13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01

  • '15 '14

    Changed my mind about it because otherwise SZ92 is as weak as 110 would be after SBR. So I put my DD at risk in order to make the SBR less attractive to you in order to dodge 3x1s to get a 66% shot at 110.

  • '15 '14

    Wow, you were fast^^ I did not know that, I thought single unloads were allowed. This sucks of course :( I need to think what to do!


  • @JapanDOWRound1Fan:

    Wow, you were fast^^ I did not know that, I thought single unloads were allowed.

    Me too, until about a year ago…  Kind of a strange rule.

    Now, if you already had 2 units on the transport from the previous turn, then you can drop 1 in combat move.  Also, if you already have ONE unit on board, you can pick up one in combat move, and drop that same one off, keeping the previous one on.

    What you can’t do, is pick up 2 ground units in combat move and only drop 1 off.


  • I thought they were as well. Gamer, do you mind giving me chapter and verse? My playgroup plays with the assumption that single unloads are allowed. So I want to be able to show them because some of them won’t accept that ‘some guy on the internet told me’ story.  :roll:


  • I am more than some guy on the internet!  :lol:  :wink:

    Would be glad to - I enjoy that kind of thing.  One minute.


  • Europe manual, page 33, bottom left paragraph under “transports”

    “…it can also remain at sea with cargo still aboard (but only if the cargo remaining aboard was loaded in a previous turn, was loaded this turn in NCM, or was loaded this turn as part of an amphibious assault from which the transport retreated.”

    There you go

  • '15 '14

    So here is a revised map. Under the given conditions I would then simply drop both, Normandy and Holland. Then of course sz110 was not in danger anymore.
    So I apologize for the confusion and hope you accept the posted map.

    I guess you believe it has absolutely nothing to do with any UK dice outcome.

    Please let me know if you can accept this.


  • @Gamerman01:

    I am more than some guy on the internet!  :lol:  :wink:

    To most of my playgroup you would be.  :wink:

    Thanks Gamerman


  • JDOW and I have discussed outside of this thread:

    I will allow a change in the combat move to land on both territories in West Europe only if he re-rolls Z119.  JDOW agrees


  • @seththenewb:

    @Gamerman01:

    I am more than some guy on the internet!  :lol:  :wink:

    To most of my playgroup you would be.  :wink:

    Of course

    Thanks Gamerman

    My pleasure

  • '15 '14

    Discussed with Gamerman:

    I need to redo 119 battle in order not to work with hindsight as indeed the sub could have survived which would have influence the NCM.

    A
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (4, 6)

    D
    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • '15 '14

    Now the Brits get nervous with so many specators :-/

    A
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (4, 4)

    D
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • OK, then I’m satisfied now and will use your last map

  • '15 '14

    So the last issue is the British Cruiser and the US DD.
    I asked for the US NCM change.

    So technically the posted map would be the pre-dice map before 119. Moving the DD now back could even have been result orientated in case the Sub would have survived.

    I am really sorry for the confusion.

    Here is the map again, there is now 2 option:
    1. Play with that map
    2. Keep the original US5 position, put DD from 92 to 110 and in this case UK Cruiser from 110 to 92

    In the new setup I would obviously prefer Option 1 but as I created this mess I will of course accept any of your choices.


  • I’m allowing USA DD to 92, so just using your last map

  • '15 '14

    Alright, ty!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Caucasus
                      Italians take Caucasus from Russians
                1 infantry moved from Bessarabia to Western Ukraine
                1 bomber moved from Southern Italy to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 artillery
                    Italians win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 aaGun moved from Bessarabia to Western Ukraine
                1 aaGun moved from Bessarabia to Ukraine
                1 fighter moved from Alexandria to Southern Italy
                1 artillery moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to France
                1 mech_infantry moved from Southern Italy to Western Germany
                2 infantry moved from Northern Italy to Southern Italy
                2 artilleries moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 mech_infantry moved from Alexandria to Tobruk
                3 infantry moved from Alexandria to Tobruk
                1 bomber moved from Western Ukraine to Romania

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total


  • So I have like, zero experience with the Axis past round 6  :-)

  • '15 '14

    I have ZERO experience playing ANYBODY in the forum playing ANY site at ANY stage of the game  :lol:  :-)


  • @JapanDOWRound1Fan:

    I have ZERO experience playing ANYBODY in the forum playing ANY site at ANY stage of the game  :lol:  :-)

    From glancing at the board earlier, you seem to be holding your own. I didn’t do more than glance and that was a round or two ago, so I don’t know what the map looks like at this point. And Gamer’s tough, although the allies are his forte so he’s somewhat handicapped. Congrats on getting him to give you the allies with that bid!

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