I am using:
http://www.wizards.com/avalonhill/rules/A&A_Pacific_1940_2ndEd_Rulebook_LR.pdf -
I must have bookmarked the original rulebook when I thought it was 2nd edition
Got the right one now I guess - thanks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from Western United States to Aleutian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to New Guinea
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia -
Super complicated move, all of US/CHI/UK are connected somehow. I didn’t see a future to take Norway and hold it for one lousy round, even if this could have killed the Bomber in Finland.
I am still nervous because I don’t understand why you deployed it there. The only advantage in that position I see is that you could bring it faster to Japan to have a new can opener.This is the first time I am actually superstitious and despite the fact that the impact is far from being decisive I kind of feel coursed of never getting my US NorthEast clean and I already predict 2 hits on Aleutian Island from the pesky Japanese Inf there :-/
Kind of funny, but I consider it sports to delay the collapse of the fragile defense of Moscow, Middle East and China as long as possible:D
Asking for submerge orders in SZ93.
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OK, taking a look now
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Submerge sub in Z93
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from Western United States to Aleutian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to New Guinea
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 mech_infantry moved from Soviet Far East to SiberiaCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans win, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in New Guinea
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Americans attack with 1 mech_infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 2 bombers and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
2 bombers moved from Aleutian Islands to British Columbia
1 aaGun moved from Western United States to British Columbia
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from New Guinea to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
3 infantry moved from Scotland to 109 Sea Zone
1 artillery moved from Scotland to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Caucasus to Russia
1 aaGun and 2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 93 Sea Zone to Gibraltar
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 3 infantry placed in Western United States
3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowPlace Units - Chinese
4 infantry placed in Anhwe
Chinese undo move 1.
3 infantry placed in Anhwe
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Chinese to Hunan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from JapaneseCombat - British
Battle in Persia
British attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
British win, taking Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Iceland
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Iceland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
2 aaGuns, 2 fighters and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Caucasus to Samara
4 fighters moved from Caucasus to Russia
2 tactical_bombers moved from Caucasus to Russia
2 aaGuns, 5 artilleries and 12 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Persia to Caucasus
1 aaGun, 3 artilleries and 14 infantry moved from Burma to Yunnan
2 fighters moved from Yunnan to Caucasus
1 mech_infantry moved from Yunnan to AnhwePlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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Annoying IT sub and I would have loved no hit in Iceland. Now 1 TT with 2 units is invited to reclaim again. With 2 defenders it is more annoying to go with 1 TT :-/
But all those details after the recent big battles, I should get more relaxed about such stuff.
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Yes you should, but hard to do when you’re playing a challenging game
Your USA dice were very good, after all
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You were down to arty vs. infantry after round 1 in Iceland
Be happy you won -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Italians
COMMENT: US FTR on US CV in 92Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Sardinia
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians win, taking 98 Sea Zone from Americans, taking Sardinia from Americans, taking 93 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Russians to Italians
EDIT: Turning off Edit Mode
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Western Germany to Northern Italy
1 armour moved from Kansu to Chahar
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Ukraine to Bryansk
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
1 fighter moved from Bryansk to Greater Southern Germany
1 bomber moved from Bryansk to Southern Italy
1 infantry moved from Romania to Bulgaria
1 aaGun moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
1 mech_infantry moved from Urals to Smolensk
1 mech_infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Tambov
1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 infantry placed in India
1 destroyer and 1 transport placed in 39 Sea Zone
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Smolensk: 1 mech_infantry
EDIT: Adding units owned by Italians to Kansu: 1 mech_infantry
EDIT: Removing units owned by Italians from Rostov: 1 mech_infantry
EDIT: Removing units owned by Italians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Italians to Tambov: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total





